Class of Heroes

Class of Heroes (剣と魔法と学園モノ。, Ken to Mahō to Gakuenmono. Lit: "Swords, magic, and school girls".) is a role-playing video game dungeon crawler for the PlayStation Portable developed by Zero Div and published by Acquire in Japan and Atlus in North America. The game was released on June 9, 2009 by Atlus. In the game, players progress by navigating dungeons as hordes of enemies appear and attack in turn-based combat. Class of Heroes received mixed reviews from critics, with some appreciating the creative take on dungeon-crawling and others disliking the game's graphics and grind-based leveling system.

Class of Heroes
Front cover of the US version
Developer(s)Zero Div
Publisher(s)
Platform(s)PlayStation Portable
Release
  • JP: August 26, 2008
  • NA: June 9, 2009[1]
Genre(s)Role-playing video game
Mode(s)Single-player

An enhanced remake called Ken to Mahō to Gakuenmono Anniversary Edition was released for the Nintendo Switch in Japan on April 26, 2018.

Gameplay

A female elf in the back row uses a ranged slingshot to attack an enemy monster.

Players begin the game by selecting characters for their party, choosing each individual's race, gender, stats, alignment, and major.[2] Both race and gender are permanent, but a character's alignment and major can be changed when visiting a school.[3] There are ten playable races in the game: Human, Elf, Dwarf, Erdgeist, Halfling, Sprite, Felpier, Drake, Diablon, and Celestian.[4] Each race has different attitudes towards the others requiring a balance of compatibility to be struck.[3] Each race is imbued with different strengths; e.g. Halflings are clever thieves and Drakes are able warriors.[2] The party starts at Particus Academy which serves as a home base where players can regenerate Magic points, purchase equipment, start quests in the labyrinths, and practice alchemy on items obtained in mazes.[3][5] Once a dungeon quest is started, enemies may be encountered randomly as players navigate the maze of corridors.[3] The turn-based combat system during battles uses a row-based character line-up, where characters in the back rows with short-range weapons are unable to attack distant enemies.[3] As players progress through the dungeon, a tension gauge accumulates after each battle allowing the party to use gambits during future engagements.[3]

Within each dungeon is a magic lock which when opened allows future trips to the dungeon to be bypassed. Players are able to save their game at any time outside of combat and are also able to easily escape a dungeon when needed. Traps exist within the mazes, and an entire party can be taken out if accidentally sprung. When a party falls while journeying in a dungeon, players are revived back at their school. When a student falls the revival process can fail, and after two consecutive failures the student is deleted from the party.[3]

Development

Atlus announced Class of Heroes in a press release on January 20, 2009, with a prospective release date of April 7.[6] On March 30, Atlus wrote in a press release that a critical bug was discovered in the game a few days before manufacturing began, and that the game would be delayed until June 9 to allow time to resolve the bug.[1]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic61 (based on 12 reviews)[7]
Review scores
PublicationScore
GamePro[2]
IGN5.1/10[5]
RPGamer4.0/5[3]

Class of Heroes received mixed reviews from critics, ranging from 30 to 83 on Metacritic with an overall rating of 61.[7] IGN reviewer Ryan Clements panned the game for its choice of retro style mechanics, forcing players to grind for levels by dungeon crawling. Clements concedes that level-grinding can be satisfying, but only when coupled with good graphics, animations, battle mechanics, and storytelling, none of which, Clements writes, this game has.[5] On the other hand, RPGamer's Glenn Wilson wrote that while typical first-person dungeon crawlers would only appeal to the most hardcore gamers, Class of Heroes "may well be the first playable, enjoyable, approachable, and universally fun game ever to grace this oft-maligned subgenre." Wilson praised the game's originality, balance, monster artwork, and creative dungeon design: "Class of Heroes succeeds at being a solid, well-balanced first person dungeon crawler."[3]

Legacy

Class of Heroes 2

Class of Heroes 2 (剣と魔法と学園モノ。2, Ken to Mahō to Gakuenmono Tsū) is the sequel to Class of Heroes released in Japan on June 24, 2009 and includes more jobs and majors for the characters.[8] A Kickstarter project was initiated by MonkeyPaw Games and Gaijinworks to fund the localization and the production of the sequel's limited edition. Although the project did not fund, MonkeyPaw and Gaijinworks promised to continue the translation and release the game digitally with the game set to be released on PSN in mid 2013, and have started a signup to gauge interest on a possible limited physical release, which would also include a code to obtain the game digitally.[9] The campaign proved successful, with 2700 signing up and even more people pre-ordering the game when the pre-sale started.[10] About 200 physical copies were made available through the Canadian online shop Video Games Plus, the rest of the production run being exclusive to those who had pre-ordered via the Gaijinworks website until May 12, 2013. The copies sold at VGP are limited to one copy per customer and also do not come with download codes for digital copies. Also, fans could vote for the cover artwork used for the physical release, with people who had backed the unsuccessful Kickstarter campaign getting a special cover different from that of the copies pre-ordered on the website.[11] The physical release had to be delayed when players of the digital version that was released on June 4, 2013 reported several bugs. The bugs were later fixed in an update to the digital version on October 15, 2013 and the UMD release started shipping in the same month.[12]

