MotoGP 3
MotoGP 3 (often stylized as MotoGP3) is a Grand Prix motorcycle racing video game developed and published by Namco for the PlayStation 2. Released in 2003, it's the third game in the Namco series, which coincided with the THQ series for a number of years.
MotoGP 3 | |
---|---|
Developer(s) | Namco |
Publisher(s) | Namco |
Composer(s) | Hiroto Sasaki Tetsukazu Nakanishi Rio Hamamoto Go Shiina |
Series | MotoGP |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Racing |
Mode(s) | Single player, Multiplayer |
Gameplay
The gameplay is very similar to past games by Namco, like MotoGP (PS2) and MotoGP 2. MotoGP 3 is based off the 2002 Grand Prix motorcycle racing season, but with the introduction of four stroke bikes, the gameplay has some slight differences. The new 990cc 4-stroke bikes are faster, but tend to be a bit of a handful while the 500cc 2-strokes are less faster but slightly better to handle.
Features
MotoGP 3 has far more tracks than the previous game, with 15 real world courses which include Phillip Island Grand Prix Circuit, Paul Ricard, Motegi and Mugello. There are also a combination of fantasy layouts which can be as simplistic as a straight line or as complex as having a cross road in it. When starting the game up for the first time, as per usual with Namco MotoGP games, players will be allowed to create a custom rider. After that, they will be brought to the menu screen where they can access a number of options. The first is arcade, where the players can choose the bike they wish to ride as, number of laps, weather, difficulty and settings to do a race. Season mode puts them into a season with any team (depending on difficulty) and the player races on a combination of circuits to try and win the championship. Time Trial is like Arcade, except rather than racing against a number of opponents for a number of laps, they're racing against the clock to try to get the best time for as long as desired. Challenge mode is, as the title suggests, a series of challenges that players can play. They range from beating another rider, riding between cones, setting a specific lap time in Time Trial or winning a race at a specific track. Completing challenges will unlock riders, movies and pictures. Multiplayer allows players to race against their friends, which can be up to four of them, at the same time. Legends mode is, like Time Trial, similar to Arcade mode, except rather than facing riders from 2002, they face riders from past seasons, including the likes of Kevin Schwantz, Wayne Gardner and Mick Doohan to name a few. Then there's Options to make the game to the players liking and a Load/Save section.
Riders
2002
Team | Constructor | Machine | No. | Rider 1 | No. | Rider 2 |
---|---|---|---|---|---|---|
Antena 3 Yamaha d'Antin | Yamaha | Yamaha YZR500 | 6 | Norick Abe | 20 | Pere Riba |
Fortuna Honda Gresini | Honda | Honda NSR500/Honda RC211V | 74 | Daijiro Kato | None | None |
Gauloises Yamaha Tech 3 | Yamaha | Yamaha YZR500 | 19 | Olivier Jacque | 56 | Shinya Nakano |
Kanemoto Racing | Honda | Honda NSR500 | 17 | Jurgen van den Goorbergh | None | None |
Marlboro Yamaha Team | Yamaha | Yamaha YZR-M1 | 3 | Max Biaggi | 7 | Carlos Checa |
MS Aprilia Racing | Aprilia | Aprilia RS Cube | 55 | Régis Laconi | None | None |
Pramac Honda Racing Team | Honda | Honda NSR500 | 31 | Tetsuya Harada | None | None |
Proton Team KR | Proton KR | Proton KR3 | 9 | Nobuatsu Aoki | 99 | Jeremy McWilliams |
Red Bull Yamaha WCM | Yamaha | Yamaha YZR500 | 8 | Garry McCoy | 21 | John Hopkins |
Repsol Honda Team | Honda | Honda RC211V | 11 | Tohru Ukawa | 46 | Valentino Rossi |
Telefónica Movistar Suzuki | Suzuki | Suzuki GSV-R | 10 | Kenny Roberts Jr | 15 | Sete Gibernau |
West Honda Pons | Honda | Honda NSR500/Honda RC211V (Barros Only) | 4 | Alex Barros | 65 | Loris Capirossi |
Legends
Fantasy
The game also includes fictional riders based on Namco game franchises. Susumu Hori is only available in the PAL and Japanese version of the game.
Team | Constructor | Machine | No. | Rider |
---|---|---|---|---|
Namco Team | Unknown | Unknown | 0 | Jack Slate |
Namco Team | Unknown | Unknown | 0 | Susumu Hori |
Namco Team | Unknown | Unknown | 76 | Hitomi Yoshino |
Reception
Reception | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
The game received "favorable" reviews according to the review aggregation website Metacritic.[1] MotoGP 3 was successful in Italy: Sony Computer Entertainment Italia reported just under 100,000 sales by March 2004.[12]
References
- "MotoGP 3 for PlayStation 2 Reviews". Metacritic.
- Edge staff (July 2003). "MotoGP 3 (PS2)". Edge (125).
- "MotoGP 3". Electronic Gaming Monthly (165): 116. April 2003. Archived from the original on May 6, 2004. Retrieved June 12, 2016.
- Kato, Matthew (April 2003). "Moto GP 3 [sic] (PS2)". Game Informer (120): 85. Archived from the original on February 23, 2005. Retrieved June 11, 2016.
- DJ Dinobot (March 21, 2003). "Moto GP 3 [sic] Review for PS2 on GamePro.com". GamePro. Archived from the original on February 1, 2005. Retrieved June 12, 2016.
- Gee, Brian (April 2003). "MotoGP 3 Review". Game Revolution. Retrieved June 12, 2016.
- Winegarner, Tyler (March 20, 2003). "MotoGP3 Review". GameSpot. Retrieved June 11, 2016.
- Rice, Kevin (April 18, 2003). "GameSpy: MotoGP3". GameSpy. Archived from the original on December 16, 2005. Retrieved June 12, 2016.
- Valentino, Nick (March 29, 2003). "MotoGP3 - PS2 - Review". GameZone. Archived from the original on October 5, 2008. Retrieved June 12, 2016.
- Hwang, Kaiser (March 18, 2003). "MotoGP3". IGN. Retrieved June 11, 2016.
- "MotoGP 3". Official U.S. PlayStation Magazine: 90. April 2003. Archived from the original on May 6, 2004. Retrieved June 12, 2016.
- https://web.archive.org/web/20040823065932/http://www.multiplayer.it/b2b/articoli.php3?id=10959