Namco System 22

The Namco System 22 is the successor to the Namco System 21 arcade system board. It debuted in 1992 with Sim Drive in Japan,[1] followed by a worldwide debut in 1993 with Ridge Racer.

SYSTEM22 POINT ROM PCB

The System 22 was designed by Namco with assistance from graphics & simulation company Evans & Sutherland. Graphical features include texture mapping, Gouraud shading, transparency effects, and depth cueing, thanks to the Evans & Sutherland 'TR3' chip/chipset, which stands for: Texture Mapping, Real-Time, Real-Visual, Rendering System. The main CPU provides a scene description to the TR3 graphics processing unit and a bank of DSP chips which perform 3D calculations.

A variant of the system, called the Super System 22, was released in 1995. The hardware was largely similar to the System 22, but with a slightly higher polygon rate and more special effects possible.

Both Super System 22 and System 22 can render significantly better graphics, more polygons with sharper texture-mapping, running in higher resolution and at a higher framerate compared to the graphics capabilities of the original Sony PlayStation, the Sega Saturn and the Nintendo 64 video game systems, but much less than what the Sega Dreamcast can produce.

According to Namco America the twin seat Ridge Racer arcade unit sold to distribution for $11,995.00 in 1993.

System 22 Specifications

List of System 22 / Super System 22 Games

Namco System 22 Rave Racer
Namco System22 Time Crisis
Namco Aqua Jet
gollark: Well, Braxatiel (I probably misspelt it…) did, actually.EDIT: did = did find the data
gollark: <@422448701588504577> Oh cool! I mostly worked off archive.org and convenient HTML comments.
gollark: The worst thing about TJ09 is the utter lack of communication.
gollark: - EATW was according to everyone taken down due to the viewbombing.- I used archived EATW data to prevent sickness/viewbombing in my hatchery.- TJ09 eventually noticed and IP-banned my hatchery so it stopped working and took all the eggs out automatically (that is a *slight* bug).- The email I got said *… did the same thing that got EATW banned from the API".- But presumably it just shut down due to viewbombing and not lack of API access…?
gollark: Wow, that's quite TJ09…

References

  1. http://www.arcade-history.com/?n=sim-drive&page=detail&id=4659
  2. http://www.system16.com/hardware.php?id=537
  3. "Archived copy". Archived from the original on 2017-07-29. Retrieved 2014-09-28.CS1 maint: archived copy as title (link)
  4. "Aqua Jet". GamePro. No. 99. IDG. December 1996. p. 56.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.