House of Hell

House of Hell (House of Hades in the United States[1]) is a single-player adventure gamebook written by Steve Jackson, illustrated by Tim Sell and originally published in 1984 by Puffin Books. It was later republished by Wizard Books in 2002. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 10th in the series in the original Puffin series (ISBN 0-14-031831-3) and 7th in the modern Wizard series (ISBN 1-84046-417-8). A digital version was developed by Tin Man Games for Microsoft Windows, Mac, Linux, Android and iOS.

House of Hell
Cover of the first edition
AuthorSteve Jackson[1]
IllustratorTim Sell
Cover artist
  • Puffin: Ian Miller
  • Wizard: Nicholas Halliday
SeriesFighting Fantasy
  • Puffin number: 10
  • Wizard number: 7
GenreFantasy
Location: Earth
Publication date
  • Puffin: 1984[1]
  • Dell/Laurel-Leaf: 1985[1]
  • Wizard: 2002
Media typePrint (Paperback)
ISBN0-14031-831-3 (Puffin)
ISBN 1-84046-417-8 (Wizard)

Creation

A short version of the adventure was first published in Warlock: The Fighting Fantasy Magazine. Originally 185 references, the adventure was modified and expanded for the final title.

The American edition of the book, published by Dell Laurel-Leaf, was re-titled House of Hades as the word 'Hell' can be considered a profanity in the United States.

Rules

As with titles such as Appointment with F.E.A.R. and Sword of the Samurai, House of Hell utilizes an additional game mechanic; in this instance, "Fear Points", which the player will occasionally accrue. If too many Fear Points are accumulated the story ends, as the character is literally scared to death.

Story

Structure of the book and an hint for the solution, special rules and objects are not taken into account.

House of Hell is a horror scenario: trapped in a haunted house, the hero must survive skeletons, zombies, ghosts, and vampires.[1]

At first a guest, the player, discovers the house is home to Satan-worshippers and various monsters. Gameplay is initially devoted to finding a means of escape, although after finding a series of clues the player must first defeat the evil presiding over the house.

In other media

  • A digital version developed by Tin Man Games is available for Android and iOS.[2]
  • In 2010, Super Team Film Prods secured the rights to House of Hell, with the intention to make a motion picture based on the title.[3]

Reception

In the June 1985 edition of White Dwarf (Issue #66), Chris Mitchell thought the artwork was "of very good quality", the price was reasonable, and the book was a worthy addition to the Fighting Fantasy collection.[4]

gollark: I see.
gollark: What's the pattern bit for?
gollark: I used actual mmap, which failed mysteriously.
gollark: I never managed to get my automated segfault fixer to work sadly.
gollark: !time <@509849474647064576>

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 366. ISBN 0-87975-653-5.
  2. "Tin Man Games – House of Hell". Retrieved 9 February 2013.
  3. Lodderhose, Riana (27 April 2010). "Super Team buys 'House of Hell' rights". Variety. Retrieved 19 September 2014.
  4. Mitchell, Chris (June 1985). "Open Box". White Dwarf. Games Workshop (66): 7.
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