Lumines Supernova

Lumines Supernova[lower-alpha 1] is a puzzle video game, the fourth main entry in the Lumines series. The game was released on the PlayStation Network. It has all the features of Lumines Live! with the exception of online multiplayer, as well as the sequencer from Lumines II and a new mode, DigDown Mode. It was delisted from European stores in 2017.

Lumines Supernova
Developer(s)Q Entertainment
Publisher(s)Q Entertainment
Director(s)Katsumi Yokota
Designer(s)Tetsuya Mizuguchi
SeriesLumines
Platform(s)PlayStation 3
Release
  • JP: December 18, 2008
  • NA: December 18, 2008
  • EU: October 22, 2009
Genre(s)Puzzle
Mode(s)Single-player, multiplayer

Gameplay

Screenshot of Lumines Supernova's DigDown mode.

Lumines Supernova gameplay has remained largely the same from its previous counterparts. The goal of the game is to rotate and move 2x2 blocks varying between two colors onto the playing field in order to create 2x2 blocks of the same color (known as colored squares). A Time Line passes over the playing field from left to right and erases colored squares and awards points to the player's overall score. The game is lost when the blocks reach the top of the playing field. The core game modes from the series return: Challenge mode, Time Attack Mode, Puzzle mode. In Challenge mode, the player unlocks skins by continuously playing through each level. Time Attack mode, the player must clear as many colored squares as possible under a time limit. In puzzle mode, the player needs to use the 2x2 blocks to create a specific shape.

The new features from Lumines Live! and Lumines II return in Lumines Supernova: Skin Edit mode and Mission mode. Skin Edit mode allows players to create a playlist of Skins previously unlocked in Challenge mode. Mission mode players must complete specific tasks. The Sequencer option originally introduced in Lumines II but didn't appear in Lumines Live returns in this game. Sequencer allows the player to create their own original background music and sound effects from one of four unique base music types. With each base music, Players can save up to 20 original music sequences with each base music used. They can also be ported up to four skins into Skin Edit Mode and more skins including Sackboys and the Sackgirls from Little Big Planet.[1]

Lumines Supernova introduces DigDown Mode. DigDown Mode is a timed mode where the playing field is automatically filled with blocks and the player's objective is to dig down to the bottom of the playing field by creating colored squares. The stage is cleared when two adjacent columns are cleared and a new stage begins with a new set of blocks. Blocks on the playing field and block fall speed increase after each cleared stage.[2][3]

Development and release

Lumines Supernova was developed by Q Entertainment. The game was directed by Katsumi Yokota and produced by Tetsuya Mizuguchi.[3] Yokota concentrated on developing Supernova between May and September 2008. Just like Lumines II and Lumines Live!, the graphics for the skins were produced before the songs. During development, Yokota experimented by adding in more female vocal samples and samples of Yokota's own voice as well.[4] Lumines Supernova was announced on September 4, 2008.[5] On December 18, 2008 Q Entertainment released the game on PlayStation 3 via PlayStation Network in Japan and North America.[6][7] To promote the game, Q Entertainment released exclusive Lumines Supernova based hat and shirt items in PlayStation Home.[8]

Two DLC packages were released for the game. The first DLC package titled, "Classic Pack" was released in Japan on March 12, 2009, and on February 12, 2009, in North America. The Classic Pack contains 20 skins that originate from previous Lumines titles.[9][10] The second DLC package titled, "Winter Holiday Pack" was originally released for a limited time but was bundled together with the Classic Pack in Japan on October 15, 2009 and as a stand-alone release for North America on October 22, 2009.[11][12]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic80/100[13]
Review scores
PublicationScore
Eurogamer7 / 10[14]
GameSpot8 / 10[15]
Giant Bomb[16]
IGN8.5 / 10[17]
OPM (UK)8 / 10[18]
Play9 / 10[19]

Lumines Supernova was received well among critics. It currently has an aggregated score of 80 out of 100 based on 16 reviews.[13] IGN listed it in their Top 25 PlayStation Games, Top 10 PlayStation Network Exclusive Games, and was the Runner up to IGN's Game of the Month for December 2008.[20][21][22] Playmania magazine ranked Lumines Supernova in 4th place on their seven most favorite puzzle games.[23]

