List of highest-grossing mobile games
This is a list of the highest-grossing mobile games.
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See also
Notes
- Monster Strike:
- Honor of Kings / Arena of Valor:
- 2016 – ¥10.7 billion ($1.61 billion)[3]
- 2017–2018 – $3.54 billion[4]
- 2019 – $1.6 billion[5]
- January, 2020 – $151.3 million[6]
- February, 2020 – $121.6 million[7]
- March, 2020 – $112 million[8]
- April, 2020 – $156 million[9]
- May, 2020 – $204.5 million[10]
- June, 2020 – $193 million[11]
- July, 2020 – $192 million[12]
- January-July, 2020 – $1,130,400,000
- Puzzle & Dragons:
- Candy Crush Saga:
- Pokemon Go:
- Fate/Grand Order
- PUBG Mobile:
- Lineage M:
- As of July, 2020 – $2.8 billion[26]
- Fantasy Westward Journey mobile game grossed over $800 million in China by 2016,[27] $1.5 billion worldwide in 2017,[19] and $229 million during June–October 2018.[28]
- PUBG Mobile:
- Lineage 2 Revolution:
- As of December, 2018 – $1.3 billion[37]
- Knives Out:
- Garena Free Fire:
- Granblue Fantasy (Japan) – ¥82.9 billion ($751 million)
- Jikkyō Powerful Pro Yakyū (Japan) – ¥66.3 billion ($600 million)
- Pro Yakyū Spirits A (Japan) – ¥63.7 billion ($577 million)
- The Idolmaster Cinderella Girls: Starlight Stage (Japan) – ¥61.7 billion ($559 million)
- Tetris mobile game – 132 million paid downloads, as of June 2011.[54]
- White Cat Project (Japan) – ¥48.3 billion ($437 million)
- Japan (2019) – ¥35.9 billion ($325 million)[2]
References
- Spannbauer, Adam (October 23, 2018). "Monster Strike Revenue Passes $7.2 Billion, Making It the Highest Earning App of All Time". Sensor Tower.
- "2019年アプリ収益予測". #セルラン分析/ゲーム株『Game-i』 (in Japanese). 2020-01-12. Retrieved 2020-01-12.
- "World's top-grossing game Honour of Kings is coming to Europe and the US". TechNode. July 7, 2017.
- "Tencent's Honor of Kings Led Mobile Game Revenue in 2018 with Almost $2 Billion Grossed". Sensor Tower. 10 January 2019.
- "2019 Year In Review: Digital Games and Interactive Media". SuperData Research. Nielsen Media Research. 2 January 2020. Retrieved 12 January 2020.
- Chapple, Craig. "Top Mobile Games by Worldwide Revenue for January 2020". Sensor Tower Blog. Retrieved 2020-06-25.
- Chapple, Craig. "Top Mobile Games by Worldwide Revenue for February 2020". Sensor Tower Blog. Retrieved 2020-06-25.
- Chapple, Craig. "Top Mobile Games by Worldwide Revenue for March 2020". Sensor Tower Blog. Retrieved 2020-06-25.
- Chapple, Craig. "Top Mobile Games by Worldwide Revenue for April 2020". Sensor Tower Blog. Retrieved 2020-06-25.
- Chapple, Craig. "Top Mobile Games by Worldwide Revenue for May 2020". Sensor Tower Blog. Retrieved 2020-06-25.
- Chapple, Craig. "Top Mobile Games by Worldwide Revenue for June 2020". Sensor Tower Blog. Retrieved 2020-07-19.
- Chapple, Craig. "Top Mobile Games by Worldwide Revenue for July 2020". Sensor Tower Blog. Retrieved 2020-08-13.
- "Monster Strike and Puzzle & Dragons have grossed more than $7 billion each". Pocket Gamer. October 24, 2018.
- Chapple, Craig. "Clash Royale Crosses $3 Billion in Lifetime Player Spending". Sensor Tower Blog. Retrieved 2020-07-15.
