Mini Mario & Friends: Amiibo Challenge

Mini Mario & Friends: Amiibo Challenge is a puzzle video game developed and published by Nintendo for the Wii U and Nintendo 3DS. The game is free to download on the Nintendo eShop, but requires Nintendo's Amiibo lineup in order to play.[1] It was released in Japan in January 2016, and worldwide in April of that year.[2]

Mini Mario & Friends: Amiibo Challenge
Developer(s)Nintendo Software Technology
Publisher(s)Nintendo
Director(s)Stephen Mortimer
Producer(s)Akiya Sakamoto
Kensuke Tanabe
Designer(s)Chris Polney
Jessica Zamora
Paul Kranich
Philip Brodsky
Composer(s)James Phillipsen
SeriesMario vs. Donkey Kong
Platform(s)Wii U, Nintendo 3DS
Release
  • JP: January 28, 2016
  • NA/EU: April 28, 2016
  • AU: April 29, 2016
Genre(s)Puzzle
Mode(s)Single-player

Gameplay

The title's main gameplay is based on the Mario vs. Donkey Kong series,[2] as it also borrows many elements and assets from said series.[3][4] There is only Single-player mode.[5] Players use a stylus to manipulate the level layout, allowing miniature Mario series characters to survive or achieve goals. Objects such as girders or trampolines can be moved, allowing characters to travel along their intended path. Example characters include Mario, Diddy Kong, Luigi, Rosalina, Toad, Bowser, Princess Peach, Bowser Jr., Donkey Kong, and Yoshi, all sporting a unique power.[3] Obstacles are included such as mine carts and ghost Boos.[5]

Amiibo requirement

There are eleven mini characters that can be played as.[5] The game requires Nintendo's Amiibo figurine lineup in order to play, and amiibo of certain Mario series characters unlock miniature versions of those characters with special abilities.[2] Only amiibo figures can be used to play the game, not amiibo cards. Amiibo figurines produced by a third-party also work.[4] If the player has a non-Mario series Amiibo, the game will put in Mini Spek[4] instead of the Amiibo the person puts on the Wii U Gamepad. The Mini Spek is a character that resembles a blue wind-up block that has no special abilities. Mini Spek can't access amiibo doors, but can undergo a basic set of levels.[1]

Characters from the Mario canon work, and when unlocked in the game, unlocks a mini version of the Amiibo and its special move. Examples include six Yoshi figurines, from both Super Smash Bros. and Yoshi's Woolly World. The six available Mario figurines result in a Mini Mario character with wall jump as a special ability. With two figurines that work, Mini Luigi has high jump as an ability, and Mini Peach from two figurines has floating jump. There are two figurines for Mini Bowser, who has the special ability Bowser Bomb. There are only single amiibo figurines to unlock Mini Toad, Mini Donkey Kong, Mini Diddy Kong, Mini Rosalina, and Mini Bowser Jr.[1]

Stages

There are over 50 levels total.[5] The map has several secret unlockable levels, as well as additional fringe zones for each supported character. In addition to the main missions, there are also character-themed worlds with four stages each, such as Luigi's Mansion and Bowser's Castle.[3]

With the basic character, there are 12 stages in total.[4] With a Mario-themed character, more stages unlock, and 10 of the 12 core stages have an alternate exit that in turn have four special stages for that specific character.[4] There are also two collectible 'amiibo cards' that only specific characters can reach. This means that for a player to achieve 100% completion, they need an amiibo for 10 Mario universe characters, and need to play each core level three times.[4]

Development

Stephen Mortimer directed the game, and it was produced by Akiya Sakamoto and Kensuke Tanabe. It was composed by James Phillipsen. It was released with amiibo purchase on March 25, 2016, with a wide release on April 28, 2016.[3]

Reception

Reception
Review scores
PublicationScore
Destructoid6/10[3]
Nintendo Life7/10[4]

Destructoid didn't like the game a lot because it was similar to previous installments in the series and had little gameplay, saying it could be completed in an afternoon and basically amounted to a demo in size. However, they did say the game was better than other amiibo games like Amiibo Tap: Nintendo's Greatest Bits.[3] Nintendo Life liked it quite a bit and also said it was better than Amiibo Tap, and gave it 7 of 10 stars. The review said the levels were decent as well, especially considering the game was free. They especially liked the extra levels unlocked by using themed figurines.[4] The Financial Post thought the series was becoming simple and predictable, but said the game was a nice "gift" and worth the time for people who already had Amiibo collections.[6]

gollark: Well, with Python AND SOME ACTUAL KNOWLEDGE, yes.
gollark: An actual 10 year old probably can't program competently and would download someone else's script to do it.
gollark: And they require some amount of skill too, inasmuch as you won't be typing in every password it by hand.
gollark: "Hacked" implies someone actually used technical skill to break in.
gollark: That's not "hacked".

References

  1. "Meet the Minis". minimario.nintendo.com. Nintendo. Retrieved 28 April 2016.
  2. Carpenter, Nicole. "Nintendo's Amiibo-Exclusive Game Releasing This Week". IGN. Retrieved 28 April 2016.
  3. Carter, Chris (March 29, 2016). "Review: Mini Mario & Friends: amiibo Challenge". Destructoid. Retrieved April 28, 2016.
  4. Whitehead, Thomas (May 24, 2016). "Review: Mini Mario & Friends: amiibo Challenge (Wii U eShop)". Nintendo Life. Retrieved June 4, 2016.
  5. "Mini Mario & Friends: amiibo Challenge". Nintendo. Retrieved May 8, 2017.
  6. http://business.financialpost.com/fp-tech-desk/post-arcade/mini-mario-friends-amiibo-challenge-review-this-ones-for-amiibo-collectors-only#__lsa=bab4-6e02
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