Düsseldorf-Urdenbach
Urdenbach is an urban borough of Düsseldorf. It is located in the south of the city, next to the neighboring town Monheim am Rhein and bordered by the river Rhine.
History
The river Rhine changed its way in the 14th century BC at the place where Urdenbach is located today. It was not only a fishing settlement, but a place of trading. There are a lot of timber framed houses, built up in that era. The Calvinist Church is from the year 1692, constructed in the baroque style. The Roman Catholic Church was built in Neo-romanesque style in 1893. Urdenbach became part of Düsseldorf in 1929.
The Benrath line, the line between northern German pronunciations and southern German pronunciations goes across Urdenbach.
Statistics
- area: 7.64 km2
- population: about 10,500 people
- Grundschule: 2
- Gymnasiums: 1
- no highway connection, no station, no tram line
- 2 bus lines (784, 788)
- 1 federal road tangenting Urdenbach
Gallery
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- Calvinist Church
- Former courthouse, built in 1535
- Old fire engine house ("Spritzenhaus", 1784)
gollark: I prefer Rust.
gollark: ```perl -wlne'END{print$n}eof&&$n++;/<title>([^<]+)/i&&$n--' *Contents 1 Interpretation 2 Implementations 2.1 In Perl 2.2 In shell scriptsInterpretationThe code in question (from the collection "The road to Perligata") is a lament over the coming apocalypse, an expression of the author's Weltschmerz and the futility of all human endeavors. Let us take it step by step:-wlne' The world is near its end.END{print$n} At the end the sum of all our sins and virtues will be reckoned and the judgement revealed.eof&&$n++; As the evil of mankind ends, perhaps the end itself is a positive thing./<title>([^<]+)/ We are preoccupied with fame and titlesi And insensitive to the suffering of others.&&$n-- All this is for nought, and only hastens our demise.' * For in the end, we are but stardust. ```
gollark: They'll probably say "lambdas are evil" because python hates functional programming a lot of the time.
gollark: *considers creating an esowiki page for haskell and golang*
gollark: ``` func AddInt32(addr *int32, delta int32) (new int32) func AddInt64(addr *int64, delta int64) (new int64) func AddUint32(addr *uint32, delta uint32) (new uint32) func AddUint64(addr *uint64, delta uint64) (new uint64) func AddUintptr(addr *uintptr, delta uintptr) (new uintptr) func CompareAndSwapInt32(addr *int32, old, new int32) (swapped bool) func CompareAndSwapInt64(addr *int64, old, new int64) (swapped bool) func CompareAndSwapPointer(addr *unsafe.Pointer, old, new unsafe.Pointer) (swapped bool) func CompareAndSwapUint32(addr *uint32, old, new uint32) (swapped bool) func CompareAndSwapUint64(addr *uint64, old, new uint64) (swapped bool) func CompareAndSwapUintptr(addr *uintptr, old, new uintptr) (swapped bool) func LoadInt32(addr *int32) (val int32) func LoadInt64(addr *int64) (val int64) func LoadPointer(addr *unsafe.Pointer) (val unsafe.Pointer) func LoadUint32(addr *uint32) (val uint32) func LoadUint64(addr *uint64) (val uint64) func LoadUintptr(addr *uintptr) (val uintptr) func StoreInt32(addr *int32, val int32) func StoreInt64(addr *int64, val int64) func StorePointer(addr *unsafe.Pointer, val unsafe.Pointer) func StoreUint32(addr *uint32, val uint32) func StoreUint64(addr *uint64, val uint64) func StoreUintptr(addr *uintptr, val uintptr) func SwapInt32(addr *int32, new int32) (old int32) func SwapInt64(addr *int64, new int64) (old int64) func SwapPointer(addr *unsafe.Pointer, new unsafe.Pointer) (old unsafe.Pointer) func SwapUint32(addr *uint32, new uint32) (old uint32) func SwapUint64(addr *uint64, new uint64) (old uint64) func SwapUintptr(addr *uintptr, new uintptr) (old uintptr)```Seen in standard library docs.
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