Mutants Down Under

Mutants Down Under is the third supplement to the After the Bomb setting of the Teenage Mutant Ninja Turtles & Other Strangeness role-playing game. It was published by Palladium Books in June 1988 and uses the Palladium Megaversal system.

Mutants Down Under
Front cover of Mutants Down Under
role-playing game sourcebook
AuthorErick Wujcik
IllustratorJames Lawson
Cover artistKevin Eastman
CountryUnited States
LanguageEnglish
SeriesAfter the Bomb RPG
GenrePost-apocalyptic science fiction
PublisherPalladium Books
Publication date
June 1988 (1988-06)
Media typePrint (paperback)
Pages48
ISBN978-0-916211-34-9
Preceded byRoad Hogs 
Followed byMutants of the Yucatan 

Publication history

Mutants Down Under was written by Erick Wujcik with art by Kevin Fales and James Dombrowski, and was published by Palladium Books in 1988 as a 48-page book.[1]

Contents

Mutants Down Under details an Australian campaign setting and scenarios for use with After the Bomb!, describing and mapping that continent after the holocaust. Mutants Down Under includes descriptions of over 20 new mutant animals, the Dream Time Sorcerer, and the evil Masters of Bio-Technology. The book also includes several miniscenarios.[1]

Setting

The game's story is set in a post-apocalyptic Australia, where mutant animals form the predominant societies. Tasmania is the bastion of technologically advanced civilization, while the mainland is largely under the sway of the aboriginal Dreamtime philosophy. Invading forces from Jakarta, composed primarily of human and mutant water buffalo forces, threaten both ways of life. It includes rules for many species of native Australian and Southeast Asian animals, as well as riding insects and various airships.

Reception

Mutants Down Under was reviewed in Games Review Volume 1, Issue 2 - Nov 1988.

gollark: I did mean the "find another religion" thing somewhat jokily, but it is still quite weird that somehow people are fine with being implicitly told they're terrible and will be punished horribly because it's religion.
gollark: Well, said belief says I'll be eternally punished for bad reasons, and they worship the being doing so, so... yes?
gollark: Or, well, says "be respectful", so actually no.
gollark: The rule mentions people and not beliefs anyway.
gollark: I do not, in general, think that being obligated to "respect" people's beliefs because they're, well, strongly hold beliefs, is very good.

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 58. ISBN 0-87975-653-5.


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