- Harris, Iain; Writer, Staff (October 9, 2018). "King's Candy Crush Saga hits $3.91 billion in lifetime revenues". pocketgamer.biz. Retrieved 2019-09-24.
- Corrigan, Hope (September 6, 2017). "Pokemon Company Boss Says Trading and PvP Still Coming to Pokemon Go". IGN.
- "Market Brief – 2018 Digital Games & Interactive Entertainment Industry Year In Review". SuperData Research. Archived from the original on 21 January 2019. Retrieved 19 January 2019.
- Chapple, Craig (30 January 2020). "Fate/Grand Order Surpasses $4 Billion After Becoming Japan's Top Grossing Mobile Game of 2019". Sensor Tower. Retrieved 11 April 2020.
- "2017 YEAR IN REVIEW: DIGITAL GAMES AND INTERACTIVE MEDIA" (PDF). SuperData Research. January 25, 2018.
- "2018年アプリ収益予測@Game-i". #セルラン分析/ゲーム株『Game-i』 (in Japanese). Retrieved 2019-09-21.
- "スマホゲームの海外実績分析レポート". Mobile Index (in Japanese). 2018-08-08.
- Chapple, Craig. "PUBG Mobile Doubles Lifetime Revenue to $3 Billion in Just Seven Months". Sensor Tower Blog. Retrieved 2020-07-12.
- Chapple, Craig. "Top Mobile Games by Worldwide Revenue for July 2020". Sensor Tower Blog. Retrieved 2020-08-13.
- Chapple, Craig. "Clash Royale Crosses $3 Billion in Lifetime Player Spending". Sensor Tower Blog. Retrieved 2020-07-15.
- Fogel, Stefanie; Fogel, Stefanie (2018-08-23). "Mobile App 'Game of War' Surpasses $2.8 Billion After Five Years". Variety. Retrieved 2019-09-24.
- Chapple, Craig. "Top Mobile Games by Worldwide Revenue for July 2020". Sensor Tower Blog. Retrieved 2020-08-13.
- "App Annie 2016 Retrospective" (PDF). App Annie. 2017. Retrieved 29 January 2018.
- "梦幻西游 - Revenue & Download estimates - App Store - China". Sensor Tower. Retrieved December 10, 2018.
- "Candy Crush Soda Saga and Dragon Ball Z: Dokkan Battle hit $2b lifetime revenue But Dragon Ball reached the milestone faster, according to Sensor Tower estimates". gamesindustry.biz. 27 November 2019. Retrieved 2020-02-05.
- Chapple, Craig. "Top Mobile Games by Worldwide Revenue for July 2020". Sensor Tower Blog. Retrieved 2020-08-13.
- "Sensor Tower: Candy Crush Soda Saga bubbles up to $2 billion lifetime revenue". VentureBeat. 26 November 2019. Retrieved 24 January 2020.
- Chapple, Craig. "Gardenscapes and Homescapes Power Playrix Past 1 Billion Downloads". Sensor Tower Blog. Retrieved 2020-06-28.
- Chapple, Craig. "Roblox Mobile Surpasses $1.5 Billion in Lifetime Player Spending". Sensor Tower Blog. Retrieved 2020-06-26.
- Clayton, Natalie; Writer, Staff. "Disney Tsum-Tsum's $1.5 billion success story bodes well for Dr. Mario World". pocketgamer.biz. Retrieved 2019-09-24.
- "Nintendo's Dr. Mario World Developer Built a Disney Puzzle Game That Just Made $1.5 Billion". Sensor Tower. 4 February 2019. Retrieved 2019-09-24.
- "Summoners War Revenue Is Strong as Ever After Passing $1.3 Billion". Sensor Tower. 24 August 2018. Retrieved 2019-09-23.
- "Lineage 2: Revolution Has Amassed $1.5 Billion from Players Worldwide". Sensor Tower. 23 January 2019. Retrieved 9 June 2019.
