Grosstarock

Grosstarock (German: Großtarock), originally German Taroc (deutsches Tarocspiel) or just Taroc, is an old three-handed card game of the Tarock family played with a full 78-card Tarot pack. It was probably introduced into the southern German states around 1720 but spread rapidly into Austria and northwards as far as the Netherlands and Scandinavia.[1] It only survives today in Denmark where it is called Tarok, but is also referred to in English as Danish Tarok[1] or Danish Tarock.[2]

Grosstarock
Old 78-card German version of the Tarock family.
OriginGermany
Alternative namesGroßtarock, German Taroc
TypeTrick-taking game
Players3
Cards78
DeckTarot Nouveau
Playsee text
Card rank (highest first)Trumps: 21–1
K Q C J 10 – 2 A
K Q C J A 2 – 10
Playing time20 min/deal
Related games
Droggn, Troccas, Troggu, Taroc l'Hombre
Fool as 'Excuse'.

Classical Grosstarock is not related to the modern 54-card game known as Viennese Grosstarock which developed out of Zwanzigerrufen.[3]

History

This form of Taroc was introduced into Germany from France around 1720, its initial terminology and mode of play being typically French. The original game - classical or German Taroc - was a simple, three-hander with no bidding but several card combinations, as can be seen from descriptions in the 1750s.[lower-alpha 1] However, it differed from its French predecessor in having significantly fewer declarations; in addition, the Fool had to be played before the last three tricks, not just before the final trick, and there was a new emphasis on the Pagat Ultimo bonus.[4]

The next development of the game is first described in the 1783 edition of Das neue Königliche l'Hombre which, for the first time, records a feature whereby a player taking no tricks is able to score all the points.[5] Dummett sees this as the distinguishing mark of the game he calls Grosstarock and believes that this name was not introduced until the mid-19th century.[6] More recent research has revealed that, in fact, the name Grosstarock was being used far earlier than that. For example, it is recorded in 1785 that "Großtarock" was one of several card games played in Göttingen,[7] and, in 1803, a Professor Wildt wrote that "the so-called Gross-Taroc, in which 6 to 7 ultimo’s are possible, and several are tried at the same time, really requires more mental effort than the usual chess game."[4] Meanwhile German authors use the term more widely; for example, Mayr and Sedlaczek refer to the 1754 rules as the "oldest surviving form" of Großtarock,[8] while Alscher describes the Danish version as "Danish Großtarock".[9]

According to Dummett, the name 'Grosstarock' ("Great Tarock") was coined at a time when the 78-card game was being threatened by competition from newer games played with a shortened, 54-card pack.[6] However, there is no evidence of 54-card games being played in northern Germany and Denmark where Grosstarock was popular in the late 18th and early 19th century, so it may be that the name arose in southern Germany or Austria and migrated north with the game.[4]

In Germany and Austria, Grosstarock continued to be played throughout the 19th century. Dummett believed that it did not survive the First World War, but Hülsemann states in 1930 that Grosstarock was still popular in southern Germany and Austria.[10][lower-alpha 2] Neither country produces 78-card Tarock packs any longer.

The game was known in Denmark as early as 1770 where it was played at the royal court. The first rules were published in 1786, and by 1840 they already included features that are peculiar to the Danish variant, such as separate pots for the King and Pagat ultimo. The Danes also retained the anticlockwise mode of play and adopted a very wide range of declarations, although some authors counselled against having too many.[11]

The game is still played in Denmark today in a form that Martin argues is close to the original German Grosstarock.[4] The Danes used to manufacture their own Tarok cards, but nowadays use imported French Bourgeois Tarot packs. In 2010, the Danish Tarock Association (Dansk Tarokforbund) was formed and, today, there are local clubs in Aarhus, Aalborg, Allerød, Blovstrød, Brabrand, Fredericia, Hjørring, Holbæk, Kalundborg (the Royal Tarock Club and the Kalundborg Tarock Club), Nørrebro, Randers and Westre.[12]

Equipment

Grosstarock is played with a French suited pack of 78 cards. Originally these were of the German animal tarot type; today, Danish players use the French Bourgeois Tarot pack.[12] The pack comprises:[13]

  • Two black suits (Clubs and Spades) ranking as follows: K (high) Q C V 10 9 8 7 6 5 4 3 2 A (low)
  • Two red suits (Hearts and Diamonds) ranking thus: K (high) Q C V A 2 3 4 5 6 7 8 9 10 (low)
  • Twenty one Tarocs or Taroks as permanent trumps
  • One unnumbered card, the Sckis, Scüs or Excuse (German Taroc), Sküs (Grosstarock), Scies or Scus (Danish Tarok), which 'excuses' the player from following suit.

