Ape Academy 2

Ape Academy 2 (also known as Piposaru Academia 2: Aiai Sarugee Janken Battle! in Japan) is the sequel to the PlayStation Portable party game Ape Escape Academy.

Ape Academy 2
Developer(s)Shift
Publisher(s)Sony Computer Entertainment
SeriesApe Escape
Platform(s)PlayStation Portable
Release
  • JP: December 15, 2005
  • EU: September 29, 2006
  • AU: October 19, 2006
Genre(s)Party
Mode(s)Single-player, multiplayer

Similar to its predecessor, Ape Academy 2 is a collection of mini-games which can either be played in single player or multiplayer mode. Most of the mini-games borrow from elements of Ape Escape 3.

The game has been released in Japan, Europe and Australia but not in North America.

Plot

The primary antagonist, Specter, introduces a new card game which becomes very popular among humans and pipo monkeys alike. Using this card game, he dominates the world through culture manipulation, concurrently introducing a card battle contest for monkeys to complete in. The prize for winning the contest is the rare "Platinum Specter" trading card and a year's supply of bananas.

Gameplay

The singleplayer mode is radically different from previous games in the series, most resembling a trading card game. The player travels to various levels, in the form of islands, to compete against other monkeys in an assortment of minigames. After a set number of victories, the player can then compete against a boss character. This cycle is repeated for each island visited, in increasing difficulty. Occasionally, the player will encounter unexpected battles. These challenges cannot be declined. The object of the game is collect cards and coins, eventually to the point that the player can attempt to defeat the antagonist and win. There is also a multiplayer component which includes a "monkey-shield" that ensures the second player cannot see your cards. This mode requires a second PSP and game cartridge.[1]

Reception

Ape Academy 2 received mixed reviews. It currently holds a 66 out of a possible 100 on Metacritic. Game Master UK described it as "A real mixed bag, but if you really like monkeys and minigames, you might enjoy it."[2]

gollark: Anyway, even in scifi a bridge at the front makes little sense.
gollark: The builder, yes.
gollark: If there's RFTools, you could use an actual forcefield.
gollark: But it's more practical (from a real life perspective) to put it in the middle, away from micrometeoroid strikes or whatever.
gollark: You don't really need to look outside to pilot the ship.

References

  1. "Archived copy". Archived from the original on 2009-03-04. Retrieved 2010-04-12.CS1 maint: archived copy as title (link)
  2. "Archived copy". Archived from the original on 2009-03-04. Retrieved 2010-04-12.CS1 maint: archived copy as title (link)


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