EverQuest Online Adventures

EverQuest Online Adventures (EQOA) was a 2003 3D fantasy massively multiplayer online role-playing game (MMORPG) for the PlayStation 2. The game was part of the EverQuest franchise before being shut down on March 29, 2012, after nine years of operation.

EverQuest Online Adventures
Original box art
Developer(s)Sony Online Entertainment
Publisher(s)Sony Online Entertainment (North America)
SCEE (Europe)
Platform(s)PlayStation 2
Release
  • NA: February 11, 2003
  • PAL: October 24, 2003

Frontiers
  • NA: November 17, 2003
Genre(s)MMORPG
Mode(s)Multiplayer

An expansion pack was launched on November 17, 2003: Frontiers added a playable race—the Ogre—and character class—Alchemist—as well as many quests and items.

Setting and gameplay

EverQuest Online Adventures was set in the fictional world of Norrath 500 years prior to the original EverQuest, in the "Age of Adventure". The world featured many places familiar to fans of the original and most of the differences were explained in the lore of EverQuest.

The gameplay focused on character advancement, environment combat, quests, exploration, grouping, and socializing. It also contained a simple dueling system for 1 v. 1 player action (not counting player pets), which suffered much criticism and was involved in many item duping glitches.

There were fifteen playable classes, and ten races.

Classes included Cleric, Druid, Shaman, Enchanter, Wizard, Alchemist, Necromancer, Magician, Bard, Ranger, Rogue, Monk, Paladin, Shadowknight, and Warrior.

Races consisted of Dwarves, Elves, Dark Elves, Human (Eastern and Western), Gnome, Troll, Ogre, Barbarian, Erudite, and Halfling.

Development

Frontiers cover art

EverQuest Online Adventures was developed and published by Sony Online Entertainment (SOE), and first released on February 11, 2003, in North America. The game was developed so that it did not require a hard disk drive (HDD) like Final Fantasy XI did. Since no HDD for the system was ever released in PAL territories, EQOA remained the only MMORPG there.

EverQuest Online Adventures: Frontiers was launched on November 17, 2003. Frontiers added a playable race—the Ogre—and character class—Alchemist—as well as many quests and items.

The continued development of content after the first expansion was introduced as free content updates instead of additional expansion packs.[1]

The end of EverQuest Online Adventures was announced on the game's site on February 29, 2012.[2] The shut down date was Thursday, March 29, 2012.

gollark: That's entirely unrelated. I just like the idea.
gollark: Well, remember how I said that none were safe?
gollark: Won't they just all collect on one side or something?
gollark: Pieces have a fixed radius of some value to allow collision to work.
gollark: Also, it's continuous spacewise.

References

  1. Massey, Dana (20 November 2007). "EverQuest Online Adventures: Interview with Clint Worley". WarCry Network. Archived from the original on 8 April 2018. Retrieved 2019-06-21.
  2. "It's Time to Bid a Fond Farewell". News. EverQuest Online Adventures. Sony Online. Archived from the original on 2012-03-03.
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