Modern Combat: Domination

Modern Combat: Domination is an online multiplayer first person shooter video game developed by Gameloft for PlayStation Network[1] and Mac.[2]

Game Modes

Game Options Description
Death Match Death Match or DM, each for himself, the player who killed the most enemies wins.
Team Death Match Team Deathmatch or TDM (Team Death Match): the team that killed the most enemies from the opposite team wins.
Domination 3 points (flags) to capture on the map. The team that captured the most flags during an allotted time wins.
Extraction Mode where you have to retrieve an object and bring it back.
Escort Mode where you must protect a team leader that has 200 Armor & Life for them to reach an extraction point.
Sabotage Search and Destroy styled mode where two teams compete.
Boom and Bust One team tries to activate a Missile while the other tries to prevent the activation.

The game features a progression (rank) system in the form of experience points, awarded according to performance. The user can attain up to 72 ranks in all which increases with the level of XP (Experience Point). As the user progresses in the ranks, more weapons are unlocked to be purchased.

There can be up to 16 players on a server, i.e. up to 8 on each team. If there are odd number of real players, then a bot is added automatically to ensure an even number of team members on both sides.

This game can be played on PlayStation 3 using a DualShock 3 or PlayStation Move motion controller as well as on a Mac/OSX.

Critical reception

Reception
Aggregate score
AggregatorScore
Metacritic67/100[3]

GamesRadar gave this game a score of 2.5 out of 5 in its review:[4] it praised the low cost, graphics and variety of multiplayer modes, but criticised its mishmash game design. GameSpot gave this game a 7.0 rating praising its quick and intense matches and good range of game modes, but criticising the long load times and lack of challenging or interesting offline mode.[5]

gollark: Just use microG or something. You should do that anyway.
gollark: I would blame something something increased electrical noise in the analog sensor bits. Transcoding uses dedicated efficient hardware nowadays.
gollark: I "like" how "re-evaluate your priorities" almost always means "agree with me more on priorities".
gollark: Just write a compacting GC.
gollark: Just do reference counting.

References

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