Sacred Odyssey: Rise of Ayden

Sacred Odyssey: Rise of Ayden is an iOS and Android role-playing video game developed by Gameloft and released on January 29, 2011.

Sacred Odyssey: Rise of Ayden
Developer(s)Gameloft
Producer(s)Thomas Aurick
Programmer(s)Nie Dan
Artist(s)Arthur Hugot, Rodrigo Rubilar
Composer(s)Stanislas Dewavrin
Platform(s)iOS, Android
ReleaseJanuary 29, 2011
Genre(s)Role-playing

Gameplay

The protagonist must gain new items and abilities that allow them to solve environmental puzzles and find secret treasure chests. The ultimate goal is to return to a princess.

Critical reception

The game has a Metacritic score of 84% based on 14 critic reviews.[1]

AppSafari said " I was surprised at the amount of detail that went into Sacred Odyssey. The game is free yet runs seamlessly and offers a variety of challenges that have been laced with entertaining story telling. "[2] SlideToPlay wrote "Sacred Odyssey uses Zelda's formula as a starting point, but innovates with some exceptionally smart puzzles and level design. "[3] Gamepro said "This is a full-scale RPG adventure, and at the moment there isn't anything on the App Store that can compare to it. Zelda is what they aimed for, and Zelda is what they did. "[1] IGN wrote "This is essentially a 3D Zelda for your iPhone. It lacks some of the infectious personality of Zelda, but offers some great adventuring and set pieces. The combat is simple without being simplistic. "[4] TouchArcade said " I had a ton of fun with Sacred Odyssey: Rise of Ayden, and highly recommend any Zelda fan give it a try. You'll have a great idea of whether or not you want to continue by the time you hit the pay wall, and hopefully you're somewhere with connectivity so you can proceed past it. "[5] Modojo wrote " Gameloft didn't beat Zelda, not even close, but Sacred Odyssey has the necessary ingredients for a hit, including tons of action, a plethora of missions and some likeable characters, even if they sound like dopes. "[6] Touch Arcade said " Gameloft state that this is the most ambitious action RPG yet to grace the AppStore. Ambition is one thing, but delivering on that ambition is quite another. Unfortunately, Sacred Odyssey is lacking in too many areas, many of which are paramount for this genre to succeed. "[7]

gollark: It could also be done without MS accounts.
gollark: It's probably so they can mildly simplify their backend and/or do data mining and/or prepare everyone for some Bedrock-style "marketplace" of badness.
gollark: By "new and improved" they mean "hahaha you will have a Microsoft account now, this is not optional".
gollark: https://www.minecraft.net/en-us/article/java-edition-moving-houseThis seems quite bad.
gollark: The "summon large amounts of bees riding sheep" bit is easy enough, but it's feeding into a "disapionator" outside the big triangular base there, and someone somehow rigged it to draw in bees, kill them when they get near a central thing, and produce cool particle effects while doing so.

References


This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.