In addition, present-day Danish players also use two pots and coloured jetons for scoring.[12]

Aim

The aim in every case is to score points by capturing counting cards in tricks and to earn bonuses through declarations and certain accomplishments during the play.[14]

Early German Taroc

The earliest rules in German for a Tarock game were published in 1754 in Regeln bey dem Taroc-Spiele.[15] They were reprinted in the 1755 edition of the games compendium, Palamedes Redivivus,[16] and elaborated in Die Kunst, die Welt (1756).[17] The following is summary of these rules:

Preliminaries

The game is played between three players. Four may play with one player in turn, known as the 'King', sitting out for the deal. Play is anticlockwise. The dealer distributes 5 rounds of 5 cards each, keeping the last 8 cards himself. He then discards 3 cards which count to him at the end. They must not include any Kings or Tarocs unless he only has exactly 3 Tarocs including the Pagat, in which case they may be discarded. In addition, a combination of the Pagat, Sckis or Excuse (the Fool) and another Taroc is a legal discard. There are penalties for misdealing.

Declarations

Opening with the dealer, players now make any of the following declarations which earn payments from each opponent in 'game points' as shown:

Declarations in German Taroc
DeclarationMeaningGame points[lower-alpha 3]
10 Tarocs, 11 Tarocs, etc.Holding 10 or more Tarocs.10 + 5
3 Matadors, 4 Matadors, etc.Holding the top 3 matadors[lower-alpha 4] plus any additional ones in sequence from the top.[lower-alpha 5]10 + 5
Whole Cavalry (gantze Cavallerie)Holding the King, Queen, Cavalier and Valet of one suit.10
Half Cavalry (halbe Cavallerie)The same as a Full Cavalry except that the Excuse replaces one of the court cards.5
Four KingsHolding all four Kings.10
Three KingsHolding three Kings and the Excuse.5

Declarations must be made before play starts, otherwise they do not count.

Play

Players must follow suit, or trump if unable; otherwise they may discard any card. If a player loses the Pagat during the game, he pays a penalty of 5 points to each adversary. If it is lost in the last trick, he pays 10 points. However, if he wins the last trick with the Pagat, he is paid a bonus of 10 points from each opponent.

The Excuse cannot be beaten nor can it win a trick. But its owner may play it at any time instead of another card. He retrieves the Excuse from the trick, lays it away in his own trick pile and gives the trick winner a low card of his choice, from his tricks, in exchange. The Excuse must be played by the 3rd last trick. If it is held until that point and its owner is on lead, he must surrender the lead to the player on his right and play the Excuse in his turn. In addition, the Excuse may not be held when its owner has run out of Tarocs, but must be played to the next trick in which he is void in the led suit. If a player takes no tricks but has the Excuse at the end, he is paid 4 points from each adversary.

Scoring

The game is scored in 'game points'. These must not be confused with 'card points' which represent the value of individual cards and are used to determine who won the deal and by how much. Scoring works as follows:

  • Card points: First players add up the card points won in tricks. Kings are worth 5, Queens 4, Cavaliers 3 and Valets 2 card points each. The Pagat, Excuse and XXI are also worth 5 each. The remainder are non-scoring blanks. Scoring is carried out in threes, players sorting their tricks so that there is one scoring card and two non-counters in each triplet. The rules state that "in this way there are exactly 78 points in the pack", which means that there are always 7 triplets consisting solely of non-counters that are worth 1 point each. Players then work out their overshoot or undershoot points i.e. the number of points above or below 26.
  • Game points: Players score game points for a) the game, b) declarations and c) the Pagat bonus. For the game, they are paid as many game points as they have scored overshoot points or pay out as many as they have undershoot points. For example if A makes 40 in card points, B makes 20, and C makes 18; B pays 26-20 = 6 game points to A and C pays 26-18 = 8 game points to A. A thus receives 14 game points which equal his overshoot points i.e. 40-26 = 14. These are then added to the game points for declarations and winning or losing the Pagat mentioned above.

