Ecco the Dolphin (video game)

Ecco the Dolphin is an action-adventure game originally developed by Ed Annunziata and Novotrade International for the Sega Genesis (known as the Mega Drive in regions outside of North America) and published by Sega in 1992. Ecco the Dolphin was republished digitally via Nintendo's Virtual Console in 2006,[1] Microsoft's Xbox Live Arcade,[2] Steam,[3] iOS, and Nintendo 3DS.

Ecco the Dolphin
Box art of the North American release of Ecco the Dolphin. Painting by Boris Vallejo.
Developer(s)Novotrade International[lower-alpha 1]
Publisher(s)Sega
Director(s)László Szenttornyai (MD, CD)
László Mérő (GG)
Producer(s)E. Ettore Annunziata (MD, CD)
Jerry Markota (GG)
Designer(s)E. Ettore Annunziata (MD, CD)
László Szenttornyai (MD, CD)
Programmer(s)József Molnár (MD, CD)
Mihály Brudnyák (MD, CD)
Fox (MD, CD)
Attila Bús (GG)
Balázs Pápai (GG)
Artist(s)Zsolt Balogh (MD, CD)
- Talent - (MD, CD)
Eszter Páris (GG)
Composer(s)Spencer Nilsen (MD, CD)
Brian Coburn (MD)
András Magyari (MD)
Csaba Gigor (GG)
Gábor Foltán (GG)
Platform(s)
Release
Genre(s)Action-adventure
Mode(s)Single-player

It is the first installment in the Ecco the Dolphin video game franchise. The player character is a bottlenose dolphin who travels through time to combat hostile extraterrestrials in Earth's oceans and on an alien spacecraft.

Gameplay

Attacking enemies is accomplished by making Ecco ram into them at high speeds. Swimming can be made progressively faster by tapping a certain button, and the speed can be maintained by holding it down. Players can perform a purely aesthetic spin in the air when jumping out of the water.

Two features of the gameplay are based on actual dolphin habits: one button causes Ecco to sing, allowing him to speak with other cetaceans and interact with certain objects. The same button is used for echolocation: holding it down causes the song to return, generating a map of the area. Several levels contain enormous crystals called glyphs, which respond in different ways if Ecco touches or sings to them. Some block paths, and a "Key-Glyph" must be found in such cases to pass. Others give information, and a few in later levels replenish health/air and give Ecco temporary invulnerability.

Additionally, Ecco, being a mammal, must surface periodically for air, or else find an air vent. If the "air meter" runs out, Ecco loses health rapidly, which represents drowning. His health is measured by a separate meter (above the air meter); it is depleted by enemies or when his air meter runs out, and it is recharged by eating fish, "singing" to clams, or, later in the game, singing to special statues or crystals called "glyphs". Ecco's song can be optionally upgraded at two points in the game: one upgrade allows Ecco's song to be used in combination with a charge as a long-range weapon, and the other temporarily disorients sharks and makes minor enemies freeze temporarily. Touching any enemy by any means other than an attack causes Ecco to sustain damage. The enemies range from seahorses to giant octopodes.

Plot

The game opens with Ecco, a bottlenose dolphin, as he and his pod are swimming in their home bay. A podmate challenges Ecco to a game to see how high he can jump into the air. When he is in the air, a giant waterspout forms and sucks up all marine life in the bay except Ecco, leaving him alone in the bay. Upon leaving the bay, Ecco swims around meeting other marine life including other dolphins who tell them they have felt the storm and the entire ocean is in chaos. An orca Ecco encounters tells him to travel to the Arctic to meet the "Big Blue," an old blue whale revered by marine life for its age and wisdom, who might be able to help him on his journey. Arriving in the Arctic after a long travel through the ocean, Ecco finds the Big Blue who informs the dolphin the storms occur every 500 years. Though the Big Blue doesn't know what causes the storms, he suggests Ecco find the Asterite, the oldest life form on Earth. He leaves the Arctic and travels to a deep cavern where he finds the Asterite. The Asterite greets Ecco telling him though it has the power to aid him, the Asterite cannot because orbs from its body have been lost. The Asterite tells him to go to the sunken ruins of the city of Atlantis, and use the time machine left behind by the Atlanteans.

