Metamorphic Force

Metamorphic Force (メタモルフィックフォース, Metamorufikku Fōsu) is an arcade game released by Konami in August 1993.[1] It is one of Konami's last side-scrolling Beat 'em up games to appear in the arcades along Violent Storm.

Metamorphic Force
U.S. arcade flyer of Metamorphic Force.
Developer(s)Konami
Publisher(s)Konami
Platform(s)Arcade
ReleaseAugust 1993
Genre(s)Beat 'em up
Mode(s)Single player
Multi player (2-4)
Arcade systemMystic Warriors-based hardware

The game mechanics are similar to those of Konami's earlier arcade hit, X-Men, and runs on the same hardware as their ninja-themed game, Mystic Warriors.

Plot

The Evil King, ruler of the Empire of Horror, has arisen from the dead to rule the world once more. The Greek goddess Athena has summoned the souls of four ancient guardians and bestowed their power upon four heroes to stop the evil once again.[2] These guardians wield the ability to morph into anthropomorphic beasts to fight their enemies.

Protagonists

Ban (蛮), a martial artist. His guardian soul is a Fighting Bull, hence his beast form is a Minotaur.

Claude, a swordsman who wields a rapier. His guardian soul is a White Wolf, and he transforms into a White Werewolf.

Max, a fighter with a boxing style. His guardian soul is a Black Panther, and so his beast form is a Werepanther.

Ivan (Иван), a hunter and wrestler who fights with a small log. His guardian soul is a Bear, so he transforms into a Werebear.

Gameplay

Metamorphic Force features anthropomorphic animal enemies, and the player may shapeshift into an animal, as pictured here with Max (center) in the form of a werepanther.

The game's four main characters are able to morph into anthropomorphic "beasts" (referred to as Beast Mode) by collecting a Golden Statue power-up which drops from either a random chest that falls from the sky, or through an anthropomorphic rodent appearing at random times and supplying the player with either a Health Item, Score Item, or Gold Statue. The rodent will drop power-ups after a certain period of time, or if the player attacks him, similar to the elves in Golden Axe. When the players collect a Statue when already in Beast Mode, the character performs a "Screen Attack" destroying all on-screen enemies (if the Statue is collected during a boss fight, the boss is hit hard and usually twice).

The enemies are also anthropomorphic creatures such as frogs, elephants, lizards, hedgehogs, boars, and others; and include bosses such as Cabrios the Ram-Man (similar to the pagan god Baphomet) armed with a Scythe, a Flaming Chicken-Man who wields a Sword, an Amazon Demoness, and a Weredragon.[3] At the end of Stages 2 and 4, players enter a Bonus stage (destroy a statue or a string of regular enemies) which awards them extra points and health.

Differences between the US and Japanese versions

The US version of Metamorphic Force uses a numeric lifepoint counter that doubles as the timer, going down by one lifepoint each tick (much like in ‘’Gauntlet’’), while the Japanese version uses a traditional health bar.[4] The Fifth Stage in the US version consists of a boss rush where the player fights the previous bosses in pairs before facing the level's own boss, while in the Japanese version the player fights that level boss only.[5] In addition, some sprites have been completely altered, such as the stained glass artwork seen during the elevator scene in the Final Stage.

Reception

In Japan, Game Machine listed Metamorphic Force on their September 15, 1993 issue as being the seventeenth most-successful table arcade unit of the year.[6]

Legacy

  • The complete soundtrack to Metamorphic Force is featured in the 2-disc CD album Konami Amusement Sounds '93: Autumn Edition, published on October 21, 1993 and distributed by King Records. Disc 2 contains all the tracks from the game.[7]
Track #Track nameTime
01AD 199x00:56
02Heroes of Legend00:21
03A New Journey00:12
04The Ruins of Bakyaros04:29
05Cabrios Appears - Goat and Giant02:49
06Time of Victory00:08
07Tower04:07
08Cave of Fire02:25
09Fanfare00:08
10Destruction!02:00
11Celebration00:07
12Freezing Ground04:12
13Evil Ground03:39
14Human Soldier02:43
15Ganoo Appears - Forest of the Fierce Battle03:38
16Hurry!01:18
17Coliseum of Revenge05:31
18She-devil of the Coliseum02:59
19Warrior of Death Shadow Castle03:10
20Chorus03:24
21Death Shadow04:16
22Dragon of Fear03:06
23The End of Death Shadow01:16
24The Accidental Wound's Glory00:12
25Into the Hopeful Sky01:33
26Stand Tall!00:38
27Finale00:07
  • Model DD6 and Model DD7 of Konami's Bemani games originate from this game. Model DD6 is used on Stages 2 and 7's boss battles while Model DD7 is used specifically on Stage 5's boss battle.
gollark: *And* sometimes things interpret invalid things in different ways, which causes security issues.
gollark: And that means your thing has to keep including flaky backward compatibility hax to keep broken stuff working.
gollark: If you make bad behavior *work*, people will keep using it.
gollark: See, you might think "oh, but it's good if we support more stuff", but it's *not* really.
gollark: There's "Postel's law", but that's kind of bad?

See also

References

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