Comparison of handheld game consoles

This is a comparison of the features of various handheld game consoles.

General information

Manufacturer First public release date Product line Launch price (USD) Units sold
Atari Lynx Atari 11 October 1989[1] Atari Lynx $189[1] 3,000,000
Atari Lynx II Atari 1991 Atari Lynx $179 500,000[1]
Dingoo A320 Dingoo Digital Technology 2009 Dingoo $82.80 1,000,000
Epoch Game Pocket Computer Epoch Co. 1984 Epoch Game Pocket Computer
Gamate Bit Corporation 1990 Gamate
GameKing Timetop 2003 GameKing $10–20 (depending on retailer's subsidies and special offers)
GameKing II Timetop 2004 GameKing $15–30 (depending on retailer's subsidies and special offers)
Game Boy Nintendo 21 April 1989 Game Boy line $89.99 [2] 70,000,000
Game Boy Advance Nintendo 21 March 2001 Game Boy line $100 37,700,000[3]
Game Boy Advance SP Nintendo 14 February 2003 Game Boy line $99.99 43,020,000[3]
Game Boy Advance SP (backlit model) Nintendo 13 September 2005 Game Boy line $79
Game Boy Color Nintendo 21 October 1998 Game Boy line $69.99[2] 48,600,000
Game Boy Light Nintendo 1997 (Japan only) Game Boy line
Game Boy Micro Nintendo 13 September 2005 Game Boy line $99 2,500,000[1]
Game Boy Pocket Nintendo 1996 Game Boy line $59[2]
Game.com Tiger Electronics September 1997[1] Game.com $59–69[4] 300,000[1]
GCW Zero Game Consoles Worldwide March 2013 GCW $150
Gizmondo Tiger Telematics 2005[1] Gizmondo $229–400 (depending on advertising subsidies)[1] 25,000[1]
GP2X GamePark Holdings 9 November 2005 GP2X $185 60,000[5] (inc. GP2X F200 sales)
GP2X F200 GamePark Holdings 30 October 2007[6] GP2X $169[5] 60,000[5] (inc. original GP2X sales)
GP2X Wiz GamePark Holdings 13 May 2009 GP2X $179
GP2X Caanoo GamePark Holdings 16 August 2010[7] GP2X $150
GP32 Game Park 23 November 2001 GP32 $239 30,000[8]
GPD Win GamePad Digital October 2016 GPD Win $350–400[9]
GPD Win 2 GamePad Digital May 2018 GPD Win $649-899 (pre-order, and tentative release prices)
GPD XD Gamepad Digital 2015 GPD XD $194
GPD XD Plus Gamepad Digital 2018 GPD XD $207
Mega Duck/Cougar Boy Creatonic, Videojet, and Timlex 1993 Mega Duck/Cougar Boy $50
Microvision Milton Bradley Company October 1979 Microvision $49.99
Mi2 Planet interactive October 2009 Pocket Dream Console 70
Neo Geo Pocket SNK Playmore 1998[1] Neo Geo $69[1][10]
Neo Geo Pocket Color SNK Playmore 16 March 1999[1] Neo Geo $69[10]
Neo Geo X SNK Playmore 18 December 2012[1] Neo Geo $199
Nintendo DS Nintendo 21 November 2004 Nintendo DS $149.99 18,820,000[3]
Nintendo DS Lite Nintendo 2 March 2006 Nintendo DS $129.99 84,490,000[3]
Nintendo DSi Nintendo 1 November 2008[11] Nintendo DS $169[12] 16,430,000[13]
Nintendo 3DS Nintendo 26 February 2011[14] Nintendo DS $249.99[15] 72,890,000 (as of June 2018)[16]
Nintendo Switch Nintendo 3 March 2017 Nintendo Switch $299.99 49,570,000 (as of March 31, 2020)[17]
Nintendo Switch Lite Nintendo 20 September 2019 Nintendo Switch $199.99 6,190,000 (as of March 31, 2020)[17]
Nintendo 2DS Nintendo 12 October 2013 Nintendo DS $79.99
Nintendo 2DS XL Nintendo June 15, 2017 Nintendo DS $149.99
N-Gage Nokia 7 October 2003 N-Gage $299[1] 3,000,000[1]
N-Gage QD Nokia 27 July 2004 N-Gage $0–245 (depending on cell provider subsidies)
Pandora OpenPandora 22 May 2010 Pandora $349[18] (1st and 2nd batch)
Rebirth edition: €370 (€440 incl. VAT)
7,500[19]
PlayStation Portable Sony Computer Entertainment 12 December 2004 PlayStation $249.99 51,260,000
PlayStation Portable Slim and Lite Sony Computer Entertainment 5 September 2007 PlayStation $199.99
PlayStation Vita Sony Computer Entertainment 17 December 2011 PlayStation $299.99 Wi-Fi+3G
$249.99 Wi-Fi Only
4,000,000 (as of 2015)
PocketFami GameTech 2004 PocketFami $80
Sega Game Gear Sega 6 October 1990 Sega Game Gear $150[1] 11,000,000[1]
Sega Nomad Sega 1995[1] Sega Nomad $180[1] 1,000,000[1]
SwanCrystal Bandai 16 November 2002 WonderSwan $65
Tapwave Zodiac Tapwave 1 November 2003 Tapwave Zodiac $300–400 (depending on configuration) 200,000[1]
TurboExpress NEC 1990[1] TurboExpress $349[1] 1,500,000[1]
VG Pocket Pelican Accessories August 2006 VG Pocket $39.99
Watara Supervision Watara 1992 Supervision $50[20]
WonderSwan Bandai 4 March 1999[21] WonderSwan
WonderSwan Color Bandai 30 December 2000 WonderSwan $65
Xperia PLAY Sony Ericsson April 1, 2011 Xperia