Ecco travels to the sunken city of Atlantis, where he discovers an ancient library filled with Glyphs, giant crystals stored with information. From the library Ecco learns the origins of the storms, an alien race known as the Vortex lost the ability to produce food on their planet, so every 500 years when the planets align, they use their technology to harvest the waters of Earth. The Atlanteans fought a long war with the Vortex that ended when a beam struck Atlantis from space sending the city into the depths of the ocean. Learning this, he activates the time machine and travels 55 million years into Earth's past. While Ecco is in the past he learns an ancient song to communicate with a Pteranodon. Ecco locates the Asterite in the past but is immediately attacked by it. Forced into battle, he manages to dislodge a globe from it. This opens a time portal and he is sent back into the present. After receiving the globe, the Asterite grants him the power to turn his sonar into a deadly weapon against the Vortex, as well as the abilities to breathe underwater and to slowly regenerate lost health. The Asterite instructs him to use the time machine to travel back in time to the hour of the harvest. This time he manages to be sucked into the waterspout with his pod. Ecco is sent flying through outer space to a giant tube-like machine. Making his way through the construct Ecco arrives on the planet Vortex engaging the aliens in combat. He makes his way to the Vortex Queen and engages her in a fight. When the Queen is defeated she spits out Ecco's pod she ate and they make their quick escape back to Earth.

Development

The existence of Ecco the Dolphin had been heavily rumored throughout the industry before it was finally revealed by Sega in 1992 as a Genesis exclusive, then simply known as Dolphin.[4] After deciding to create a game based around dolphins, developer Ed Annunziata carried out research on the subject and was particularly inspired by the book Sounding by Hank Searls which explained how the creatures use echolocation.[5] Annunziata worked with the music team on the soundtrack, playing them songs by Pink Floyd to illustrate the feeling he was aiming for.[5] Annunziata later said, "I was paranoid about game rentals and kids beating the game over the weekend. So... I... uh... made it hard."[6] His favourite level was "Welcome to the Machine", which was "way over the top challenging".[5]

Annunziata had considered naming the character after the constellation Delphinus, which is depicted on the character's forehead. But Sega's director of marketing Al Nilsen suggested the name Botticelli the Dolphin, citing the popularity of characters named after Italian artists, like the Teenage Mutant Ninja Turtles. Panicked, Annunziata turned to his boss Clyde Grossman who suggested Echo, which alluded to the dolphin's echolocation ability. Annunziata loved the idea. Being of Italian descent, he chose the spelling Ecco, because it can loosely mean "I see" in that language, and "seeing with sound" is what echolocation enables dolphins to do.[7][8][9]

The penultimate level of the game is titled "Welcome to the Machine", named after "Welcome to the Machine", a song on Pink Floyd's 1975 studio album Wish You Were Here. Ecco: The Tides of Time (1994) features a level called "New Machine", named after "A New Machine", a two-part song on Pink Floyd's 1987 album A Momentary Lapse of Reason.[10]

Release

The Genesis version of the game was released in late December 1992. The game was ported to multiple consoles throughout the years.

The Game Gear and Master System versions were also released; they feature different levels from the other versions and a special intro featuring a whale song, and dolphin noises for the title screen. The Game Gear version has a dolphin "SEGA" on the SEGA screen and dolphins laughing on the title screen, along with a new soundtrack by Csaba Gigor and Gábor Foltán, as well as a wider color gamut.

An enhanced Sega CD version that features new and redesigned levels and an alternate Red Book audio soundtrack, composed by Spencer Nilsen, was also released. This version was later ported to Windows. The Windows port was further enhanced with higher resolution graphics. In 2014 a fan-made fixed and enhanced version, dubbed Ecco PC Fixed & Enhanced Edition, became available for newer versions like Windows 10.[11][12]

Ecco the Dolphin, along with Ecco: The Tides of Time and Ecco Jr., can be found on the PlayStation 2, and PlayStation Portable game Sega Genesis Collection.

In 2002, Sega's first attempt to enter the downloadable retail game content business occurred on RealOne Arcade. The first few titles released included Ecco the Dolphin, Columns III and Shinobi III. These downloadable releases came in one-hour trial versions.

Ecco the Dolphin was released in Europe and Australia for the Virtual Console on Nintendo's Wii console on December 8, 2006 for 800 Wii Points.[1] It was released in North America on November 28, 2006 for 800 Wii Points, and in Japan on December 2, 2006 for 600 Wii Points.[1]

Ecco the Dolphin was released on the Xbox Live Arcade on August 15, 2007 for the Xbox 360.[2]

Ecco the Dolphin is part of Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3, along with its sequel.

