Metroid: Zero Mission

Metroid: Zero Mission[lower-alpha 1] is a side-scrolling action-adventure video game published by Nintendo, and developed by its Research & Development 1 (R&D1) division for the Game Boy Advance. It is a remake of the 1986 game Metroid—the first installment in the Metroid video game series, and is designed to retell that entry's story with modernized gameplay. It was initially released in North America in February 2004.

Metroid: Zero Mission
North American box art
Developer(s)Nintendo R&D1
Publisher(s)Nintendo
Director(s)Yoshio Sakamoto
Producer(s)Takehiro Izushi
Designer(s)
  • Takehiko Hosokawa
  • Masani Ueda
  • Ryuichi Nakada
Artist(s)Hiroji Kiyotake
Writer(s)Yoshio Sakamoto
Composer(s)
  • Kenji Yamamoto
  • Minako Hamano
SeriesMetroid
Platform(s)Game Boy Advance
Release
  • NA: February 9, 2004
  • AU: March 19, 2004
  • EU: April 8, 2004
  • JP: May 27, 2004
Genre(s)Action-adventure
Mode(s)Single-player

Like the other titles in the series, the player controls space-faring bounty hunter Samus Aran, who travels to planet Zebes after learning that Space Pirates are experimenting with Metroids in an attempt to duplicate them and use them for their own gain. The gameplay focuses on exploration, with the player searching for power-ups that are used to reach previously inaccessible areas. The remake also features new items, additional areas, mini-bosses, difficulty levels, and a rewritten story which explores Samus's past.

Reviews were generally positive towards the game. Praise focused on the new content, while criticism targeted the game's short length. Metroid: Zero Mission received several honors, including a 46th-place ranking in a list of the Top 200 Games compiled by Nintendo Power. It was also chosen as the 9th Best Game Boy Advance Game by IGN. The game has sold over 439,000 units in the United States and 69,000 in Japan as of February 2005. The game became available as a Wii U Virtual Console title in Japan in 2014, with other territories later.

Gameplay

Samus faces off against Mother Brain. The scene from Metroid is shown on the left, while Metroid: Zero Mission is on the right.

Metroid: Zero Mission takes place on Planet Zebes, a large, open-ended world with areas connected by doors and elevators. The player controls Samus Aran as she travels through the planet's caverns and environments, hunting Space Pirates. Along the way, the player collects power-ups that enhance Samus's armor and weaponry, as well as grant her special abilities. These abilities allow Samus to access areas that were previously inaccessible,[1] so that the game can be played linearly or non-linearly. For example, the player may come across caverns that bypass certain sections, a method termed sequence breaking. To save their progress, players can enter either Save Rooms or Samus's ship on Crateria. As a remake of Metroid, Metroid: Zero Mission's layout bears a resemblance to the original, and various powerups and items make reappearances from previous games in the series, with similar uses, effects, and appearances.[1] However, the game adds new items, areas, and mini-bosses,[2] as well as a completely new area named Chozodia.[1]

Zero Mission is the first game in the Metroid series to include a sequence in which the player controls Samus without her Power Suit. In this portion of the game, Samus is more vulnerable to damage, must crawl through ducts on her hands and knees without the help of her Morph Ball mode, and has a weak pistol that briefly stuns enemies as her only weapon. However, Samus retains all energy tanks she acquired previously.[3]

Completion of the game unlocks an emulated version of the original Metroid game. Zero Mission also allows players to unlock the Metroid Fusion picture gallery by linking between Zero Mission and Fusion cartridges via the Game Boy Advance Game Link Cable.[1]

Plot

Space Pirates attack a Galactic Federation-owned space research vessel and seize samples of Metroid creatures. Dangerous floating organisms, Metroids can latch on to any organism and drain its life energy to kill it. The Space Pirates plan to replicate Metroids by exposing them to beta rays and then using them as biological weapons to destroy all living beings that oppose them. While searching for the stolen Metroids, the Galactic Federation locates the Space Pirates' base of operations on the planet Zebes. The Federation assaults the planet, but the Pirates resist, forcing the Federation to retreat. As a last resort, the Federation decides to send a lone bounty hunter to penetrate the Pirates' base and destroy Mother Brain, the mechanical life-form that controls the Space Pirates' fortress and its defenses. Considered the greatest of all bounty hunters, Samus Aran is chosen for the mission.[1]