Specifications

Main processor Clock speed Main memory Storage Video memory
Game Boy Micro Sharp ARM7TDMI 16.78 MHz 32 KB (32 KiB), 256 KB external None 96 KB
GPD Win 64-bit Intel Atom x7-Z8750 1.60–2.56GHz max (with Turbo Boost) 4GB LPDDR3 RAM 64GB eMMC ROM
MicroSD
Intel HD 405 integrated
GPD Win 2 64-bit Intel Core M3-7Y30 1.00 GHz/2.60 GHz max (with Turbo Boost) 8GB LPDDR3 RAM 128GB M.2 SSD
MicroSD
Intel HD 615 integrated
Gizmondo 32-bit ARM9 / 128-bit Nvidia GPU 400 MHz 64 MB (64 MiB) 64 MB flash (shared with program stack), SD slot 1204 KB
PlayStation Portable MIPS R4000 32-bit RISC 1 – 333 MHz (variable clock speed) 32 MB EDRAM (8 MB reserved for kernel) Memory Stick Duo slot, Universal Media Disc 2 MB EDRAM
GCW Zero 32-bit Ingenic JZ4770 (MIPS) 1000 MHz 512 MB DDR2 internal 16GB microSD (replaceable), external microSD slot ?
Nintendo DS ARM9 and ARM7TDMI 67 MHz and 33 MHz 4 MB SRAM None 656 KB
N-Gage QD ARM9 104 MHz 3.4 MB 4 MB flash, MMC slot N/A
Timetop Gameking 1 & 2 65C02 6 MHz Unknown None N/A
GP2X ARM920T(host) and ARM940T(video) 200 MHz default, overclockable in software (maximum varies) 64 MB SDRAM, 64 MB NAND flash memory SD memory cards, NAND flash (SDHC supported in F200 model) Depends on program used, no dedicated 3D
GP32 ARM920T 22–133 MHz default,[22] overclockable in software (maximum varies) 8 MB SDRAM SmartMedia 8–128 MB ?
Dingoo A320 32-bit Ingenic jz4740 (MIPS R3000 Clone) with XBurst SIMD 336 MHz (Reliably clocks to 430 MHz) 32 MB (32 MiB) 4 GB flash, miniSD slot N/A
Pandora ARM Cortex-A8 600 MHz + 430 MHz TMS320C64x+ Core (can be reliably overclocked to 900 MHz), 1 GHz model goes to 1.2 GHz 256 MB / Rebirth edition: 512 MB 512 MB onboard Flash, 2 SDHC cards: up to 2 times 512 GB (SDXC cards work, but only at SDHC speed , so 1 TB is possible) ?
Tapwave Zodiac Motorola i. Mxi ARM9 200 MHz 32 MB or 128 MB 32 MB or 128 MB (shared with program stack), 2 SD slots 8 MB
N-Gage ARM9 104 MHz 3.4 MB, 32–128 MB external 4 MB flash, MMC slot N/A
Game Boy Advance SP Sharp ARM7TDMI and Z80 16.78 MHz and 4.194 MHz 32 KB, 256 KB external None 96 KB
Game Boy Advance Sharp ARM7TDMI and Z80 16.78 MHz and 4.194 MHz 32 KB, 256 KB external None 96 KB
Swan Crystal SPGY-1002 3.072 MHz 512 KB None ?
WonderSwan Color SPGY-1002 3.072 MHz 512 KB None ?
WonderSwan SPGY-1002 3.072 MHz 512 KB None ?
Game Boy Color LR35902 4 MHz (single), 8 MHz (double) 32 KB, 128 KB external None 16 KB
Neo Geo Pocket Color Toshiba TLCS900H 6.144 MHz 64 KB None 12 KB
Neo Geo Pocket Toshiba TLCS900H 6.144 MHz 64 KB None 12 KB
Game.com Sharp 8-bit CPU ? ? None ?
Game Boy Light LR35902 4.194 MHz 8 KB None 8 KB
Game Boy Pocket LR35902 4.194 MHz 8 KB None 8 KB
Sega Nomad Motorola M68000 & Zilog Z80 7.67 MHz & 4 MHz 64 KB None 64 KB
Mega Duck/Cougar Boy unknown VLSI processor 4.194304 MHz 16 KB ? ?
Watara Supervision 8-bit 65C02 or M65C02 VLSI processor 4 MHz Varied by model[23] ? ?
Atari Lynx II Mikey & Suzy (2 16-bit custom CMOS chips) 16 MHz & 16 MHz 64 KB DRAM, 128–512 KB external None (uses main memory)
Game Gear Zilog Z80 (8-bit) 3.58 MHz 8 KB 16 KB
TurboExpress Hudson HuC6280 (8-bit) 7.159090 MHz 8 KB None 64 KB
Game Boy LR35902 4.194304 MHz 8 KB internal, 256 KB – 8 MB external None 8 KB
Atari Lynx Mikey & Suzy (2 16-bit custom CMOS chips) 16 MHz & 16 MHz 64 KB DRAM, 128–512 KB External None (uses main memory)
Game Pocket Computer N/A N/A N/A N/A N/A
Microvision Intel 8021/TI TMS1100 (on cartridge) 100 kHz 16 bytes, integrated into CPU N/A N/A
Mi2 unknown 32-bit MIPS-based CPU unknown unknown 16 GB of Flash + SD-card slot unknown
Xperia PLAY Qualcomm Snapdragon S2 MSM8255 1 GHz 512 MB 400 MB + microSD card slot Adreno 205

