Grand Prix Manager 2

Grand Prix Manager 2 (often shortened as GPM2) is a 1996 Formula 1 management simulation for Windows systems and is based on its predecessor, Grand Prix Manager. It was developed by Edward Grabowski Communications Ltd[1] and published by MicroProse, and it is licensed by FIA to have real statistics for the 1996 Formula One season. A sequel, Grand Prix World, was released in 2000.

Grand Prix Manager 2
European Hasbro Interactive re-release cover art
Developer(s)Edward Grabowski Communications Ltd
Publisher(s)MicroProse
Platform(s)PC (Windows 3.1), (Windows 95) Onwards
Release1996 (UK)
Genre(s)Sports management game
Mode(s)Single player, Multiplayer

Gameplay

The management menu

The game is composed of long and short term "contracts", long term games being made up of 10 seasons of F1 (in game from 1996–2005) whilst short term challenges dictated a specific outcome to be met over 1, 2 or 3 seasons, failure of these resulting in being fired and losing the game. In long term challenges, the only way to lose the game is that the player's team goes bankrupt. The game can be played on the same computer with one to four players in a hotseat mode, assigning turns for the players to make their decisions. Before the start of a long term scenario, the player(s) may freely edit the teams and personnel to their liking by using a simple in-game editor. Short term scenarios cannot be modified.

During the game the player(s) must hire and dismiss personnel, negotiate with sponsors to secure the team's finances, control the research of new parts to stay competitive, negotiate contracts with engine, fuel, and spare parts suppliers, control testing and set up the car according to hints given by the drivers.

The race screen

Before a race weekend the player(s) can choose whether he/she wants to see the different sessions or just skip them, thus allowing the game to simulate the results. The car setup can also be altered during these sessions. Before the race the fuel and tyre strategy of both cars has to be set, the game giving a suggestion to the player(s) which can be freely modified. Stirling Moss provides commentary during the race.[2] After the race certain news stories based on the race's results and current game events are displayed.

Jacques Villeneuve (a new driver for the real 1996 season) is not named or photographed in the original version of the game. He is instead replaced by 'John Newhouse', an English translation of the Canadian's name, having the correct statistics but a different picture. This was due to Villeneuve owning the copyright to his name and likeness at the time, unlike other drivers who were copyrighted with FOA.[2] This occurred under various guises in all of the Formula One games released from 1996 until 1999, when the issue was finally settled. (However, it is partially possible to work around this, as the game allows driver names to be changed before the start of a game). Taki Inoue, a driver scheduled to drive for Minardi in actual 1996 season but replaced by Giancarlo Fisichella at the last minute due to sponsorship reasons, makes an appearance as an driver the player can hire; all other drivers the player can hire are original characters.

Network play

Network play was also introduced in this version of the game, via Serial Connection, Modem, or TCP/IP, expanding the playability of the game.[2] It is still possible to play the game on-line via a software such as Hamachi. Originally it could not support any mods, but recent discoveries have allowed the use of modifications in network games as well.

Game community

This game still has an active community built around it,[3] providing updates of seasons past and present using both the internal and 3rd party editing tools. It has released quite a few mods, which are listed below.

Season updates

The first full modification for the game was released in 2004 and based on the same year's Formula One season. Ever since then a modification has been released each year for the contemporary season. There are also many historical mods, based on seasons before and after the game's original season (1996).[3]

Reception

The game received quite mixed reviews at the time of its release, others praising the relatively low learning curve and simplicity, while major criticism was aimed at the game for its relatively poor interface, high difficulty, poor driver simulation, poor financial simulation and lack of overall improvements over the original Grand Prix Manager. Despite this, the game remains very popular among F1 management game fans.

gollark: That would probably cause problems. Especially since there's probably a lot of crazy law which is just mostly ignored.
gollark: Um.
gollark: That sounds pretty hard.
gollark: Take cars. Lots of people have cars, which are giant heavy metal boxes designed to move at high speeds. Those are dangerous. Lithium-ion batteries can explode or catch fire or whatnot. Maybe future technology we all depend on will have some even more dangerous component... programmable nanotech or something, who knows. *Is* there a good solution to this?
gollark: That sort of thing is arguably an increasingly significant problem, since a lot of the modern technology we depend on is pretty dangerous or allows making dangerous things/contains dangerous components.

References

  1. "Archived copy". Archived from the original on 2008-08-20. Retrieved 2008-06-27.CS1 maint: archived copy as title (link)
  2. "Grand Prix Manager 2 - PC Review - Coming Soon Magazine". www.csoon.com. Retrieved 29 October 2017.
  3. "GPM Planet". GPM Planet. Retrieved 4 February 2020.
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