3D Ecco the Dolphin is a port of the game for the Nintendo 3DS as part of Sega's 3D Classics line. Along with stereoscopic 3D graphics and the option to choose between Japanese and international versions of the game, the port also adds 'Super Dolphin Mode', which decreases the difficulty by giving players invincibility and unlimited oxygen. The game was released on the Nintendo eShop in Japan on June 26, 2013, and in North America and Europe on December 12, 2013.[13]

Ecco the Dolphin is one of the games included in the Sega Genesis Mini.

In 1996 a soundtrack album combining music from both Ecco the Dolphin and Ecco: The Tides of Time was released, under the title Ecco: Songs of Time.[14]

Reception

Reception
Review scores
PublicationScore
Next Generation (PC)[15]
MegaTech94%[16]
Electronic Entertainment9 out of 10[17]
Award
PublicationAward
MegaTechHyper Game

The Sega Mega Drive version became a bestseller.[18] Mega placed the game at No. 24 in their Top Mega Drive Games of All Time.[19] On release, Famicom Tsūshin scored the Mega-CD version of the game a 27 out of 40.[20]

A reviewer for Next Generation called the PC release "little more than a conversion from the yesteryears of the 16-bit Sega Genesis. Except for a few video cut-scenes, there is little attempt to make this game look or play better for the PC." He nonetheless praised the game not only for its novel concept and responsive controls, but also "its smooth graphics".[15]

Notes

  1. Game Boy Advance port for Sega Smash Pack by CodeFire, Xbox 360 port by Backbone Entertainment.
  2. Sega Smash Pack (2002)
gollark: Not that it has complete logs of all public messages of course; that's not in the public source and so cannot happen.
gollark: I could just give people ABR's soul harvest data if it was allowed here.
gollark: There's no particular advantage to esobot.
gollark: If you somehow run your bot entirely in GitHub Actions.
gollark: There is no possibility of corruption.

References

  1. "Wii.Nintendo.com - Wii Virtual Console games - Ecco the Dolphin". Nintendo. Nintendo. 2007. Archived from the original on 2007-05-18. Retrieved 2007-09-25.
  2. "Ecco the Dolphin - Game Detail Page". Microsoft. Microsoft. 2007. Archived from the original on 2007-08-23. Retrieved 2007-09-25.
  3. "Ecco the Dolphin™ on Steam". Store.steampowered.com. Retrieved 21 November 2014.
  4. "Genesis Preview:Dolphin". GamePro. GamePro Publishing. November 1992.
  5. "Sef's Interview with Ed Annunziata, Game Designer of Ecco the Dolphin - Gaming Furever". Gamingfurever.com. Archived from the original on 29 November 2014. Retrieved 21 November 2014.
  6. "285469578635640832." Ed Annunziata at Twitter. Retrieved on January 30, 2013.
  7. Horowitz, Ken (27 October 2016). Playing at the Next Level: A History of American Sega Games. McFarland. ISBN 9781476625577. Retrieved 3 November 2019 via Google Books.
  8. "250313706326609920." Ed Annunziata at Twitter. Retrieved on November 3, 2019.
  9. "250307896573820928." Ed Annunziata at Twitter. Retrieved on November 3, 2019.
  10. "Arkonviox.com - Welcome to the Machine and Pink Floyd". Archived from the original on 2011-07-07.
  11. Ecco PC - Fixed and Enhanced Edition Archived 2017-12-03 at the Wayback Machine on orcaserver.de
  12. True Fan Hack Stories: Ecco PC Fixed & Enhanced Edition on radiosega.net (August 2014)
  13. "3D Ecco the Dolphin Has Rebalanced Difficulty And Two Versions In One". Siliconera. Retrieved 21 November 2014.
  14. "News Bits". GamePro. No. 95. IDG. August 1996. p. 17.
  15. "Ecco the Dolphin". Next Generation. No. 15. Imagine Media. March 1996. p. 87.
  16. MegaTech rating, EMAP, issue 22, page 98, October 1993
  17. Nihei, Wes (January 1994). "Ecco the Dolphin". Electronic Entertainment (1): 100.
  18. Official Gallup UK Mega Drive sales chart, April 1993, published in Mega issue 7.
  19. Mega magazine issue 26, page 74, Maverick Magazines, November 1994.
  20. NEW GAMES CROSS REVIEW: エコー・ザ・ドルフィン CD. Weekly Famicom Tsūshin. No.324. Pg.41. 3 March 1995.
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