Specifications (continued)

Display Resolution Colors Controller Game media Operating System
GP2X 3.5" Backlit TFT LCD 320 × 240 262,144 colors (F100) ; 16.77 million colors (F200) Eight-Directional Digital Stick Secure Digital Memory Cards
GPD Win 5.5" backlit H-IPS touchscreen 1280 × 720 2x analog sticks, D-pad, 4 face buttons, 4 shoulder buttons, 67-button QWERTY keyboard, touchscreen Various, incl. but not limited to: Digital download, video game ROM .ISO image, MicroSD card Windows 10
GPD Win 2 6" backlit H-IPS touchscreen (w/wireless Miracast and Intel WiDi support) 1280 × 720 (w/4K video support, 4096x2304 max) 2x analog sticks, D-pad, 4 face buttons, 6 shoulder buttons, 80-button QWERTY keyboard, touchscreen Various, incl. but not limited to: Digital download, video game ROM .ISO image, MicroSD card Windows 10
Pandora 4.3" Backlit LCD touchscreen 800 × 480 16,777,216 colours Two analogue nubs, 4-Way D-pad, 2 shoulder buttons, 46 key qwerty keyboard, touchscreen SD, SDHC and SDXC
Game Boy Micro 2 in. LCD 240 × 160 32,768 colors D-pad Proprietary solid-state cartridge
Gizmondo 2.8 in. LCD 240 × 320 65,536 colors Four-directional digital pad SD card or downloadable Windows CE
PlayStation Portable 4.3 in. LCD 480 × 272 16,777,216 colours Four-directional digital pad, analog thumbstick UMD or memory stick
GCW Zero 3.5" Backlit TFT LCD 320 × 240 262,144 colors 8-directional digital pad, analog joystick, L/R shoulder buttons, ABXY action buttons, start & select buttons, power slider micro SDHC and micro SDXC
Nintendo DS Two 3 in. LCDs 256 × 192 (×2) 262,144 colors D-pad, stylus-driven touchscreen Proprietary matrix memory cards
N-Gage QD 2.1 in. LCD 176 × 208 4,096 colors Four-directional digital pad MMC or downloadable
Timetop Gameking 1 & 2 2.1 in. Reflective LCD (Backlit in Gameking 2). 48 × 32 4 shades of gray Four-directional digital pad Proprietary solid-state cartridge
GP32 3.5 in. TFT 320 × 240 65,536 colors Four-directional digital stick Rewritable SmartMedia
Dingoo A320 2.8 in. LCD 240 × 320 65,536 colors Four-directional digital pad, shoulder buttons, action buttons, start & select buttons Built-in, miniSD card or downloadable μC/uOS-II

