Prop Cycle
Prop Cycle (プロップサイクル) is a 1996 arcade game developed and published by Namco.[1]
Prop Cycle | |
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![]() North American promotional sales flyer | |
Developer(s) | Namco |
Publisher(s) | Namco |
Designer(s) | Shigeki Toyama |
Programmer(s) | Naoyuki Koyama |
Composer(s) | Etsuo Ishii |
Platform(s) | Arcade |
Release |
|
Genre(s) | Racing |
Mode(s) | Single-player |
Arcade system | Namco Super System 22 |
Gameplay
Prop Cycle is a 3D, time-based flying game in which the player must use a human-powered aircraft to prevent the city of Solitar from floating away permanently by popping hot-air balloons.[2] The cycle is controlled by using pedals to spin the propeller and handlebars to steer left and right and change altitude.[1]
Reception
In Japan, Game Machine listed Prop Cycle on their August 15, 1996 issue as being the second most-successful dedicated arcade game of the year.[3] Next Generation reviewed the arcade version of the game, rating it four stars out of five, and stated that "in the final analysis, Prop Cycle's strengths win out over its weaknesses."[2]
gollark: It could be done fairly securely with PotatOS Potatosandboxing™ tech though.
gollark: Says the PERSON who CONSIDERED MAKING a BROWSER.
gollark: OC doesn't for security, CC uses a different VM.
gollark: Yep! CC, anyway.
gollark: Shouldn't you work on the asm2bf target first?
References
- Prop Cycle at the Killer List of Videogames
- "Finals". Next Generation. No. 22. Imagine Media. October 1996. p. 190.
- "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)". Game Machine (in Japanese). No. 524. Amusement Press, Inc. 15 August 1996. p. 21.
External links
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