Keef the Thief

Keef the Thief: A Boy and His Lockpick is a video game designed by Naughty Dog and published by Electronic Arts. It was released in 1989 for the Apple IIGS and then later ported to the Amiga and MS-DOS. Keef the Thief is a comedic sword and sorcery role-playing game.

Keef the Thief
Developer(s)Naughty Dog
Publisher(s)Electronic Arts
Producer(s)Chris Wilson
Designer(s)Andy Gavin
Jason Rubin
Programmer(s)Andy Gavin
Artist(s)Jason Rubin
Composer(s)Russ Turner
Platform(s)Apple IIGS, Amiga, MS-DOS
Release1989
Genre(s)Role-playing, adventure
Mode(s)Single-player

Gameplay

The game is played in a first person perspective and uses a point and click interface. As the title character the player must steal as much as they can with the ultimate aim of accessing and looting the city treasury. As well as exploring the city the player can also visit other locales including dungeons, jungles and an arena. The gameplay is similar to other RPGs of the era.[1]

Development

In the 1980's Naughty Dog became the youngest third party studio to contract with Electronic Arts. The contract was agreed after the developers had cold called Electronic Arts' helpline and ended up speaking to a producer.[2] The developers acted like "wild, loud kids" at the hotel where EA held its developer's conferences.[3]

Naughty Dog recalled: "While we were making it, Andy entered sarcastic text as a place holder for what we believed would be the real text in the final release. EA liked the humor so much that they decided to make the entire game a comedy."[3]

The consequence of this humor on the sales was "no joke", however. It was around this time that the company name was changed to "Naughty Dog", a rebranding move to shed old history.[3]

Reception

The Amiga and Apple IIGS versions of the game were reviewed in 1990 in Dragon #157 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers normally gave a game a rating from 1 to 5 stars, but they gave the Apple II version of this game an "X" for "Not recommended" because of its antiquated copy-protection system.[4]

Reviews

gollark: ++data set beeebeoidabeebeeaposdapdodaspdasd
gollark: 700d10
gollark: 1000d10
gollark: 100d10
gollark: thecryoapioform

References

  1. https://kotaku.com/remembering-naughty-dogs-first-game-1775603758
  2. https://kotaku.com/remembering-naughty-dogs-first-game-1775603758
  3. "GarageDays:KeefTheThief". 2002-01-07. Archived from the original on 2002-01-07. Retrieved 2018-02-26.
  4. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (May 1990). "The Role of Computers". Dragon (157): 96–103.
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