Linux

Tapwave Zodiac 3.8 in. LCD 480 × 320 65,536 colors 8-directional analog thumbstick, stylus-driven touchscreen SD card or downloadable
N-Gage 2.1 in. LCD 176 × 208 4,096 colors Four-directional digital pad MMC N-Gage Arena Symbian OS 6.1

(Series 60)

Game Boy Advance SP 2.9 in. LCD 240 × 160 32,768 colors D-Pad Proprietary solid-state cartridge
Game Boy Advance 2.9 in. LCD 240 × 160 32,768 colors D-Pad Proprietary solid-state cartridge
Swan Crystal 2.8 in. TFT LCD 224 × 144 4,096 colors, 241 simultaneous Four-directional digital pad Proprietary solid-state cartridge
WonderSwan Color 2.8 in. FSTN reflective LCD 224 × 144 4,096 colors, 241 simultaneous Four-directional digital pad Proprietary solid-state cartridge
WonderSwan 2.49 in. FSTN Reflection LCD 224 × 144 Four-directional digital pad Proprietary solid-state cartridge
Game Boy Color TFT LCD 160 × 144 32,768 colors; 10, 32 or 56 simultaneous Four-directional digital pad Proprietary solid-state cartridge
Neo Geo Pocket Color TFT LCD 160 × 152 4,096 colors, 146 simultaneous 8-directional digital thumbstick Proprietary solid-state cartridge
Neo Geo Pocket TFT LCD 160 × 152 16 palettes per plane? 8-directional digital thumbstick Proprietary solid-state cartridge
game.com 3.9 in. LCD 200 × 160 4 Four-directional digital pad, touchscreen Proprietary solid-state cartridge
Game Boy Light Backlit Reflective LCD 160 × 144 4 D-Pad Proprietary solid-state cartridge
Game Boy Pocket Reflective LCD 160 × 144 4 D-Pad Proprietary solid-state cartridge
Sega Nomad 3 in. LCD 320 × 224 512 available, 64 simultaneous Four-directional digital pad Proprietary solid-state cartridge (compatible with Sega Genesis)
Mega Duck/Cougar Boy 2.7" (48 (h) x 51 (w) mm) STN dot matriix 160 × 144 4 monochrome green shades Four-directional digital pad Proprietary solid-state cartridge
Watara Supervision 3.4", 61 mm x 61 mm (2.37" x 2.37") LCD SuperVision FAQ 160 × 160 pixel display 4 monochrome green shades Four-directional digital pad Proprietary solid-state cartridge
Atari Lynx II 3.5" LCD 160 × 102 4096 (12-bit), 16 per scanline Four-directional digital pad Proprietary solid-state cartridge
Game Gear 3.2 in. LCD 160 × 144 4,096 available, 32 simultaneous Four-directional digital pad Proprietary solid-state cartridge
TurboExpress 2.6 in. TFT LCD 256 × 256 512 Four-directional digital pad Proprietary solid-state cartridge (compatible with TurboGrafx-16)
Game Boy Reflective LCD 160 × 144 4 D-Pad Proprietary solid-state cartridge
Atari Lynx 3.5" LCD (diagonal);
3.25" x 1.88"[24]
160 × 102 4096 (12-bit), 16 per scanline Four-directional digital pad Proprietary solid-state cartridge
Game Pocket Computer LCD 75 × 64 2 Four-directional control pad Proprietary solid-state cartridge
Microvision LCD 16 × 16 4 12 button keypad, one paddle Proprietary solid-state cartridge
Mi2 console 3.5 in. LCD 240 × 320 "full color" Four-directional digital pad, shoulder buttons, action buttons, menu buttons, touch-screen, camera and motion sense built in, SD card or downloadable
Xperia PLAY 4" 854 × 480 16M colors Touchscreen

