Jack the Giantkiller

Jack the Giantkiller is a 1982 arcade game developed and published by Cinematronics. It is based on the 19th-century English fairy tale Jack and the Beanstalk. In Japan, the game was released as Treasure Hunt.[1] There were no home ports.

Jack the Giantkiller
Developer(s)Cinematronics
Hara Industries
Publisher(s)Cinematronics
Hara Industries (Japan)
Platform(s)Arcade
Release1982
Genre(s)Platform
Mode(s)1-2 players, alternating
CabinetUpright
CPU1 × Z80 @ 3 MHz[1]
Sound1 × Z80 @ 1.5 MHz
1 × AY-3-8910 @ 1.5 MHz
DisplayRaster graphics, standard resolution 224 x 288 (Vertical)

The player controls Jack, who must climb the beanstalk to reach the castle, steal a series of treasures from the giant, and escape. The game used hardware licensed from Hara Industries of Japan, with raster graphics instead of the vector displays Cinematronics was known for.[2]

Nicknamed "Jack the Company Killer," the game was a commercial failure and financial disaster.[3] Cinematronics filed for Chapter 11 bankruptcy protection in 1982.

Gameplay

The player uses an eight-way joystick to move Jack. Two buttons are available to allow Jack to jump or throw beans at enemies.

The cycle of screens includes:

  • Scaling the beanstalk. The player may use his supply of beans (limited, with his supply indicated by a counter at the corner of the screen) to hit and destroy an enemy for points. Jack may also jump from one branch to another, either to gain a new path or avoid an enemy. The player is given a supply of beans to start, and may replenish or add to his arsenal by moving Jack over the beans that appear along the way. Going into the house in this stage will kill Jack.
  • Walking across clouds to reach the castle's drawbridge, dodging lions and other enemies that try to throw Jack off the tightrope course. The player may enter the castle only when the drawbridge is lowered.
  • The Giant's lair, which includes ascending stairs to reach the table where the giant's treasures are kept; the giant is seen sleeping at the table. The most frequent danger is navigating the gaps between staircases (the player must jump across), dodging flying magic lamps but collecting eggs laid by the golden goose. In the more difficult levels, cats and mice will also appear, which the player must avoid or hit with beans to collect points, and the staircases are narrower. Again, avoiding the enemies, jumping over them or using the magic beans are Jack's defenses.
  • Descending the beanstalk. In addition to facing the critters in the previous beanstalk stage, Jack must also avoid falling rocks.

The treasures to be stolen include a musical harp, a golden goose, a bag of gold coins and the princess. The player's objective is to retrieve these items on successive trips up the beanstalk, with the princess stage being the last in the four-stage level. A brief animated intermission featuring that specific treasure will play after the player successfully reaches the ground to end each stage. After taking the princess, the giant will awaken, and it is up to the player to descend the beanstalk and chop it down before the giant reaches the ground.

Completing a level results in a bonus and the player getting to repeat the cycle at increased difficulty.

Development

Cinematronics president Fred Fukumoto purchased 5,000 game boards from Hara Industries for 2 million US dollars, to be used for Jack the Giantkiller.[2][3] The hardware came without documentation and had to be reverse engineered.[2]

gollark: Well, this is immensely bizarre.
gollark: It doesn't get a massive amount of funding, though.
gollark: I don't really know enough about the current state of fusion and the relevant physics to say much about whether it's likely to be practical eventually, though.
gollark: Although preparation and fuel production and stuff ended up taking up waaaay more than you get out, IIRC net-positive if you just count energy input used to heat up the fuel or whatever was achieved a while ago.
gollark: Actually, that was sort of achieved a while ago.

References

  1. "Jack the Giantkiller". Gaming History.
  2. Paul, Bill (1996). "The History of Cinematronics Inc". zonn.com.
  3. "The Ultimate (So Far) History of Cinematronics/Vectorbeam". The Golden Age Arcade Historian. January 2, 2013.
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