Mind Zero

Mind Zero, stylized MIND≒0,[2] (Japanese: マインド/ゼロ, Hepburn: Maindo/Zero) is a dungeon crawler role-playing video game developed for the PlayStation Vita portable video game console. It was developed jointly by Acquire and Class of Heroes developer ZeroDiv, and published by GungHo Online Entertainment. It was released in Japan on August 1, 2013, and in May 2014 in Europe and North America by Aksys Games.[1]

MIND≒0
North American cover art featuring Kei Takanashi, the game's protagonist
Developer(s)Acquire, ZeroDiv
Publisher(s)
Composer(s)ZIZZ STUDIO
Platform(s)PlayStation Vita, Microsoft Windows
ReleasePlayStation Vita
Microsoft Windows
  • WW: March 8, 2016
Genre(s)Role-playing, dungeon crawler
Mode(s)Single-player

Gameplay

The premise of the game has received many comparisons to the Persona series of role-playing video games.[3][4][5] The game's dialogue is fully voiced and takes place in 2D, similar to that of a visual novel, while the game's battle system consists of 3D computer graphics and turn-based battles.[4]

Story

The game takes place in two different "worlds"; the real world, and a "crazy spiritual world".[4] The real world aspect of the game is set in Japan, in the regions Akihabara, Yokohama, Amamiya and Nippori.[6] Specifically, the game takes place in the Saitama Prefecture.[3] The story is simple, revolving around a high school student, Kei Takanashi, and a group of other high school students who stumble into the outer realm, and begin battling other MINDS and MIND Users to help protect and save people.

Development

The game was first announced in March 2013 in an issue of Famitsu.[6] It was announced to be in development jointly by Acquire and Class of Heroes developer ZeroDiv.[7] As of announcement, the game was reported to be 70% complete.[2] The game was scheduled for release in August 1, 2013 in Japan, and was the first game released by publisher GungHo Online Entertainment since buying out Acquire in 2012.[7] After the existence of a pre-order spot for the game was noted at websites such as GameStop in January 2014,[8] Aksys Games formally announced the game for a physical and digital release in North America, and a digital-only release in Europe, on the 30th of January.[1] The game was later greenlit[9] via the Steam Greenlight voting system and is now available for PC via Steam.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(PSV) 59/100[10]
Review scores
PublicationScore
GameSpot4/10[11]
IGN7.0/10[12]
Hardcore Gamer4/5[13]
RPGamer3.0/5[14]
HonestGamers2.0/5 (PC)[15]

Upon release, Mind Zero has received mixed reception. Hardcore Gamer gave the game a 4/5, saying "For a game without any kind of established lineage, this is a very welcome addition to the Vita’s growing JRPG library.",[13] whereas IGN gave Mind Zero a 7/10, praising the title for its battle system and voice acting but criticized it for repetitive dungeons and poor writing.[12] GameSpot was much more critical with a 4.0/10, citing repetitive gameplay and that the game "fails at anything beyond being occasionally mediocre.".[11] HonestGamers later reviewed the PC version released through Steam and, amongst over things, criticized it for being a low quality port from the Vita.[15]

gollark: The reason I think the assumption isn't great is that people see each other in multiple gatherings and so one person being infected means others are more likely to be and vice versa
gollark: It replicates what <@215706991748841473>'s code does. Also, I'm not sure exactly what you're saying.
gollark: (the code makes the same simplifying assumption anyway)
gollark: I'm pretty sure that (assuming the probability of each person at the gathering having COVID-19 is independent and just equal to the fraction of the population which us infected, which is not true but important to simplify) the number of people at the gathering who have it follows the binomial distribution.
gollark: =tex 1 - \left ( 1 - \frac{P_{covid}}{P} \right ) ^{N_{gathering}}

References

  1. "Mind Zero entering US Minds This Spring". Aksys Games. Retrieved 30 January 2014.
  2. "Acquire reveals dungeon crawler Mind Zero, isn't The Last Guy 2". VG247. 2013-03-19. Retrieved 2013-04-20.
  3. Chapman, Peter (2013-03-19). "Vita JRPG "Mind Zero" Announced". Thesixthaxis.com. Retrieved 2013-04-20.
  4. "Acquire announces Mind 0 for PS Vita". Gematsu. 2013-03-18. Retrieved 2013-04-20.
  5. Ishaan . March 20, 2013 . 11:00am (2013-03-20). "A First Look At MIND≒0, Acquire's New Dungeon Crawler For Vita". Siliconera. Retrieved 2013-04-20.
  6. Sato . March 19, 2013 . 2:01am (2013-03-19). "Acquire And Class Of Heroes Dev. Working On Dark Stylish RPG Mind≒0 For Vita". Siliconera. Retrieved 2013-04-20.
  7. Spencer . April 9, 2013 . 3:02pm (2013-04-09). "MIND≒0, The Dark Dungeon Crawler From ZeroDiv, Is Slated For August". Siliconera. Retrieved 2013-04-20.
  8. http://www.rpgfan.com/news/2014/1148.html
  9. http://shinigamilist.com/2014/09/10/mind-zero-dungeon-crawler-greenlit-via-steam-games/
  10. http://www.metacritic.com/game/playstation-vita/mind-zero
  11. Kemps, Heidi (5 June 2014). "Mind Zero Review - GameSpot". GameSpot. GameSpot. Retrieved 27 June 2014.
  12. Sullivan, Meghan (16 June 2014). "Mind Zero Review | IGN". IGN. IGN. Retrieved 27 June 2014.
  13. Hale, Bradly (31 May 2014). "Review: Mind Zero". Hardcore Gamer. Hardcore Gamer. Retrieved 20 June 2014.
  14. Fuller, Alex. "RPGamer > Review > Mind Zero". RPGamer. RPGamer. Retrieved 27 June 2014.
  15. Hartley, Gary. "HonestGamers > Review > Mind Zero". HonestGamers. HonestGamers. Retrieved 11 April 2016.
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