Class of Heroes 2G

A port of Class of Heroes 2 entitled Class of Heroes 2G (剣と魔法と学園モノ。2G, Ken to Mahō to Gakuenmono Tsū Jī) was released on July 15, 2010 in Japan for the PlayStation 3. The port includes more dungeons, skills, party members, and also full voice acting for the characters.[13] A North American PSN release is in the works as well as an extremely limited physical release which came out in December 2014.[14] As with the previous game, a few hundred physical copies were made available through the Canadian online shop Video Games Plus, with the rest of the production run being exclusive to those who had pre-ordered via the Gaijinworks website. The digital release came to the US PlayStation Network (PSN) on June 2, 2015.

Class of Heroes 3

The third entry, Class of Heroes 3 (剣と魔法と学園モノ。3, Ken to Mahō to Gakuenmono Suri), was released in Japan on October 7, 2010 for PlayStation 3 and PlayStation Portable, with an English release (originally for PSP, but cancelled in 2017) originally slated for Spring 2018 on PlayStation 3, but never released.[15][16]

Ken to Mahō to Gakuenmono. 3D

Ken to Mahō to Gakuenmono. 3D (剣と魔法と学園モノ。3D) was released in Japan on July 7, 2011 for Nintendo 3DS. The game was re-released as Ken to Mahō to Gakuenmono. Final ~Shinnyusei wa Ohimesama!~ (剣と魔法と学園モノ。Final 〜新入生はお姫様!〜) on October 13, 2011 for PlayStation Portable.

Shin Ken to Mahō to Gakuenmono. Toki no Gakuen

Shin Ken to Mahō to Gakuenmono. Toki no Gakuen (新・剣と魔法と学園モノ。刻の学園) was released in Japan on July 19, 2012 for PlayStation Portable.

Notes

  1. Clements, Ryan (2009-03-30). "Class of Heroes Delayed". IGN. Archived from the original on 2009-04-02. Retrieved 2009-06-16.
  2. Oxford, Nadia (2009-06-09). "Class of Heroes Review". GamePro. Archived from the original on 2009-12-13. Retrieved 2009-06-16.
  3. Wilson, Glenn. "Class of Heroes Review". RPGamer. Archived from the original on 2009-06-12. Retrieved 2009-06-16.
  4. "Class of Heroes Race Descriptions". Atlus. Archived from the original on 2009-07-13. Retrieved 2009-06-17.
  5. Clements, Ryan (2009-06-15). "Class of Heroes Review". IGN. Archived from the original on 2009-06-19. Retrieved 2009-06-16.
  6. Fahey, Mike (2009-01-20). "Class Of Heroes In Session This April". Kotaku. Archived from the original on 2009-05-04. Retrieved 2009-06-16.
  7. "Class of Heroes Reviews". Metacritic. Archived from the original on 2009-03-10. Retrieved 2009-11-02.
  8. MagicFox, Maxine (May 24, 2009). "JPN News: CoH2 + MW,MW PSP". Atlus Blog. Atlus. Archived from the original on December 9, 2009. Retrieved August 5, 2010.
  9. "PSN Pricing, Physical Edition signup!". Gaijinworks official website. Gaijinworks. February 4, 2013. Archived from the original on February 4, 2013. Retrieved February 8, 2013.
  10. "Archived copy". Archived from the original on 2014-12-09. Retrieved 2013-07-12.CS1 maint: archived copy as title (link)
  11. "Archived copy". Archived from the original on 2013-10-29. Retrieved 2013-07-12.CS1 maint: archived copy as title (link)
  12. "Archived copy". Archived from the original on 2013-12-24. Retrieved 2013-12-24.CS1 maint: archived copy as title (link)
  13. Bailey, Kat (April 14, 2010). "Class of Heroes Being Updated for PlayStation 3". 1UP.com. Archived from the original on October 15, 2012. Retrieved August 5, 2010.
  14. "class-heroes-2g-coming-north-america". Archived from the original on 2013-12-24. Retrieved 2013-12-24.
  15. "Two New RPGs Headed to PSP (Yes, PSP) in North America and Europe". Gamespot. CBS Interactive Inc. Archived from the original on 30 May 2015. Retrieved 6 June 2015.
  16. "Archived copy". Archived from the original on 2017-12-06. Retrieved 2017-12-05.CS1 maint: archived copy as title (link)
gollark: It should, but mola appears to have *not* done that.
gollark: And so the processes it starts also close (unless they explicitly detach themselves).
gollark: Okay, that's easy then: your SSH session is closing.
gollark: Are you using a VPS or a random computer at home or what?
gollark: How are you starting/managing it?
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