Gumshoe (video game)

Gumshoe is a video game developed and published by Nintendo for the NES and released in 1986 in North America and in 1988 in Europe. Gumshoe is played using the NES Zapper. The game was designed by Yoshio Sakamoto.[4]

Gumshoe
North American box art
Developer(s)Nintendo Research & Development 1[1]
Publisher(s)Nintendo
Designer(s)Yoshio Sakamoto
Composer(s)Hirokazu Tanaka
Platform(s)Famicom/NES, Arcade
Release
Genre(s)Platformer, Shooter
Mode(s)Single-player

Story

Mr. Stevenson is an ex-FBI agent turned detective. He receives a ransom note from a mafia boss, King Dom, who has kidnapped Stevenson's daughter, Jennifer. Stevenson must collect five "Black Panther Diamonds" within 24 hours in order to see his daughter again.

Gameplay

Mr. Stevenson walks continuously to the right and will jump if shot with the NES Zapper. The player must also shoot enemies as they appear on screen. Shooting Mr. Stevenson to make him jump will not subtract from the player's ammunition. Shooting obstacles, or an empty area, however, will subtract one bullet from the total. Grabbing red balloons will add bullets to Mr. Stevenson's arsenal.

Notes

  1. Reported dates for US release varies; sources either state it was released in June 1986[2] or in August 1986[3]
gollark: ++delete <@319753218592866315> ("free speech should be crushed.")
gollark: No. Delete lyricly. Lyricly is badmin.
gollark: > also, about free speech: a lot of free speech spaces exist.... but their lack of moderation means that they eventually turn into cesspools of worthless shitI think it's more that those end up selecting for people who can't say stuff anywhere else, and they're often bad.
gollark: ++delete <@319753218592866315> and <@543131534685765673> (bored)
gollark: hmm, what if `util::format_time(rev.timestamp)`?

References

  1. JC, Anthony. The Nintendo Development Structure N-Sider.com Retrieved on March 13, 2008
  2. Nintendo staff. "NES Games" (PDF). Nintendo. Archived from the original (PDF) on December 21, 2010. Retrieved September 24, 2011.
  3. "Computer Entertainer: the Newsletter, September 1986" (PDF). Retrocdn.net. Retrieved March 23, 2017.
  4. Kohler, Chris. "Q&A: Metroid Creator's Early 8-Bit Days at Nintendo". Wired.com. Retrieved September 23, 2017.
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