Driveclub
Driveclub[lower-alpha 1] is a racing video game developed by Evolution Studios and published by Sony Computer Entertainment for PlayStation 4. It was announced during the PlayStation 4 press conference on 20 February 2013, and, after several delays, was released worldwide in October 2014.
Driveclub | |
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Official box art | |
Developer(s) | Evolution Studios |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Paul Rustchynsky Col Rodgers |
Producer(s) | Nadia Ankrah |
Designer(s) | Simon Barlow |
Programmer(s) | Kieran D'Archambaud Scott Kirkland |
Artist(s) | Alex Perkins |
Composer(s) | Hybrid |
Platform(s) | PlayStation 4 |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Driveclub is a racing game in which players compete in racing events around the world in a variety of different fashions. Players can compete in clubs with other players, earning a reputation as one of the best clubs, and leveling up to unlock better items. Another game mode is tour, essentially a campaign mode. Players can compete in standard races, as well as time trials,by drifting events, and championship tournaments, which may take place in Norway, Canada, Scotland, India, Japan, and Chile. Players may customize their car, their club, or their driver, and may complete optional challenges during events. A weather system and day-night cycle is also included as downloadable content.
Driveclub was released to a fairly mixed critical reception. Critics praised the visuals, sound design, and the controls, but criticized the online playability, the inconsistent AI and a lack of gameplay variety. As of July 2015, the game has reached 2 million copies sold, becoming one of the best-selling PlayStation 4 video games.
The online servers for Driveclub were shutdown on 31 March 2020.[2]
Gameplay
Driveclub is a racing game in which players compete in races around the world in several different game modes. A major focus of the game is the club aspect. Players may join a club or create their own and will compete against other clubs to ultimately see whose club is the best. Clubs consist of up to six players. Players complete challenges together representing their club and earn fame and XP. The player earns fame by driving well and completing challenges. Fame determines the player's level as well as the club level. As the player levels up, they automatically unlock items, such as new vehicles, accolades, or colour schemes.[3] Every team member's action contributes to the club's overall success.[4]
The game's tracks and environments are inspired by actual places in diverse regions throughout the globe, such as Norway and India.[5] Driveclub features dynamic weather system such as rain and snowfall and a day-night cycle. Each rain drop has realistic behaviour.[6][7]
There are three main game modes in Driveclub; tour, single event and multiplayer. Tour is a campaign mode where single-player events set in various locations can be played using the allocated cars.[8] A set of objectives are present and can be tackled during the events. In the single event game mode, players choose what event they would like to play (drift, sprint, race or time trial) and have the freedom to select the location, weather and other options.[9] The multiplayer game mode revolves around competition and co-operation with real life players. Players can complete challenges with social leaderboards, play with clubs, and play online races.[10] There are a total of 50 cars available initially, as well as over 60 more cars that can be downloaded from the PlayStation Store for free or with a charge.[11] The cars are split into five categories based on their in-game stats: hot hatch, sports, performance, super and hyper. Each car can be customized with paintjobs and stickers.[12]
Development
On 18 October 2013, Sony Computer Entertainment announced that Driveclub would be delayed until early 2014. In a statement posted on the PlayStation Blog, the company wrote that, "SCE Worldwide Studios and the team at Evolution Studios have made the difficult decision to delay the release of Driveclub and Driveclub PlayStation Plus Edition until early 2014." Sony Worldwide Studios boss Shuhei Yoshida stated: "Driveclub will be a truly innovative, socially connected racing game, but the team requires more time in order to deliver on their vision – and I'm fully confident the game will surpass your expectations."[13]
On 10 March 2014, PlayStation Software Product Development Head Scott Rohde mentioned that the title has met further delays with the following statement: "What I will say is that it all comes back to that fundamental principle, and that’s that we want to build great games, and we really don't want to release a game before it's ready." Rohde or any other Sony representative could not at the time give a more specific release date but hinted that it might take a while referring to that the game has "gone back to the drawing board".[14]
Although Evolution Studios did experiment with Sony's Project Morpheus, the final game does not support virtual reality.[15]
In April 2014, game director Paul Rustchynsky stated that the delay was caused by the game's "dynamic menu". This menu allows players to quickly navigate from menu to menu, join clubs, race, and perform many other activities within the game.[16]
In early September 2014, Evolution Studios announced a downloadable content (DLC) Season Pass. The pass introduces 11 new courses, 23 new events, and a new car every month until June 2015 (later extended to July 2015). The DLC is both paid, and free.[1][17]
Cars in the game contain an average of 260,000 polygons.[18] Before release, Evolution Studios had confirmed that Driveclub runs at resolution of 1080p and would be capped at 30 frames per second.[19]
Post-release updates
Driveclub launched in North America on 7 October 2014, Europe on 8 October 2014, and the United Kingdom on 10 October 2014. However, the game suffered from severe online issues at launch.[20] Evolution Studios had released the first premium DLC packs (Ignition Expansion Pack and Photo-Finish Tour Pack) for free to affected players in November.[21] PlayStation UK executive Fergal Gara apologized for the marred launch of the game.[22]
On 8 December 2014, Sony released a weather patch which added dynamic weather to the game. The feature was delayed up to two months after launch to include all improvements to the weather that the developers wanted.[17][23]
In January 2015, Evolution Studios released a new patch that brought several new features to the game, with the most significant one being the introduction of Japan. A total of five tracks were added, including Lake Shoji and Nakasendo.[24]
On 1 April 2015, as a tribute to the MotorStorm racing game series, Evolution Studios released a free special DLC pack containing the Wombat Typhoon from the very game series.[25]
On 22 March 2016, Evolution released their final DLC pack for the game, "Finish Line", which includes events named "Clocking Off" and "The Long Goodbye". On the same day, Sony announced that Evolution would be shut down.[26] Subsequent updates for the game would be created by other Sony studios.[27] These updates were the game's first city circuit, Old Town in Scotland (along with six route variations), and Hardcore handling physics, available via Patch 1.26 on 11 February 2016, and five more city circuits (one in each country of location), all of which first appeared in Driveclub VR, added to the game via Patch 1.28 on 31 October 2016.