- Yeh, Oliver (9 January 2019). "NetEase's Knives Out Dominated Mobile's Battle Royale Genre in 2018 with More Than $460 Million Grossed". Sensor Tower. Retrieved 25 January 2020.
- Chapple, Craig. "Gardenscapes and Homescapes Power Playrix Past 1 Billion Downloads". Sensor Tower Blog. Retrieved 2020-06-28.
- Chapple, Craig. "Clash Royale Crosses $3 Billion in Lifetime Player Spending". Sensor Tower Blog. Retrieved 2020-07-15.
- Jordan, Jon; Editor, Contributing. "Garena's battle royale game Free Fire surpasses $1 billion of lifetime revenue". pocketgamer.biz. Retrieved 2019-12-14.CS1 maint: extra text: authors list (link)
- Chapple, Craig. "PUBG Mobile Doubles Lifetime Revenue to $3 Billion in Just Seven Months". Sensor Tower Blog. Retrieved 2020-07-19.
- Staff, PocketGamer biz. "Updated: 21 mobile games that have generated more than $1 billion in lifetime sales". pocketgamer.biz. Retrieved 2019-09-24.
- Chapple, Craig. "Gardenscapes and Homescapes Power Playrix Past 1 Billion Downloads". Sensor Tower Blog. Retrieved 2020-06-28.
- Chapple, Craig. "Clash Royale Crosses $3 Billion in Lifetime Player Spending". Sensor Tower Blog. Retrieved 2020-07-15.
- Clayton, Natalie; Writer, Staff. "Lords Mobile plunders over $825 million in revenue worldwide". pocketgamer.biz. Retrieved 2019-09-21.
- Chen, Ethan (2019-09-01). "Mobile esports games grossed over $15 billion in 2018". Daily Esports. Retrieved 2019-09-23.
- Chapple, Craig. "Clash Royale Crosses $3 Billion in Lifetime Player Spending". Sensor Tower Blog. Retrieved 2020-07-15.
- "課金売上トップは『モンスト』、勢いを増す『FGO』――『ファミ通モバイルゲーム白書2018』12月12日発売". Famitsu (in Japanese). 2017-12-08. Retrieved 2019-09-21.
- Chapple, Craig. "Gardenscapes and Homescapes Power Playrix Past 1 Billion Downloads". Sensor Tower Blog. Retrieved 2020-06-28.
- "Hearthstone Mobile Revenue Tops $660 Million Since Launch". Sensor Tower. 1 November 2018. Retrieved 2019-09-23.
- "二次元アイドルモバイルゲーム売上分析" (PDF). Mobile Index. IGAWorks. May 2018.
- "Tetris® Franchise and Licensing Works!® Launch Dozens of New Merchandise Categories at Las Vegas Licensing International Expo". Business Wire. June 14, 2011.
- "Tetris sells 100 million on mobile devices". GameSpot. January 21, 2010.
- EA Launches New Tetris® Game on the App Store Today, EA (December 1, 2011)
- "Final Fantasy XV: A New Empire Made $375 Million in 2018". Sensor Tower. 11 January 2019. Retrieved 2019-09-24.
- "Minecraft just had its best year on mobile with over $110 million in revenue in 2018". OnMSFT.com. 2019-02-18. Retrieved 2019-09-21.
- "Nintendo's Fire Emblem Heroes Has Grossed $500 Million Since Launch". Sensor Tower. 12 February 2019. Retrieved 2019-09-23.
- "Miniclip Racks Up $400 Million in 8 Ball Pool Revenue". Sensor Tower. 12 September 2018. Retrieved 2019-09-23.
- "Mobile Legends U.S. Revenue Grew 33% in Q1 as Arena of Valor and Other MOBAs Struggled". SensorTower.
- Chapple, Craig. "Call of Duty: Mobile Shoots Past 250 Million Downloads". Sensor Tower Blog. Retrieved 2020-07-19.
- Calvin, Alex (April 12, 2019). "Mobile accounts for nearly a third of Black Desert franchise's $1 billion sales". Pocket Gamer. Retrieved 26 January 2020.
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