Grosstarock

Dummett describes Grosstarock rules in Ten Tarot Games, based on a number of sources.[18] Once again it is a three-hand game, but this time dealing and play are clockwise. Dealer distributes all the cards in packets of five, leaving himself with the last eight cards. He then discards three cards which must not include a King or Tarok 21. He must not discard any other Taroks unless he has the Pagat (Tarok 1) and no more than 2 others.[19]

Declarations

Beginning with the dealer, players may make any of the following announcements which score points as shown:[20]

Declarations in Grosstarock
DeclarationMeaningGame points[lower-alpha 3]
Ten or more TaroksHolding 10 or more Taroks (must state if the Sküs or Pagat are held).10 + 5
Three or more MatadorsHolding the top 3 matadors[lower-alpha 4] plus any additional ones in sequence from the top.[lower-alpha 5]10 + 5
Three or more KingsHolding three or more of the following: Pagat, Sküs and Tarok 21, any King.5 + 5
Cavalry (Cavallerie)Holding the King, Queen, Cavalier and Valet of one suit.10
Half Cavalry (halbe Cavallerie)Holding three courts of one suit plus the Sküs.5
Four Queens, Four Cavaliers, Four JacksHolding four courts of the same rank.5
Sixteen or more LadonsHolding 16 or more Ladons (low cards).15 + 5

Play

The player to the left of the dealer leads to the first trick; thereafter the winner of the trick leads to the next one. Players must follow suit, or trump if unable, but there is no compulsion to win a trick. Tricks are won by the highest Tarok or, if no Tarok is played, the highest card of the suit led. The Sküs may not take a trick, but is may be played at any time to any trick. Normally it is retrieved by its owner and a low card given to the trick winner in exchange from the trick pile; however, if played to the last three tricks it is captured by the trick winner.[21]

Scoring

  • Card points: At the end of the deal, player count up the card points they have won in tricks. The process is slightly different from that in early German Taroc. For a start, the card values for scoring purposes are: Honours (Tarok 21, Pagat/Tarok 1, Sküs) – 5 points, Kings – 5 points, Queens – 4 points, Cavaliers – 3 points, Jacks – 2 points and all others (the Ladons) – 1 point. Cards are grouped in threes again, but this time their points are totted up and two deducted per triplet. So a Queen, Jack and 7 count as 4+2+1−2 = 5. Once again, the whole pack contains 78 points.[22]
  • Game points. Scoring for the game is as in German Taroc above. A player who scores exactly 26 card points pays and receives nothing. Those scoring above 26 receive as many game points as they have in excess of 26; those scoring below 26 have to pay as many games points as they fall short. In addition there are the game points for declarations (see table above) and the following game points for bonuses and penalties:
Bonuses in Grosstarock
NameMeaningBonus for winningPenalty for losing
PagatBringing the Pagat home (as opposed to losing it).5-5
Pagat ultimoTaking the last trick with the Pagat.15-15
KingTaking a trick with a King.5-5
King ultimoTaking the last trick with a King.10-10
VoleTaking all tricks.26-26
NoloTaking no tricks.26

There are also options for players to announce a Vole beforehand; if successful, this scores 52 if announced before the 1st trick, 38 if before the 13th and 31 if before the 20th trick. Failure incurs the same penalty in reverse. A Nolo may also be announced; if successful, scoring 36 if announced before the 1st trick and 31 if before the 13th. If it fails, the normal payments for bonuses, penalties and card points are made; in addition, a 10-point penalty is incurred if it was announced before the 1st trick and 5 points if before the 13th trick. All bonuses are paid by both opponents to the player who earns them and all penalties are paid to both opponents by the player who incurs them.

