Karous

Karous (カラス, karasu, "raven") is a vertical-scrolling shooter video game developed by Milestone Inc. for the Sega NAOMI platform, and released in Japanese arcades on November 15, 2006. The game was later ported to the Sega Dreamcast, becoming the system's last officially licensed title when it was released in Japan on March 8, 2007. An unofficial translation to English was released by Rolly and RafaGam in 2019.[1]

Karous
Developer(s)Milestone Inc.
Publisher(s)Sega (arcade)
Milestone Inc. (DC)
Klon Co., Ltd. (3DS)
Platform(s)Arcade
Dreamcast
Nintendo 3DS
Nintendo Wii
ReleaseArcade
  • JP: November 15, 2006
Dreamcast
  • JP: March 8, 2007
Nintendo 3DS
  • JP: January 23, 2014
  • NA: April 30, 2015
  • PAL: July 2, 2015
Genre(s)Vertical scrolling shooter
Mode(s)single player
CabinetUpright
Arcade systemSega NAOMI
DisplayRaster, standard resolution
vertical orientation

Gameplay

The weapon system is based on Radio Allergy, but it uses a unique D.F.S. bomb system.

Bombs can be used when SP gauge is full. When a bomb is activated, a barrier surrounds the player, which can damage enemies within the barrier. For the duration of bomb activation, the player is invulnerable. Enemies destroyed by the barrier provide more experience points to the player.

The player's shot, sword, shield can be upgraded by using experience items dropped from enemies, with a maximum of 100 levels. Weapon levels also act as score multipliers.

Characters

  • Karous (カラス) - Player's ship pilot.
  • Shigi (シギ) - Navigator.
  • Akahara (アカハラ(赤原))
  • Hakugan (ハクガン(剥眼))

Milestone Shooting Collection Karous Wii

On April 8, 2008, a Nintendo Wii version of the game was released in Japan, titled Milestone Shooting Collection: Karous Wii. The collection includes both Radirgy and Chaos Field as extras.[2] This collection was released in the United States in February 2009, by UFO Interactive Games under the name Ultimate Shooting Collection.[3]

Reception

Famitsu has given the Dreamcast game a review of 6, 6, 6, 7, while Edge gave it 6 out of 10.[4] This game marks the last official 3rd party release for the Dreamcast platform.

gollark: https://osmarks.net/ttt/I have made a *highly* advanced 3D tic-tac-toe game. You should play it, iff you should play it.
gollark: And don't understand probability intuitively. Or at all, mostly.
gollark: I agree. I don't think it's right that humans are in the wrong place on some 1D risk-aversiveness slider, but that we judge risk very wrongly.
gollark: Something being unethical doesn't actually stop people from doing it, mostly.
gollark: How do you know? We hardly have access to the counterfactual ununionized universe.

References

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