Megaversal system

The Megaversal system, sometimes known as the Palladium system, is a role-playing game system used in most role-playing games published by Palladium Books. It uses dice for roll-under percentile skill checks, roll-high combat checks and saving throws, and determination of damage sustained in melee encounters by which a character's hit points, Structural Damage Capacity (S.D.C.), or Mega-Damage Capacity (M.D.C.) is reduced accordingly.

Conception

Shannon Appelcline, in his book Designers & Dragons, states that the Megaversal system was a revamp of Palladium's AD&D-derived game system: "It was one part highly traditional – with its character classes, experience points and levels – and one part arcane – with its abbreviations like OCCs, RCCs, PCCs, PPE, SDC and MDC."[1]

gollark: I don't really know enough about the current state of fusion and the relevant physics to say much about whether it's likely to be practical eventually, though.
gollark: Although preparation and fuel production and stuff ended up taking up waaaay more than you get out, IIRC net-positive if you just count energy input used to heat up the fuel or whatever was achieved a while ago.
gollark: Actually, that was sort of achieved a while ago.
gollark: I'm sure there's ridiculously long-lived chemical waste from stuff which people completely ignore too.
gollark: I mean, people complain it'll be around for a while, but... so what? There isn't a massive amount of it.

References

  1. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 160. ISBN 978-1-907702- 58-7.
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