Sony Interactive Entertainment announced that online services for Driveclub would be terminated on 31 March 2020, meaning that players can no longer access the online features from that date onwards.[28] The game, along with its DLC packs and standalone expansions, was removed from the PlayStation Store on 29 August 2019.
PlayStation Plus Edition
Driveclub: PlayStation Plus Edition was a version of the game that was available for free to PlayStation Plus subscribers. It came with all the game modes and online capabilities of the paid version, but had a limited number of cars and locations available to the player. The PlayStation Plus Edition was originally set to be released on the same date as the full version of Driveclub, but was delayed to ease the load and traffic to the servers.[29][30] On 31 October 2014, Sony announced that the PlayStation Plus Edition would be postponed until further notice.[31] The Edition was released on 25 June 2015,[32] but has since been removed as of 6 October 2015.[33]
Driveclub Bikes
Driveclub Bikes is a standalone expansion for Driveclub and was released on 27 October 2015.[34] The expansion focuses on "superbike racing", and features a new Tour, a new gameplay mode, new challenges and new events. Similar to the main game, the motorbike and the rider can be customized, and the player's result in each race changes the reputation of their club.[35] The expansion initially contains 12 bikes, including the KTM 1190 RC8R, and Superbike World Championship winning bikes such as the Yamaha YZF-R1 and the Honda CBR1000RR. There are also 8 bikes available through free update or paid DLC packs.
Driveclub VR
Driveclub VR is a new virtual reality version of the original PS4 exclusive game, Driveclub. However, this edition is only compatible with the PlayStation 4's Virtual Reality headset, PlayStation VR. It contains almost all the assets from the full game, with a total of 80 cars and 84 tracks, reworked for VR, with full 360 view of the interior and all views, while introducing five new city circuits. It was released on 13 October 2016 as one of launch titles of PlayStation VR for Japan.[36] This game is essentially a standalone expansion, with its own separate save file and stats, but does not feature online leaderboards.
Soundtrack
Driveclub Original Soundtrack | ||||
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Soundtrack album by Hybrid | ||||
Released | 7 October 2014 | |||
Recorded | 2013-14 | |||
Genre | Electronica, trip hop, breakbeat, progressive trance, drum and bass, big beat | |||
Length | 2:03:14 | |||
Producer | Mike Truman, Chris Healings, Charlotte James | |||
Hybrid soundtrack chronology | ||||
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Alternate cover |
The official soundtrack for the game was composed and produced by Hybrid. The soundtrack was released on iTunes on 7 October 2014, and also includes remixes by Elite Force, The Qemists, Noisia, DJ Shadow, Black Sun Empire and Fred V & Grafix.[37]
The in-game music is turned off by default. This is done to place emphasis on the sound design of the cars.[38]
No. | Title | Remixer(s) | Length |
---|---|---|---|
1. | "Be Here Now" | - | 4:57 |
2. | "All Torque" | - | 4:48 |
3. | "Tunnel Vision" | - | 4:48 |
4. | "Power Curve" | - | 4:51 |
5. | "The Club Rules" | - | 4:26 |
6. | "Be Here Now" | Hybrid | 4:28 |
7. | "All Torque" | Hybrid | 4:31 |
8. | "Tunnel Vision" | Hybrid | 4:45 |
9. | "Power Curve" | Hybrid | 4:35 |
10. | "The Club Rules" | Hybrid | 4:23 |
11. | "Be Here Now" | Alex Banks | 4:55 |
12. | "All Torque" | Black Sun Empire | 4:33 |
13. | "Power Curve" | Clark | 5:14 |
14. | "Power Curve" | DJ Shadow & Bleep Bloop | 4:47 |
15. | "All Torque" | Elite Force | 4:17 |
16. | "All Torque" | F Buttons | 5:10 |
17. | "Be Here Now" | Fred V & Grafix | 4:12 |
18. | "The Club Rules" | Kilon Tek (Remix 1) | 3:52 |
19. | "The Club Rules" | Kilon Tek (Remix 2) | 4:42 |
20. | "Power Curve" | Noisia (Driveclub™ Remix) | 4:46 |
21. | "Tunnel Vision" | Photek | 4:42 |
22. | "Be Here Now" | Qemists | 4:06 |
23. | "All Torque" | Raffertie | 4:05 |
24. | "All Torque" | Second Storey | 5:32 |
25. | "Power Curve" | Segal | 4:02 |
26. | "Tunnel Vision" | Xcalibr | 4:26 |
27. | "Be Here Now (Radio Edit)" | - | 3:21 |
Total length: | 123:14 |
Reception