Samus lands on the surface of Zebes and explores the planet, traveling through the planet's caverns.[1] She eventually comes across Kraid, an ally of the Space Pirates, and Ridley, the Space Pirates' commander, and defeats them both. Along the way, Samus finds and destroys Mother Brain. However, while Samus leaves the planet in her gunship, it is attacked by Space Pirates, causing it to crash back onto Zebes, near the Space Pirate Mothership.[4] With both her Gunship and Power Suit destroyed, Samus infiltrates the Mothership, eventually leading her to Chozodia, where a Chozo Statue offers her a trial. Upon passing the trail, Samus is rewarded with a new fully-upgraded Power Suit. Continuing to explore the Mothership, Samus eventually reaches the Ridley Robot,[5] a robot built in the likeness of Ridley. After defeating it, Samus escapes the planet using one of the Space Pirate's shuttles, while the Mothership self-destructs.[4]

Development

Metroid: Zero Mission was directed by Yoshio Sakamoto, a Nintendo veteran who has been involved with the Metroid series since its debut with the Nintendo Entertainment System game,[6][7] and has played a role in every game in the series except for Metroid II.[8] Official positions that he held include director of Super Metroid for the Super Nintendo Entertainment System and Metroid Fusion for the Game Boy Advance, producer of Metroid Prime for the Nintendo GameCube, and supervisor of Metroid Prime 2: Echoes. Sakamoto is the only member from the Metroid development team to also work on Zero Mission.[6]

While working on the concept for the next Metroid game after Metroid Fusion was released in 2002,[6] one of the developers for Fusion suggested that Super Metroid be ported to the Game Boy Advance; however, Sakamoto decided to port the original Metroid instead.[9] The development team decided to return to the roots of Metroid gameplay by creating a game based on the NES original. Sakamoto, noting that Fusion's gameplay and structure were drastically different from previous titles, wanted to "show people who had never played a Metroid game prior to Fusion, the roots of the Metroid franchise, that this is what Metroid is, this is the style of gameplay that Metroid sprang from [...] at the same time, retell the story of Samus's original mission".[6]

One of the biggest challenges that the developers faced was adding enough elements to Zero Mission to make it feel new, while keeping the spirit of the original Metroid. Because both games were made for the Game Boy Advance, Zero Mission uses a rebuilt version of the game engine used for Fusion so that it did not need to be built from scratch.[6] This marked the first time two Metroid installments have been released for the same video game console. Metroid Fusion had offered connectivity with Metroid Prime on the Nintendo GameCube, and Zero Mission was planned to offer similar functionality with Metroid Prime 2: Echoes, but these plans ultimately fell through. Sakamoto explained that because there was not enough development time for Zero Mission, compounded by the fact that both of their release dates were too far apart, the team was prevented from doing so. They did, however, manage to include the ability for Fusion to connect with Zero Mission.[8]

In addition to retelling the plot from Metroid, Zero Mission introduces new cinematics to push the story forward. Sakamoto believed in the importance of having a story to complement a game. He found it particularly difficult to convey the game's plot accurately in a way that the player can understand, because of the sparse use of dialogue in the Metroid series. The story for Metroid: Zero Mission was rewritten to explore Samus Aran's backstory more than in the original Metroid. Cinematics are used to show Samus' memories to move the story forward and to keep the plot open for interpretation. Sakamoto claimed that this was intended to expand the original story while retaining some mystery. The game is the first in the series to let the player choose a difficulty level at the start of the game; each of three levels varies in the amount of damage caused by enemies with the third option only unlocked after finishing the campaign once.[6] The battle with Mother Brain marked the end of the original Metroid; however, Zero Mission offers an extra story segment featuring Samus in her blue Zero Suit.[8]

Zero Mission would be the last game to be developed by Nintendo R&D1, as the division would be disbanded as part of Nintendo's restructuring.

Release

Nintendo first revealed Metroid: Zero Mission at the E3 convention in 2003,[10] and its North American release date of February 9, 2004 was announced later that year.[11] In other territories, Zero Mission was released in Australia on March 19, 2004,[12] in Europe on April 8,[13] and in Japan on May 27.[14] The game was later re-released on the Wii U Virtual Console in Japan on June 19, 2014.[15] This was followed by the release in Europe on March 12, 2015,[16] and in North America on January 14, 2016.[17]

Zero Mission was ranked the best-selling Game Boy Advance game in the United States in its debut month of February 2004, selling 151,807 units, and it was the 3rd best-selling game across all video game systems in that month.[18] In May 2004, the game's sales dropped to 7th among Game Boy Advance games, with 31,619 copies sold and $938,681 in revenue.[19] By February 2005, the game had sold over 439,000 units in the United States and 69,000 in Japan.[20]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings90.19%[21]
Metacritic89/100[22]
Review scores
PublicationScore
1Up.comA[23]
Eurogamer9/10[24]
Famitsu34/40[25]
Game Informer9.5/10[26]
GamePro[27]
GameSpot8.5/10[2]
GameSpy[7]
GamesRadar+89%[28]
GameZone9/10[29]
IGN9/10[30]
Nintendo World Report9.5/10[31]
X-Play[32]

