Gambit

A gambit (from ancient Italian gambetto, meaning "to trip") is a chess opening in which a player, more often White, sacrifices material, usually a pawn, with the hope of achieving a resulting advantageous position.[1] Some well-known examples are the King's Gambit (1.e4 e5 2.f4), Queen's Gambit (1.d4 d5 2.c4), and Evans Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.b4). A gambit used by Black may also be called a gambit, e.g. the Latvian Gambit (1.e4 e5 2.Nf3 f5), or Englund Gambit (1.d4 e5); but is sometimes called a "countergambit", e.g. the Albin Countergambit (1.d4 d5 2.c4 e5) and Greco Countergambit (an old-fashioned name for the Latvian Gambit).

abcdefgh
8
8
77
66
55
44
33
22
11
abcdefgh
Queen's Gambit: 1.d4 d5 2.c4. If Black takes the pawn (...dxc4), White can move e2e4 and take control of the center, while threatening to capture the black pawn with the bishop (Bxc4).

The word "gambit" was originally applied to chess openings in 1561 by Spanish priest Ruy López de Segura, from an Italian expression dare il gambetto (to put a leg forward in order to trip someone). López studied this maneuver, and so the Italian word gained the Spanish form gambito that led to French gambit, which has influenced the English spelling of the word. The broader sense of "opening move meant to gain advantage" was first recorded in English in 1855.[2]

"Gambit" is also sometimes used to describe similar tactics used by politicians or business people in a struggle with rivals in their respective fields.


Strategy

abcdefgh
8
8
77
66
55
44
33
22
11
abcdefgh
Queen's Gambit Accepted
abcdefgh
8
8
77
66
55
44
33
22
11
abcdefgh
Queen's Gambit Declined

Gambits are often said to be offered to an opponent, and that offer is then said to be either accepted or declined. If a player who is offered a gambit captures the piece (and thus gains material) the gambit is said to be accepted. If the player who was offered the gambit ignores it and instead continues to develop his pieces, then the gambit is said to be declined.

In modern chess, the typical response to a moderately sound gambit is to accept the material and give the material back at an advantageous time. For gambits that are less sound, the accepting player is more likely to try to hold on to their extra material. A rule of thumb often found in various primers on chess suggests that a player should get three moves (see tempo) of development for a sacrificed pawn, but it is unclear how useful this general maxim is since the "free moves" part of the compensation is almost never the entirety of what the gambiteer gains. Often, a gambit can be declined with no disadvantage.

Soundness

A gambit is said to be 'sound' if it is capable of procuring adequate concessions from the opponent. There are three general criteria in which a gambit is often said to be sound:

  • Time gain: the player accepting the gambit must take time to procure the sacrificed material and possibly must use more time to reorganize his pieces after the material is taken.
  • Generation of differential activity: often a player accepting a gambit will decentralize his pieces or pawns and his poorly placed pieces will allow the gambiteer to place his own pieces and pawns on squares that might otherwise have been inaccessible. In addition, bishops and rooks can become more active simply because the loss of pawns often gives rise to open files and diagonals. Former world champion Mikhail Tal once reportedly told Mikhail Botvinnik that he had sacrificed a pawn because it was simply in the way.[3]
  • Generation of positional weaknesses: finally, accepting a gambit may lead to a compromised pawn structure, holes or other positional deficiencies.

A good example of a sound gambit is the Scotch Gambit: 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Bc4. Here Black can force White to sacrifice a pawn speculatively with 4...Bb4+, but White gets very good compensation for one pawn after 5.c3 dxc3 6.bxc3, or for two pawns after 6.0-0 inviting 6...cxb2 7.Bxb2, due to the development advantage and attacking chances against the black king. As a result, Black is often advised not to try to hold on to the extra pawn. A more dubious gambit is the so-called Halloween Gambit: 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Nxe5?! Nxe5 5.d4. Here the investment (a knight for just one pawn) is too large for the moderate advantage of having a strong center.

Examples

This is not a true gambit by Black, since after 4.Nxe5!? Qg5! Black wins material. White can (and from this position should) play a gambit himself with 5.Bxf7+! Ke7 6.0-0! Qxe5 7.Bxg8 Rxg8 8.c3 Nc6 9.d4, when White's two pawns and rolling pawn center, combined with Black's misplaced king, give White strong compensation for the sacrificed bishop.

Notes

  1. Edward R. Brace, An Illustrated Dictionary of Chess, Hamlyn, 1979, p. 114. ISBN 0-600-32920-8.
  2. "Gambit". Online Etymology Dictionary. Retrieved 11 June 2019.
  3. Sosonko, Genna. Russian Silhouettes. New in Chess. Retrieved 31 January 2016.

Further reading

  • Schiller, Eric (2002). Gambit Chess Openings. Simon & Schuster. ISBN 978-1-58042-038-9.
gollark: <@248958355996016662> explicitly said they wouldn't be very problematic so they're fine.
gollark: So if there was a good strategy to use for trading, I could probably implement it.
gollark: I have entirely too much free time and some Python knowledge.
gollark: Anyway, the subsidies take basically none of your money, so I guess you could just have one account build up massive debts without huge problems.
gollark: Or just post cliched responses to random comments in popular subreddits...
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.