Dungeon Command

Dungeon Command is a board game first published in 2012 by Wizards of the Coast. It was created by Rodney Thompson.

Dungeon Command
Years active2012–present
Genre(s)Board game
Players2 to 4

Overview

Dungeon Command is a board game that comes in separate packs that are meant to be combined with one another.[1]

Gameplay

Dungeon Command is a competitive miniatures game for two to four players, with a tactical aspect of game play that is handled by a card system.[2]

Contents

Each of the twelve-character starter sets comes as a box with tile to create the dungeon or outdoor setting, and includes twelve miniatures, Order and Character cards, and counters for keeping track of damage.[2] Titles for packs include Sting of Lolth, Heart of Cormyr, Tyranny of Goblins, Curse of Undeath, Blood of Gruumsh.[1]

Reception

Ben Kuchera of Penny Arcade called Dungeon Command an example of the "love of experimentation" shown by Wizards of the Coast to "take the world of Dungeons & Dragons and zoom in and out to varying degrees".[2] Dave Banks from Wired commented on Dungeon Command: "These fast-paced, constantly changing games are both incredibly fun and intensely satisfying … and they’re unlike any D&D game you’ve ever played in the past."[1]

DieHard GameFan said that "with only two sets to pick from, there's not a lot to sustain interest in Dungeon Command. It's a fun game, but don't expect the variety, customization or popularity of the old D&D minis game – and thus it'll be a lot harder to find people to play against."[3]

gollark: Plus exciting new ones.
gollark: It's a combination of all the disadvantages of XML and JSON together.
gollark: ```xml<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"><plist version="1.0"><dict> <key>architecture</key> <string>x86_64</string> <key>homepage</key> <string>http://xorg.freedesktop.org</string> <key>installed_size</key> <integer>19425</integer> <key>license</key> <string>MIT</string> <key>maintainer</key> <string>Juan RP &lt;xtraeme@voidlinux.eu&gt;</string> <key>pkgname</key> <string>xkill</string> <key>pkgver</key> <string>xkill-1.0.5_1</string> <key>run_depends</key> <array> <string>libXmu&gt;=1.0.4_1</string> <string>libX11&gt;=1.2_1</string> <string>glibc&gt;=2.26_1</string> </array> <key>shlib-requires</key> <array> <string>libXmuu.so.1</string> <string>libX11.so.6</string> <string>libc.so.6</string> </array> <key>short_desc</key> <string>Kill a client by its X resource</string> <key>source-revisions</key> <string>xkill:0d1bbbdf2f</string> <key>version</key> <string>1.0.5_1</string></dict></plist>```The stupidest way to store data ever designed.
gollark: Each ASCII character is 7 bits, but basically everything represents them as UTF-8 which makes them a byte (well, octet) each.
gollark: <@218047149512982531> * bytes

References

  1. "Dungeon Command Offers D&D Enjoyment Without the Dice". Archived from the original on 2013-07-06. Retrieved 2017-03-06.
  2. "The Penny Arcade Report". Archived from the original on 2012-10-31. Retrieved 2012-10-18.
  3. "Tabletop Review: Dungeon Command (Dungeons & Dragons) - Diehard GameFAN 2018".
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