Metroid: Zero Mission was given "generally favorable reviews", according to Metacritic.[22] The game was praised by a number of reviews, several which called it one of the best games available for the Game Boy Advance. Japanese game magazine Famitsu gave the game a score of 34 out of 40.[14] X-Play and GamePro enjoyed the game; X-Play said the game was "perfect for blasting space pirates on the go",[32] and GamePro was "constantly surprised" with what the game offered.[27] GameZone found it "hard to imagine a Game Boy Advance game that could match the style and addictive action of 'Metroid Fusion'", but admitted that Metroid: Zero Mission surpasses the game quite easily.[29] Agreeing with GameZone, Nintendo World Report called the game a masterpiece and the perfect example of how a Metroid game should be done: "The designers carefully mix all the best elements from the other games and layer them on top of the already brilliant level design and concepts of the original Metroid."[31] Eurogamer appreciated every minute of the game, affirming that Metroid: Zero Mission should be considered one of the best games available for the Game Boy Advance.[24]

A number of reviews were pleased with the new content added to Metroid: Zero Mission. Game Informer appreciated the new material, and believed that fans of the Metroid series would "absolutely adore" Metroid: Zero Mission, which they considered one of the greatest video games in the history of gaming.[26] 1UP.com considered Metroid: Zero Mission to be one of the "most ambitious, comprehensive and successful" remakes for a game such as Metroid, noting that "[Metroid: Zero Mission] expands on its source material with refined control, gameplay ideas retrofitted from its sequels, new plot hooks for subsequent chapters of the saga, and some jaw-droppingly cool innovations which add new layers of complexity to the series."[23]

Criticism of the game stemmed from its short length. Regarded as a "weak one-shot experience", IGN felt that players would enjoy the game only after they had completed it and played it again[30] Eurogamer stated simply: "We can't help but wish that it had been longer." Even though GamesRadar liked the game's quality, they said that Nintendo should have "[made] the experience last longer."[24] GameSpot was disappointed with the "short-lived experience", but blamed the game's captivating quality that compelled them to complete the game in a few sittings.[2] Calling Metroid: Zero Mission stale, GameSpy asserted that players less familiar with Metroid games would get more enjoyment out of it because of its similarities to previous Metroid games.[7]

The game was ranked the 46th-best game for any Nintendo system in Nintendo Power's Top 200 Games list.[33] In their March 2010 issue, the magazine also ranked Metroid: Zero Mission as the eighth-best game to be released on a Nintendo console in the 2000 decade, in their "Best of the Decade" feature.[34] Metroid: Zero Mission was voted IGN's Game Boy Advance Game of the Month for February 2004,[35] and the website's staff picked the game as both the Best Game Boy Adventure Game of 2004,[36] and the 9th Best Game Boy Advance Game.[37] Electronic Gaming Monthly also picked it as the Best Handheld Game of 2004.[38] Official Nintendo Magazine ranked the game 94th in a list of the best Nintendo games.[39] Nintendo Power also ranked it the best Game Boy Advance game of all-time in its August 2011 issue.[40]

gollark: You can get AR-ish things which just display notifications or something.
gollark: You can get limited AR glasses (nice ones you may want to actually wear as everyday ones) now, but it's expensive and not popular.
gollark: Yes, that might be interesting.
gollark: Probably more extreme weather and floods.
gollark: I mean, there'll be some bad things, but it won't suddenly cause the apocalypse.

