Graeme Davis (game designer)

Graeme Davis (born 1958, in Isleworth, England) is a writer and editor. Davis has worked extensively in the gaming industry.

Biography

Davis started playing Dungeons & Dragons in the mid-1970s, shortly after it was first imported into the United Kingdom.[1]

After leaving school he worked in the banking industry before studying for a Bachelor of Arts degree in archaeology at the University of Durham in 1979. He graduated in 1982,[2] and started work towards a Doctor of Philosophy degree.

His first paid writing for the game was an article in Games Workshop’s White Dwarf magazine in 1982.[1] Many others followed, for White Dwarf and other magazines such as TSR, Inc.'s Imagine.

A job offer from Games Workshop in 1986 prompted Davis to leave university with his Ph.D. unfinished. However, his historical and archaeological knowledge and research skills have been put into use throughout his career with several firms and as a freelancer.[3]

He was one of the original designers of Warhammer Fantasy Roleplay.[4][5] Games Workshop spun Warhammer Fantasy Roleplay into a new subsidiary called Flame Publications in 1989, and Davis remained on staff at Flame.[6]

Davis wrote the Fighting Fantasy Gamebook, Midnight Rogue, in 1987.[7]

Davis published his first novel, Blood and Honor, book four in the Eberron The War-Torn series, in 2006.

Since 2009 Davis has been the line editor for Rogue Games' historical horror RPG Colonial Gothic, contributing to several titles in the line.

Published works (as primary or contributing writer)

  • Warhammer Fantasy Roleplay 1st edition (1986) and 2nd edition (2005)
  • "Rough Night in the Three Feathers", classic WFRP 1e module published in White Dwarf 94 (1987), updated for WFRP 2e in Plundered Vaults (2005)[8]
  • Midnight Rogue, Fighting Fantasy, Puffin Books, 1987.
  • GURPS Vikings (Steve Jackson Games; 2nd ed. 2002) ISBN 978-1-55634-512-8 (+ other GURPS titles)
  • Creatures of Freeport (Green Ronin; 2004)[9]
  • Ashes of Middenheim (WFRP 2nd edition scenario), 2005.
  • Blood and Honor (Eberron novel, September 2006)
  • The Edge of Night (adventure for Warhammer Fantasy Roleplay, 3rd edition; Fantasy Flight Games; 2010)[10]
gollark: What would it do?
gollark: Hmm, it must have handled the unicode very transparently then.
gollark: The difference between text and binary mode appears to be *only* the newlines, so that caused some weird bugs in my stuff.
gollark: I was actually considering implementing a more full-featured attestation system in potatOS for the disks, including a chain of trust for signing key stuff (to avoid just having a single master key stored in Site Null on switchcraft) and revocations, but didn't do it.
gollark: PotatOS uses that for disk signing.

References

  1. "Graeme Davis". Archived from the original on February 24, 2009.
  2. "Results of Final Examinations held in June 1982". Durham University Gazette. 27 (New series): 53. 1983. Retrieved 4 February 2020.
  3. Random Wizard. "Graeme Davis Interview". Interview. Random Wizard. Archived from the original on 2013-12-03. Retrieved 2013-11-22.
  4. John Foody. "The Warpstone Interview: Graeme Davis". Warpstone. Hogshead Publishing. Archived from the original on 2007-09-15. Retrieved 2007-08-29.
  5. Marcus Widmer. "Interview with Graeme Davis". Strike to Stun #2. Archived from the original on 2007-09-28. Retrieved 2007-08-29.
  6. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 50. ISBN 978-1-907702-58-7.
  7. Jonathan Green, YOU Are The Hero: A History of Fighting Fantasy Gamebooks. Haddenham, Buckinghamshire : Snowbooks Ltd, 2014. ISBN 1909679380 (p.122)
  8. Mark Pook. "Plundered Vaults (Review)". RevolutionSF. Retrieved 2007-08-29.
  9. "Creatures of Freeport - RPG Review - GameWyrd". Retrieved 2008-10-22.
  10. Little, Jay. "Putting the Uber in Ubersreik: A Designer Diary". Retrieved 2010-10-05.
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