Danish Tarok

The Pagat, Scies and 21 from a pack of the type used in Danish Tarok today

The following rules are based on those published in 2011 by the Danish Tarok Association who point out that rule variations are permitted and that each local club may have its own version of the rules.[23]

Preliminaries

Coloured wooden jetons of the type used for card games

In addition to the card pack, Danish Tarok also makes use of two pots – a King pot and a Pagat pot – and jetons for scoring, ideally with denominations of 5, 10, 20 and 100 points. At the start of the game, each player antes 20 points into each pot and lots are drawn to decide the first dealer.

If either pot is empty, everyone antes 20 points to it, otherwise the dealer tops it up with a 5 point stake. The dealer then deals all the cards out, to the right in packets of five. He then takes the 3 remaining cards into his hand and must lays away 3 cards to the skat. The skat must not contain any matadors (Pagat, Scies, Tarok 21) or Kings, and must not include any cards used in declarations unless this cannot be avoided, in which case the dealer must show them. Taroks may only be discarded if it leaves the dealer void in that suit, may never be discarded. If a Tarok is discarded, the dealer must disclose the fact.

Declarations

Following the discard, all players must declare any scoring combinations in their hands, the dealer going first. Players are paid the score shown by each opponent. Failing to make a declaration when you could, incurs a penalty. The following declarations are possible:

Declarations in Danish Tarok
DeclarationMeaningGame points[lower-alpha 3]
Ten or more TaroksHolding 10 or more Taroks (must state if "with" or "without Pagat").10 + 5
Three or more MatadorsHolding the top 3 matadors[lower-alpha 4] plus any additional ones in sequence from the top.[lower-alpha 5]10 + 5
Four KingsHolding all the Kings.10
Half in KingsHolding three Kings and the Scies.5
Full Cavalry, Full in [Suit]Holding the King, Queen, Cavalier and Valet of one suit.10
Half Cavalry, Half in [Suit]Holding three courts of one suit plus the Scies.5
Overfull Cavalry, Overfull in [Suit]Holding all four courts of the same suit plus the Scies.15
Overfull in KingsHolding all four Kings plus the Scies.15

Play

Play is to the right and forehand (right of dealer) leads to the first trick. Players must follow suit or trump if unable (here the Scies may be counted as a Tarok but does not win the trick). A player need not head the trick but may underforce. The trick winner leads to the next trick.

The Scies may be used as a wild card in declarations or during play. It may be used in more than one declaration. It does not count as a Tarok when discarding to the skat or if a player has no other Taroks and is thus entitled to a redeal. During the game the Scies may be played at any time, its owner stating the suit it represents. If neither opponent can follow suit, the next player in turn may re-designate the suit for that trick. When the Scies is played it never wins the trick, but is recovered and the trick winner is given a low card from Scies player's trick pile in exchange. A player may demand that the Scies is played to the antepenultimate trick, but there is a penalty for getting this wrong. It may not be played to the penultimate trick and, if played to the last, it is captured by the trick winner.

A Nolo is the achievement of failing to take any tricks and earns a special bonus. It invalidates any ultimos by another player; but losing an ultimo still incurs a penalty. There is no payment for winning the last trick and the Noloist is penalised for losing a King or the Pagat.

Scoring

  • Card points. Players add up their points from cards won in tricks as in Grosstarock. Players earn 5 game points for every 5 card points scored above 24 and pay 5 game points for every 5 card points below 28.
  • Game points: As before, players score game points for points won in tricks, for declarations and for bonuses or penalties. However, game points for points won in tricks are scored differently, in that players receive 5 game points for every 5 card points scored above 24 and pay 5 game points for every 5 card points below 28. Game points for declarations are given above; those for bonuses and penalties are as follows:
Bonuses in Danish Tarok
NameMeaningBonus for winningPenalty for losing
PagatBringing the Pagat home (as opposed to losing it).5-5 and -5 to Pagat pot
Pagat ultimoTaking the last trick with the Pagat.45 plus contents of Pagat pot-45 and double the Pagat pot
KingLosing a King.-5 and -5 to King pot
King ultimoTaking the last trick with a King.40 plus contents of King pot-40 and double the King pot
Last trickTaking the last trick.20
NoloTaking no tricks.25
ToutTaking every trick.80 plus contents of both pots

All bonus points are paid by both opponents to the player who earns them, and all penalty points are paid to both opponents by the player who incurs them.

