EyeToy: Monkey Mania

EyeToy: Monkey Mania (also known as Saru Eye Toy Oosawagi: Wakki Waki Game Tenkomori!! in Asia, Japan, and Korea) is a party game that requires the EyeToy camera to play. It is based on Ape Escape and the monkeys in the game are guided through 50 minigames. Up to four players can play together.

EyeToy: Monkey Mania
Developer(s)SCE Japan Studio
Publisher(s)Sony Computer Entertainment
Composer(s)Soichi Terada
SeriesApe Escape
EyeToy
Platform(s)PlayStation 2
Release
  • JP: August 5, 2004
  • EU: March 18, 2005
  • AU: March 24, 2005
Genre(s)Party
Mode(s)Single-player, multiplayer

The game is available with a silver camera or without for those who may already have the EyeToy.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic59/100[1]
Review scores
PublicationScore
Famitsu25/40[2]
PALGN5.5/10[3]
The Sydney Morning Herald[4]

The game received "mixed" reviews according to the review aggregation website Metacritic.[1] In Japan, Famitsu gave it a score of one five, one six, and two sevens for a total of 25 out of 40.[2]

gollark: The rest of the instruction consists of variable-width (for fun) target specifiers. The first N target specifiers in an operation are used as destinations and the remaining ones as sources. N varies per opcode. They can be of the form `000DDD` (pop/push from/to stack index DDD), `001EEE` (peek stack index EEE if source, if destination then push onto EEE if it is empty), `010FFFFFFFF` (8-bit immediate value FFFFFFFF; writes are discarded), `011GGGGGGGGGGGGGGGG` (16-bit immediate value GGGGGGGGGGGGGGGG; writes are also discarded), `100[H 31 times]` (31-bit immediate because bee you), `101IIIIIIIIIIIIIIII` (16 bits of memory location relative to the base memory address register of the stack the operation is conditional on), `110JJJJJJJJJJJJJJJJ` (16 bit memory location relative to the top value on that stack instead), `1111LLLMMM` (memory address equal to base memory address of stack LLL plus top of stack MMM), or `1110NNN` (base memory address register of stack MMM).Opcodes (numbered from 0 in order): MOV (1 source, as many destinations as can be parsed validly; the value is copied to all of them), ADD (1 destination, multiple sources), JMP (1 source), NOT (same as MOV), WR (write to output port; multiple sources, first is port number), RE (read from input port; one source for port number, multiple destinations), SUB, AND, OR, XOR, SHR, SHL (bitwise operations), MUL, ROR, ROL, NOP, MUL2 (multiplication with two outputs).
gollark: osmarksISA™️-2028 is a VLIW stack machine. Specifically, it executes a 384-bit instruction composed of 8 48-bit operations in parallel. There are 8 stacks, for safety. Each stack also has an associated base memory address register, which is used in some "addressing modes". Each stack holds 64-bit integers; popping/peeking an empty stack simply returns 0, and the stacks can hold at most 32 items. Exceeding a stack's capacity is runtime undefined behaviour. The operation encoding is: `AABBBCCCCCCCCC`:A = 2-bit conditional operation mode - 0 is "run unconditionally", 1 is "run if top value on stack is 0", 2 is "run if not 0", 3 is "run if first bit is ~~negative~~ 1".B = 3-bit index for the stack to use for the conditional.C = 9-bit opcode (for extensibility).
gollark: By "really fast", I mean "in a few decaminutes, probably".
gollark: I suppose I could just specify it really fast.
gollark: I could, but do I really want to?

See also

References

  1. "EyeToy: Monkey Mania (ps2: 2005): Reviews". Metacritic. Archived from the original on September 13, 2008. Retrieved September 23, 2016.
  2. "Saru Eye Toy Oosawagi: Wakki Waki Game Tenkomori!". Famitsu. August 2004.
  3. Van Leuveren, Luke (April 21, 2005). "EyeToy: Monkey Mania Review". PALGN. Archived from the original on September 9, 2007. Retrieved September 23, 2016.
  4. Wilcox, Mike (April 23, 2005). "Demon dread". The Sydney Morning Herald. Retrieved September 23, 2016.
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