Critical response
Reception | ||||||||||||||||||||||||||||||||||||||||
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Driveclub received "mixed or average" reviews from critics, according to review aggregator Metacritic[39]
Justin Towell from GamesRadar gave the game an 8/10, praising its challenge system, accessible handling and beginner-friendly gameplay, saying "it's a big deal for a modern racing game to have enough faith in its core handling to eschew driving assists." He criticized the weak damage and characterized crashes as unsatisfying. He also discouraged playing unconnected, adding "Never have I seen such a dull, lifeless and formulaic single-player mode transformed so spectacularly by online connectivity."[47] Dale North from Destructoid gave the game a 7.5/10, praising its responsive, satisfying control and impressive sounds, as well as highly detailed environments, while criticizing the lack of replay value, constant AI car bashing and crashing in single-player and infrequent weird visual bugs in the in-car views, but still summarized the game as "has enough to offer over other new and upcoming racing alternatives out there."[41]
Ludwig Kietzmann of Joystiq also praised the stunning environments and excellent sound design. However, he also criticized the abusive AI cars and considered them ruin the whole single-player experience because players often get bumped, smashed and shoved off the road repeatedly. He also criticized the lack of difficulty options.[51] Luke Reilly of IGN gave the game a 7.9/10. He praised its great sense of speed and graphics, which is described as "the best-looking racing game ever seen on a console", but criticized the overly aggressive and frustrating AI grates and the difficult drifting when compared to the accessible handling, but still summarized the game as "a modest, conventional arcade racer rather than the sprawling, open-world types we commonly see today".[50] John Robertson from Computer and Video Games gave the game an 8/10, also praising its graphics and the Clubs system, but criticizing the lack of variety in race types and challenges, as well as the arcade-handling, as he described it "sits at odds with the purity of available events".[40]
However, GameSpot's Kevin VanOrd gave the game a 5/10. He praised the attractive cars and race tracks featured, but criticized the soundtrack and the overall presentation of the game. He also praised the graphics of the game, but stated that the environment and the surroundings are "as lifeless as postcards".[46] Giant Bomb's Jeff Gerstmann gave the game a 2/5, praising its leaderboards, lighting and graphics, but criticizing the confusing menu, overly mechanical AI drivers, weirdly grippy car handling and lack of fun element. He summarized the game as "a weird throwback to the old, dark days of console driving games".[49]
Post launch, Evolution Studios continued to support their game with 18 months of free content updates and an extensive DLC Season Pass and as a result GamesRadar re-reviewed the game and changed their review score to 4.5/5. After the sudden closure of developer Evolution Studios on 22 March 2016, GamesRadar also published an article stating their confusion as to why this occurred,[54] stating that the studio was failed by 'public perception' after its rocky launch. It continued to expand by praising the game and its development turn around: "Evolution Studios delivered arguably the finest collection of post-release content gaming has ever seen. Certainly any driving game.", "a photo mode worthy of release as a standalone tech demo." and "The best damn wet weather effects in all of gaming" were some of the praises given. On 31 October 2016, Driveclub received what was presumably its last update adding 15 new tracks and reverse variants of them from the recently released Driveclub VR.[55] At the release of this Eurogamer and VideoGamer.com published articles saying farewell to the game. Eurogamer called it "the PS4 launch disaster that became a racing great"[56] whilst VideoGamer called it "an exhilarating, gorgeous, feature rich, and addictive racer that will likely be looked back on as one of this generation's finest games",[57] both articles acting with the basis of how the game was a complete turnaround from its initial launch on 7 October 2014.