Footnotes

  1. In Regeln bey dem Taroc-Spiele (1754), Palamedes redivivus (1755) and Die Kunst, die Welt (1756).
  2. Hülsemann calls it simply "Tarock", but it is clearly the same game referred to by Dummett as Grosstarock. His text appears to be original.
  3. Where points are shown as 10 + 5 that means 10 points for the basic declaration and 5 points cards in excess of that, so e.g. 12 Tarocs scores 20 points.
  4. The top 3 matadors are the Pagat, Excuse/Sküs/Scies and 21
  5. So, for example, 4 Matadors would be the Pagat, Excuse/Sküs/Scies and Tarok 21, plus Tarok 20.
gollark: `#` → `NB. `
gollark: Idea: a dedicated pattern-matching language in Macron to define arbitrary lint rules and apply them to your entire program.
gollark: No, it's obviously Forth.
gollark: But in Macron, ALL has brackets, no?
gollark: I dislike this.

References

  1. Dummett 1980, p. 53.
  2. Furr 2009, p. 55.
  3. Dummett & McLeod, pp. 18/19.
  4. Martin 2015, pp. 134-147.
  5. Das Neue Königliche l'Hombre 1783.
  6. Dummett 1980, p. 239.
  7. List 1785, p. 203.
  8. Mayr & Sedlaczek 2001, p. 96.
  9. Alscher 2001, p. 155.
  10. Hülsemann 1930, p. 192.
  11. Møller 2011, pp. 1-12.
  12. Dansk Tarokforbund at www.dansk-tarok.dk. Retrieved 16 Nov 2019.
  13. Dummett 1980, p. 54.
  14. Dummett 1980b, p. 53.
  15. Regeln bey dem Taroc-Spiele 1754.
  16. Dyck 1755.
  17. Die Kunst, die Welt 1756.
  18. Dummett 1980, pp. 53-64.
  19. Dummett 1980, p. 55.
  20. Dummett 1980, pp. 55–58.
  21. Dummett 1980, pp. 58, 59.
  22. Dummett 1980, p. 59.
  23. DTF Rules - April 2011 at www.dansk-tarok.dk. Retrieved 17 Jun 2020.

Bibliography

  • _ (1754). Regeln bey dem Taroc-Spiele. Leipzig.
  • _ (1756). Die Kunst, die Welt erlaubt mitzunehmen in den verschiedenen Arten der Spiele, Volume 2. Vienna and Nuremberg: Georg Bauer.
  • _ (1783). Das Neue Königliche l'Hombre. Hamburg: Herold.
  • Alscher, Hans-Joachim (2003), ed. Tarock: mein einziges Vergnügen. Leoben: Obersteirisches Druck- und Verlagsges.
  • Dummett, Michael (1980). Twelve Tarot Games. London: Duckworth. ISBN 0 7156 1488 6.CS1 maint: ref=harv (link)
  • Dummett, Michael and John McLeod (2009). A History of Games Played with the Tarot Pack: Supplement. Oxford: Maproom.
  • Dyck, Johann Gottfried (1755). Palamedes Redivivus. Leipzig.
  • Furr, Jerry Neill (2009). Tarocchi: Introducing the Card Games for Tarot. Philebus. ISBN 978 1448 60972 7.CS1 maint: ref=harv (link)
  • Hülsemann, Robert (1930). Das Buch der Spiele. Leipzig: Hesse and Becker.
  • List, Gottlieb Christian Heinrich (1785). Beyträge zur Statistik von Göttingen. Berlin.
  • Martin, Ulf (2015). "The Tarock of the Skat Inventors. Part I: Grosstarock Redefined" in The Playing-Card, Vol. 44, No. 3, Oct – Dec 2015, Journal of the International Playing-Card Society, ISSN 1752-71X, pp. 134-147.
  • Mayr, Wolfgang and Robert Sedlaczek (2001). Das große Tarockbuch. Vienna and Frankfurt/M: Deuticke.
  • Møller, Hans J. (2011). Two Centuries of Danish Tarok Rules.
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