Mutants of the Yucatan

Mutants of the Yucatan is the fourth supplement for the After the Bomb role-playing game, originally based on and compatible with Teenage Mutant Ninja Turtles & Other Strangeness. It was published by Palladium Books in July 1990 and uses the Palladium Megaversal system.

Mutants of the Yucatan
Front cover of Mutants of the Yucatan
role-playing game sourcebook
AuthorErick Wujcik
IllustratorJames Dombrowski
Cover artistKevin Fales
CountryUnited States
LanguageEnglish
SeriesAfter the Bomb RPG
GenrePost-apocalyptic science fiction
PublisherPalladium Books
Publication date
July 1990 (1990-07)
Media typePrint (paperback)
Pages48
ISBN978-0-916211-44-8
Preceded byMutants Down Under 
Followed byMutants in Avalon 

Publication history

Mutants of the Yucatan was written by Erick Wujcik with a cover by Kevin Fales and illustrations by James Dombrowski, and was published by Palladium Books in 1990 as a 48-page book.[1]

Contents

Mutants of the Yucatan is a Central American After the Bomb! campaign setting that describes the mutant animals of the Yucatan (humanoid kinkajoos, sloths, anteaters, snakes, and flamingos), their tribes, their equipment, and the local humans.[1]

Description

It expands the game setting to cover Mexico's Yucatán Peninsula. It includes new rules for various mutant animals native to the area, including insects like army ants and birds like flamingoes, as well as snakes and bats. It also covers the Empire of Humanity, introducing new weapons and equipment and adventure scenarios based in swamps and jungles.

Reception

Mutants of the Yucatan was reviewed in the "MasterView" column in GamesMaster International Issue 4 - Nov 1990.

gollark: People denying things does not generally make them true.
gollark: It's one thing to go "the universe is complicated, therefore an intelligent being of some sort created it" (not that I think you demonstrated this!) but it's quite another to go "therefore all the ridiculous and complicated lore of [SOME RELIGION] is also true".
gollark: That sounds like one of those things where they test a ridiculous amount of ways to extract information/random noise from the Bible and, amazingly, find that sometimes random noise seems like an interesting thing.
gollark: They weren't very *good* steam engines; they were missing steel or something.
gollark: No, I mean what do they interact with and what's the evidence of it.

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 58. ISBN 0-87975-653-5.


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