Sales
Despite mixed reviews, Driveclub has sold over 2 million copies as of 31 July 2015.[58]
Notes
- (stylised as DRIVECLUB and sometimes stylised as #DRIVECLUB)
References
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- Mahardy, Mike (8 July 2014). "How Driveclub's Dynamic Weather Changes The Game". IGN. Retrieved 18 May 2015.
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- "Your first look at DRIVECLUB's dynamic weather in action". blog.eu.playstation.com. Fred Dutton. 8 July 2014.
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- Rob Crossley (9 October 2014). "Driveclub Online Restriction Policy in Place as Server Woes Persist". GameSpot. Retrieved 12 December 2014.
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- "'Driveclub' Showcases Japan's Beauty In New Patch And A New Free Car". International Business Times. Retrieved 23 January 2015.
- Phillips, Tom (1 April 2015). "Looks like MotorStorm buggies are coming to DriveClub". Eurogamer. Retrieved 18 May 2015.
- Scammell, David (23 March 2016). "Did Evolution know it was about to close? DriveClub's 'Finish Line' DLC drops hints at closure". VideoGamer.com. Retrieved 28 March 2016.
- Benson, Julian (23 March 2016). "Evolution May have Closed its Doors but DriveClub Lives On". Kotaku. Retrieved 28 March 2016.
- Wald, Heather (31 March 2019). "Driveclub is being pulled from PSN at the end of August, servers shutting down in 2020". GamesRadar. Retrieved 6 April 2019.
- "Driveclub PS Plus Edition delayed due to server problems". VG247. 8 October 2014.
- "DRIVECLUB: PlayStation Plus Edition – What's included?". www.Youtube.com. PlayStation Access (official Playstation account).
- Tom Ivan (31 October 2014). "DriveClub PS Plus Edition 'postponed until further notice'". Computer and Video Games. Retrieved 2 November 2014.
- Yoshida, Shuhei (24 June 2015). "Driveclub PlayStation Plus Edition launches tomorrow". PlayStation Blog. Retrieved 25 June 2015.
- "PlayStation Plus in October: Broken Age, Super Meat Boy, Unmechanical, more". 30 September 2015.
- Brayshaw, Jamie (27 October 2015). "Driveclub Bikes Out Today on PlayStation Store". PlayStation Blog. Retrieved 28 October 2015.
- Martin, Matt (27 October 2015). "Driveclub Bikes available on PSN today". VG247. Retrieved 28 October 2015.
- "Driveclub VR Is Launch Title for PlayStation VR in Japan, Will Have New Tracks". Gamespot.com. 29 July 2016. Retrieved 29 July 2016.
- "Hybrid – It's out!! Check out our soundtrack for Driveclub... - Facebook".
- Whittaker, Matt (7 October 2014). "Review: Driveclub". Hardcore Gamer. Retrieved 10 February 2016.
- "Driveclub for PlayStation 4 Reviews". Metacritic. Retrieved 31 October 2014.
- Robertson, John (7 October 2014). "Review: DriveClub is stunning to behold, but held back by a lack of variety". Computer and Video Games. Retrieved 7 October 2014.
- North, Dale (7 October 2014). "Review: Driveclub". Destructoid. Retrieved 7 October 2014.
- "Driveclub review". Edge Magazine: 110. November 2014. ISSN 1350-1593.
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- VanOrd, Kevin (7 October 2014). "Driveclub Review". GameSpot. Retrieved 7 October 2014.
- Towell, Justin (7 October 2014). "Driveclub review". GamesRadar. Retrieved 7 October 2014.
- Bloodworth, Daniel (7 October 2014). "Driveclub Review Text". GameTrailers. Retrieved 7 October 2014.
- Oestreicher, Jason (7 October 2014). "Driveclub Review". Giant Bomb. Retrieved 7 October 2014.
- Reilly, Luke (7 October 2014). "Driveclub Review". IGN. Retrieved 7 October 2014.
- Kietzmann, Ludwig (7 October 2014). "Driveclub review: The Stepford Drives". Joystiq. Retrieved 7 October 2014.
- Play magazine review, November 2014
- Scammell, David (7 October 2014). "DriveClub Review". VideoGamer.com. Retrieved 7 October 2014.
- "The Driveclub studio was failed by public perception, not a lack of talent". gamesradar. Retrieved 13 November 2016.
- "Driveclub Gets Huge Free Update, Adding 15 Tracks and More". GameSpot. Retrieved 13 November 2016.
- Robinson, Martin (3 November 2016). "Farewell to DriveClub, the PS4 launch disaster that became a racing great". Eurogamer. Retrieved 13 November 2016.
- "Farewell Driveclub, you were one of the greats - VideoGamer.com". VideoGamer.com. Retrieved 13 November 2016.
- Campbell, Evan (31 July 2015). "Driveclub Sales Surpass 2 Million Copies". IGN. Retrieved 1 August 2015.
External links
- Driveclub on PlayStation.com (archived)