F-1 Sensation

F-1 Sensation (エフワン センセーション), released in Europe as Formula 1 Sensation, is a 1993 racing video game by Konami for the Family Computer, and a Formula One licensed product. It is heavily based on their 1988 MSX2+ title, F-1 Spirit 3D Special. It was Konami's final original Famicom game before re-releases.

F-1 Sensation
Formula 1 Sensation
Japanese cover art
Developer(s)Konami
Publisher(s)
Composer(s)Tomoya Tomita
Jun Chuma
Platform(s)NES
Release
Genre(s)Racing[1]
Mode(s)Single-player
Multiplayer

Summary

F-1 Sensation features championship races and drivers from the 1992 Formula One season.

The game contains 18 tracks (the same 16 from the 1992 season, plus Donington Park and Phoenix, respectively the venues of the 1993 European Grand Prix and 1991 United States Grand Prix, as extras), each playable separately in the "Free Run" mode, or one-by-one against the 16 of the 1992 season in the "Grand Prix" mode. In the latter, a one-lap qualification drive must be passed before each race, determining the starting position in the grid, and also serving as a short practice for the upcoming course.

In both, player drivers and rival drivers can be freely selected. Each driver in the game is divided into three levels based on real-life skill: A, B, and C. Because there are less entries than there are racers, these choices directly affect the game's difficulty.

Pit stops are included, and a team-radio imitation tells the player when to go to the pits for tires, wing and engine repair. Weather forecasts are available before every racing session.[2] However, in rare cases the weather can change during the race, forcing players to make an unscheduled change of tires.[2]

Each race has five laps, allowing for an arcade-like experience. Colliding (even sharply) with the opponents' cars heavily damages the opponent and slightly decreases the player's own stats. This encourages a brawl-like style of racing not unlike F-Zero, forcing the entire set of competitors out of the race and taking the sole stand on the podium.

Real world sponsors are placed on the billboards that are in the background of each race course; including Shell, Nestlé, Sasol, and Agip. The car may be customized: the player selects the body type of the car, color, at the start of the game; and later also other intrinsic parts.

The game's soundtrack is quoted to sound similar to other Konami FC/NES products such as Blades of Steel and Teenage Mutant Ninja Turtles, chiefly because of the same tools used in the creation process.[2]

The game can be completed in one relatively short sitting, or using password and battery-backed save support like in the original 3D Special. Passwords consists of both small and capital Latin letters, with some additional characters uncommon to NES games.[2]

The only known differences between the Japanese and European releases are the title of the game and the locations of the screen where lap and position information are displayed.[2]

gollark: You shouldn't have to work around it. OSes should let you actually use them and work for you, not for some company.
gollark: Well, it does. Because you have to put effort into that nonsense in the first place and it may break later.
gollark: Yes. You can in theory work around the nonsense it does, but all you can do is work around it.
gollark: The whole thing, though, is that it's an OS *you pay for* (well, the manufacturer of the computer, the cost is passed on) isn't controlled by you and is actively doing things you don't want it to.
gollark: Yes, I should use random workarounds for the OS because it's literally working against me. Great.

References

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.