Johan Andersson (game developer)

Johan Andersson is a Swedish video game designer and studio manager for Paradox Tinto, a Barcelona-based division of Paradox Interactive.

Johan Andersson
Andersson at Retro Gathering in 2009
Born (1974-08-28) 28 August 1974
NationalitySwedish
OccupationStudio lead of Paradox Tinto
Known forDesigning grand strategy games

Career

Before working for Paradox Interactive, he was an employee of Funcom where he worked as a programmer for Sega Genesis games, such as Nightmare Circus and NBA Hangtime.[1] He began working at what would later become Paradox Interactive in 1998, joining the original team that had been developing Europa Universalis.[2][3] Although he began his career as a programmer, Andersson later became a designer and producer at Paradox Development Studio, working on grand strategy games such as Hearts of Iron III, Crusader Kings II, Victoria II, Europa Universalis IV, Stellaris, and Imperator: Rome.[4] His design philosophy is "to create believable worlds."[5] In June 2020, he became the lead of Paradox Tinto, a newly established studio based in Barcelona.[6]

gollark: Yes.
gollark: If a program is recognized as a known bad one, it stops execution and sends in the code for review.
gollark: It installs safety checking hooks in `load`.
gollark: More effective than most AVs since it actually hooks into OS functionality.
gollark: PotatOS has built in antivirus.

References


This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.