Head Gear System

The Head Gear System (HGS) is a future headgear ensemble under development by the U.S. Army. HGS attempts to integrate head protection against ballistics, fragmentation, blast, blunt force, flash heat, and noise into a single lightweight, modular, scalable headgear system. Program Executive Office (PEO) Soldier is working to develop a Soldier-centric Head Gear System (HGS) that provides ballistic and traumatic brain injury protection as well as face, neck, and hearing protection. The HGS also will incorporate integrated sensor inputs along with display hardware and software for increased situational awareness. The system will address technology gaps identified by the Capabilities Development Integration Directorate of the Army's Training and Doctrine Command.

Artist's impression

Design

The headgear system will be based on a modular platform for which protection levels and system enhancements can be added or removed based on mission requirements and/or predetermined threat assessments. HGS will be a lightweight, multifunctional system that protects Soldiers from wounds to the face and neck without degrading range of motion or mobility. Hearing protection will also be included. The system will monitor the degradation of a Soldier's ability to continue operations and will record exposure to blast events. Modular, integrated chemical, biological, radiological, and nuclear (CBRN) protection. Optimized sensor packages for use in all natural and man-made conditions, such as obscurants, will be included. The helmet system will be designed to be easily upgradeable.[1]

Development

The HGS development effort will mature, evaluate, integrate, and demonstrate technologies for improved system performance in the areas of ballistic and impact protection, hearing protection and hearing enhancement, video displays, audio and communications systems, training sensors, and CBRN capabilities, with the overarching goal of improving comfort and combat-effectiveness. The projected completion date for this initiative is FY12.

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gollark: ```The loneliest is a.(Abs function)(returns the absolute value of 'a thought')Abs takes a thoughtIf a thought is greater than nothingGive back a thoughtElseGive back nothing without a thought(end Abs function)(Pow function)(returns 'all' raised to 'your base')Pow takes all and your baseIf your base is emptyGive back the loneliest (end if)If your base is less than nothingPut nothing without your base into your baseGive back the loneliest over Pow taking all, your base (end if)Put the loneliest into the onePut all into the magicWhile the one is smaller than your basePut all of the magic into the magicBuild the one up (end while)Give back the magic(end Pow function)(some constants for Sqrt function)The wing is strange.My song is knickknack. lumberjacksPut Pow taking my song, the wing into the dawnHalf is flummoxing. huzza(Sqrt function)(iterates until the estimate update is less than 'the dawn')Sqrt takes a mountainIf a mountain is nowhereGive back nothing (end if)Put a mountain into a molehillPut a molehill into the seaWhile Abs taking the sea is greater than the dawnPut a molehill into the seaPut Half of a molehill with Half of a mountain over a molehill into a molehillPut the sea without a molehill into the sea (end while)Give back a molehill(end Sqrt function)```A simple maths library.
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See also

References

  1. "Head Gear System". 10 November 2010. Retrieved 1 December 2010.

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