Lost Tomb

Lost Tomb is an overhead-view multidirectional shooter written by Dan Lee and released in arcades by Stern Electronics in 1982. Armed with a gun and whip, the player uses dual joystick controls to explore the chambers of a South American pyramid looking for treasure and fighting off mummies and other occupants.[5] The game was Stern's first arcade conversion kit[6] and was intended for use with earlier titles from the company.[7]

Lost Tomb
Developer(s)Stern Electronics
Publisher(s)Stern Electronics
Datasoft (ports)
Programmer(s)Arcade
Dan Lee[1]
Apple II
Larry Lewis
Atari 8-bit
Bruce Adelstein[2]
Commodore 64

Mark Brodie
Troy Lyndon
Robert Bobbio[3]
Platform(s)Arcade, Apple II, Atari 8-bit, Commodore 64, IBM PC
Release1982: Arcade
1984: Atari, Apple, C64, IBM PC
Genre(s)Multidirectional shooter
Mode(s)Single-player, 2 players alternating
CabinetUpright
Arcade systemKonami Scramble[4]
CPU1 × Z80 @ 3.072 MHz
Sound1 × Z80 @ 1.79 MHz
1 × AY-3-8910 @ 1.79 MHz

In 1984, Datasoft published home ports for the Apple II, Atari 8-bit family, Commodore 64, and, as a self-booting disk, IBM PC compatibles.

Gameplay

The object of the game is to move through the rooms of the tomb, from the top of the pyramid to the base, collecting treasure and looking for the exit. Between rooms is an isometric-view hallway, where the player must run for the entrance of the next room before being attacked by bats.[8]

One joystick moves the player and the other fires the gun in a dual-stick shooter control mechanism. Pressing a button uses the whip, which destroys both nearby enemies and walls. Whips are limited.

Reception

In 1983, Video Games magazine called Lost Tomb, "the best Raiders of the Lost Ark-inspired game so far to hit the scene." The reviewer also commented, "the graphics are a bit murky" and "the play is overly complex for most novice arcade enthusiasts."[6]

gollark: I use MultiMC to manage mods more easily.
gollark: I've done a lot of optimization work, so the core stuff is only 20kB, and is aggressively cached.
gollark: My website is designed with minimal resource use and even offline mode, but not many are.
gollark: It works without network in MultiMC.
gollark: Java edition.

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. "Lost Tomb Atari home computer manual". archive.org. Datasoft. 1984.
  3. Lost Tomb at Lemon 64
  4. "Konami Scramble Hardware". System 16.
  5. "Lost Tomb". Arcade History.
  6. "Stern's Lost Tomb". Video Games. 1 (8): 66. May 1983.
  7. "Lost Tomb". Flyer Fever.
  8. Lost Tomb at the Killer List of Videogames
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