References

Notes
  1. Japanese: メトロイド ゼロミッション Hepburn: Metoroido Zero Misshon
Citations
  1. Metroid: Zero Mission Instruction Booklet (PDF). Nintendo of Europe. 2004. Archived (PDF) from the original on January 14, 2016. Retrieved January 14, 2016.
  2. Kasavin, Greg (March 5, 2004). "Metroid: Zero Mission for Game Boy Advance Review". GameSpot. Retrieved April 13, 2008.
  3. Dunham, Alexis. "Metroid Zero Mission Game Guide – Walktrough: Part Five". IGN. Ziff Davis. Archived from the original on December 5, 2004. Retrieved May 14, 2016.
  4. Nintendo R&D1 (February 9, 2004). Metroid: Zero Mission (Game Boy Advance). Nintendo.
  5. Metroid: Zero Mission: The Official Nintendo Player's Guide. Canada: Nintendo of America Inc. 2004. p. 97. ISBN 1-930206-48-8.
  6. Harris, Craig (January 30, 2004). "Metroid: Zero Mission Director Roundtable". IGN. Archived from the original on March 5, 2005. Retrieved July 9, 2005.
  7. Turner, Benjamin (February 6, 2004). "GameSpy: Metroid: Zero Mission Review". GameSpy. Archived from the original on May 15, 2008. Retrieved April 13, 2008.
  8. Lee, Justin (February 2, 2004). "Metroid Creator Talks Zero Mission". GameSpy. Archived from the original on February 26, 2009. Retrieved September 20, 2007.
  9. "Nintendo on Metroid Zero Mission!". 2004-03-10. Retrieved January 3, 2009.
  10. Harris, Craig (May 13, 2003). "E3 2003: First Screens: Metroid: Zero Mission". IGN. Retrieved January 3, 2009.
  11. Harris, Craig (November 12, 2003). "Samus Gets a Date". IGN. Retrieved January 3, 2009.
  12. "She's Back!". Nintendo Australia. February 5, 2004. Archived from the original on April 2, 2004. Retrieved August 9, 2009.
  13. "Metroid: Zero Mission Release Summary". GameSpot. CBS Interactive. Archived from the original on February 15, 2009. Retrieved January 14, 2016.
  14. メトロイド ゼロミッション [GBA]. Famitsu (in Japanese). Kadokawa Corporation. Archived from the original on January 14, 2016. Retrieved January 14, 2016.
  15. Bivens, Danny (June 19, 2014). "Metroid: Zero Mission, Free Wii U Games, Pokémon Art Academy, More Hit the eShop in Japan". Nintendo World Report. NINWR, LLC. Archived from the original on January 14, 2016. Retrieved January 14, 2016.
  16. Whitehead, Thomas (March 9, 2015). "Nintendo Download: 12th March (Europe)". Nintendo Life. Gamer Network. Archived from the original on January 14, 2016. Retrieved January 14, 2016.
  17. Osborn, Alex (January 13, 2016). "Metroid: Zero Mission Coming to Wii U Virtual Console Tomorrow". IGN. Ziff Davis. Archived from the original on January 14, 2016. Retrieved January 14, 2016.
  18. "Software Sales". NPD Group. February 2004.
  19. "Software Sales". NPD Group. May 2004.
  20. "2004 Game Boy Advance titles database" (in Japanese). Shrine of Sales Data. Archived from the original on February 25, 2005. Retrieved January 14, 2008.
  21. "Metroid: Zero Mission Reviews". Game Rankings. Retrieved January 14, 2009.
  22. "Metroid: Zero Mission Reviews". Metacritic. Retrieved April 13, 2008.
  23. "Metroid: Zero Mission Game Boy Advance Review Index". 1UP.com. February 9, 2004. Archived from the original on July 16, 2012. Retrieved May 27, 2008.
  24. Fahey, Rob (April 16, 2004). "Metroid: Zero Mission Review". Eurogamer. Retrieved May 28, 2008.
  25. "30 Point Plus: メトロイド ゼロミッション." Famitsu. No.1284. Pg.45. July 25, 2013.
  26. McNamara, Andy. "Metroid: Zero Mission Review". Game Informer. Archived from the original on April 22, 2009. Retrieved March 19, 2011.
  27. Stardingo (February 6, 2004). "Review: Metroid: Zero Mission". GamePro. Archived from the original on July 9, 2008. Retrieved May 27, 2008.
  28. "Metroid: Zero Mission". GamesRadar. April 8, 2004. Archived from the original on August 20, 2004. Retrieved January 3, 2009.
  29. Zacarlas, Eduardo (February 15, 2004). "Metroid: Zero Mission Review". GameZone. Archived from the original on November 2, 2008. Retrieved January 3, 2009.
  30. Harris, Craig (February 6, 2004). "Metroid: Zero Mission Review". IGN. Retrieved April 13, 2008.
  31. Metts, Jonathan (February 8, 2004). "Metroid: Zero Mission Review". Nintendo World Report. Retrieved May 28, 2008.
  32. "No zero". X-Play. Retrieved May 28, 2008.
  33. "NP Top 200". Nintendo Power. 200: 58–66. February 2006.
  34. "The Best of the Decade". Nintendo Power. 252: 68–77. March 2010.
  35. "GBA Game of the Month: February 2004". IGN. February 27, 2004. Retrieved January 3, 2009.
  36. Harris, Craig. "Top 25 Game Boy Advance Games of All Time". IGN. Archived from the original on January 22, 2009. Retrieved January 3, 2009.
  37. "IGN Game Boy Best of 2004 Awards: Best Adventure Game". IGN. Retrieved January 14, 2009.
  38. "Electronic Gaming Monthly and Computer Gaming World Announce the Best Games of 2004". Ziff Davis Media. February 8, 2005. Retrieved January 14, 2009.
  39. "100 Greatest Nintendo Games - The Complete List". Official Nintendo Magazine. March 3, 2009. Retrieved March 12, 2009.
  40. "Best Game Boy Advance games". Nintendo Power. August 2011.

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