Christian Donlan of Eurogamer was not impressed with the new features, however continued to praised the game stating, "Although the new toys fail to entirely justify themselves - and if you can forgive the absence of online options, and look past what many perceive as the heresy of playing the game on anything other than a handheld - Lumines Supernova is probably the fullest incarnation of the game yet available."[14] GameSpot reviewer, Mitch Dyer, praised the new DigDown mode alongside the improved Sequencer option returning.[24] Kotaku praised the new DigDown game mode and the Sequencer option but criticized the lack of online multiplayer.[25] Jeff Gerstmann of Giant Bomb also commented on the lack of online multiplayer but didn't consider it a significant loss due to not enjoying it in its predecessor, Lumines Live!.[16]

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References

Translation
  1. Japanese: ルミネス スーパーノヴァ Hepburn: Ruminesu sūpānovu~a
Citation
  1. "Lumines Supernova Details". IGN. December 5, 2008. Retrieved June 21, 2018.
  2. "Lumines Supernova Next Week With Free Holiday Cheer". Kotaku. December 19, 2008. Retrieved June 21, 2018.
  3. "シリーズ最新作『ルミネス スーパーノヴァ』". Famitsu. September 12, 2008. Retrieved June 28, 2018.
  4. "Interview: Nakamura Yokota On The Origins of Lumines Supernova". Gamasutra. Retrieved May 22, 2018.
  5. "Lumines Supernova Announced for PS3". Wired. Retrieved June 20, 2018.
  6. "Lumines Supernova". Sony. Retrieved May 6, 2019.
  7. "ルミネス スーパーノヴァ". Sony (in Japanese). Retrieved May 6, 2019.
  8. "PlayStation Homeで「ALO」「ルミネス SN」アバターアイテム配信開始". 4Gamer.net (in Japanese). Retrieved June 28, 2018.
  9. "『ルミネス スーパーノヴァ クラシックパック』今日から販売開始". Dangeki Online (in Japanese). March 12, 2009. Retrieved May 6, 2019.
  10. "Productivity be damned: 'Classic Skin' pack for Lumines Supernova tomorrow". Destructoid. February 11, 2009. Retrieved June 21, 2018.
  11. "なんと1000円(税込)". Dangeki Online (in Japanese). October 15, 2009. Retrieved May 6, 2019.
  12. "LUMINES Supernova Holiday Pack". Sony. October 22, 2009. Retrieved May 6, 2019.
  13. "Lumines Supernova for PlayStation 3 reviews". Metacritic. Retrieved May 20, 2018.
  14. Christian Donlan (October 2, 2009). "Lumines Supernova: Skin Job". Eurogamer. Retrieved June 18, 2018.
  15. Mitch Dyer (Jan 5, 2009). "Lumines Supernova Review". GameSpot. Retrieved June 18, 2018.
  16. Jeff Gerstmann (January 14, 2009). "Lumines Supernova Review". Giant Bomb. Retrieved June 19, 2019.
  17. Greg Miller (December 19, 2008). "Lumines Supernova Review". IGN. Retrieved June 18, 2018.
  18. "Lumines for PS3 Review". PlayStation Official Magazine UK. March 2009.
  19. https://www.play-mag.co.uk/ps3/games/lumines_supernova/lumines_supernova.html
  20. "Top 10 PlayStation Network Exclusives". IGN. Retrieved June 18, 2018.
  21. "Top 25 PlayStation Network Games". IGN. Retrieved June 18, 2018.
  22. "Game of the Month December 2008". IGN. Retrieved June 18, 2018.
  23. "Puzzle: Nuestros Favoritos" (in Spanish). No. 128. Playmania. p. 53. Retrieved June 19, 2019. Cite magazine requires |magazine= (help)
  24. Mitch Dyer (January 5, 2009). "Lumines Supernova Review". Retrieved June 19, 2019.
  25. Michael McWhertor (January 13, 2009). "Lumines Supernova Review: Still Shinin'". Kotaku. Retrieved June 21, 2018.
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