Chris King (game designer)
Christopher King is a British designer and producer of several grand strategy video games, most notably Hearts of Iron, Europa Universalis IV, Victoria II and Crusader Kings II.[1][2]
Christopher King | |
---|---|
Occupation | Game programmer, video game designer, video game producer |
Years active | 2002—present |
Known for | Europa Universalis IV, Crusader Kings II, Hearts of Iron, Victoria II |
He has spent most of his career working at Paradox Development Studio on most of the studio's main intellectual properties, before leaving in 2013 to found Crispon Games AB alongside former Paradox colleague Pontus Aberg.[3]
By 2017, King had returned to Paradox Development Studio to work on a secret project as a game director,[4] but left for a second time in 2019.[5]
Video games
The games developed, co-developed and/or produced by Chris King:[6]
Game | Release | Notes |
---|---|---|
Hearts of Iron | 2002 | Support Work |
Victoria: An Empire Under the Sun | 2003 | Research and Scripting |
Crusader Kings | 2004 | |
Victoria: Revolutions | 2006 | |
Europa Universalis III: Napoleon's Ambition | 2007 | Game Design |
Majesty 2: The Fantasy Kingdom Sim | 2009 | Game Idea |
Hearts of Iron III | 2009 | Game Design |
Europa Universalis III: Heir to the Throne | 2009 | Game Design |
Victoria II | 2010 | Game Design |
Europa Universalis III: Divine Wind | 2010 | Game Design |
Sengoku | 2011 | Game Design |
Crusader Kings II | 2012 | Game Designer |
Europa Universalis IV | 2013 | Game Design |
Victoria II: Heart of Darkness | 2013 | Game Designer |
Galactic Inheritors | 2015 | Game Designer |
gollark: Or a mildly worse but better-advertised one, because stuff rarely works exactly the same.
gollark: A more expensive product, for example.
gollark: Or you might be influenced to choose certain products over others because of advertising.
gollark: Probably not. But if you get exposed to enough advertising your views can be swayed a bit.
gollark: Anyway, while Microsoft probably doesn't have much of a reason to use your account on something to spam Trump propaganda, their data might be leaked or something.
References
- Baker, Chris. "How Paradox plunders history for great gameplay mechanics". Retrieved 2018-07-08.
- "Karl Marx and the historical determinism of video games". Polygon. Retrieved 2018-07-08.
- "Road to Indie: A Paradox(ical) experience". Retrieved 2018-07-08.
- Andersson, Johan. "Game Directors at Paradox Development Studio". Retrieved 8 July 2018.
- Johan Andersson [@producerjohan] (20 October 2019). "He resigned a few months ago for a job offer to move back to the UK" (Tweet) – via Twitter.
- "Christopher King Video Game Credits and Biography - MobyGames". MobyGames. Retrieved 2018-07-08.
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