Accelerometer

Touchpad

20× buttons

Google Play Android 2.3.7

(Unofficial 5.1)

gollark: > Rust shills stop being rust shills the second they write their first Rust code :^)I have written Rust code. It's not as easy/nice as Python or something, but way better than C.
gollark: For kernelly stuff Zig is neat.
gollark: Not really kernels or whatever, yet.
gollark: Actually, it's that Rust is a good C replacement in applications/many libraries.
gollark: C is technically not TC, but it's... practically good enough that it can, theoretically, do anything another language can.

See also

References

  1. Blake Snow (July 30, 2007). "The 10 Worst-Selling Handhelds of All Time". GamePro.com. Archived from the original on October 12, 2007. Retrieved January 17, 2008.
  2. Moriarty, Colin (October 15, 2013). "The Real Cost of Gaming: Inflation, Time, and Purchasing Power". IGN. San Francisco, CA. Retrieved June 15, 2016.
  3. "Consolidated Financial Highlights" (PDF). Nintendo. January 24, 2007. p. 8. Retrieved January 24, 2007.
  4. Game Boy Competitors: Part 2 ::: Kombo.com – Video Games, News, Zelda, Halo 3, Grand Theft Auto, Mario, Super Smash Bros. Brawl
  5. Mrozek, Michael (official German distributor posting as "EvilDragon". Source: ). Post on GP32x.com forum Archived March 3, 2016, at the Wayback Machine. August 31, 2008. Accessed on: September 5, 2008.
  6. Martin, Joe. Gamepark GP2X F200 released at last. Bit-tech. October 30, 2007. Accessed on: September 15, 2008.
  7. "Buy GP2X Wiz Game System". Play-Asia.com. May 13, 2009. Retrieved October 22, 2012.
  8. GP2X Q&A, With Craig Rothwell. Clockerz. Retrieved March 24, 2008.
  9. "[US Stock] GPD Win Aluminum Shell Version 5.5 inch Gamepad Tablet PC Intel Atom X7 Z8750 Windows 10 OS 4GB/64GB Game Console Quad Core 2.56GHz Gorilla Glass Touch Screen 1280*720 Type-C - Black". Newegg. Retrieved January 21, 2018.
  10. Game Boy Competitors: Part 2 ::: Kombo.com – Video Games, News, Zelda, Halo 3, Grand Theft Auto, Mario, Super Smash Bros. Brawl
  11. David Jenkins (October 31, 2008). "Iwata: DSi Western Launch Before Autumn 2009". Gamasutra. Retrieved January 1, 2009.
  12. "Nintendo DSi launches April 5 in the United States". Nintendo of America. Redmond, Washington: Nintendo. February 18, 2009. Archived from the original on October 5, 2016. Retrieved February 18, 2009.
  13. Luke Plunkett (December 22, 2008). "Here, Your Lifetime Japanese DS Sales Figures (With Bonus DSi Numbers!)". Kotaku. Retrieved January 1, 2009.
  14. Harris, Craig (September 28, 2010). "Nintendo Conference 2010 Details". IGN.
  15. Kaluszka, Aaron (January 19, 2011). "3DS North American Price, Date, Colors Set". Nintendo World Report.
  16. "Dedicated Video Game SalesUnits" (PDF). Nintendo. July 31, 2018. Retrieved February 7, 2019.
  17. "Consolidated Financial Statements - March 31, 2020" (PDF). Nintendo. May 5, 2020. Retrieved July 20, 2020.
  18. "Production Timeline". Pandora Wiki. Archived from the original on July 27, 2011. Retrieved October 22, 2012.
  19. "Ask the Dragon! (Q+A with Michael Mrozek, 52:07 in video - "Do you expect to sell more or less Pyras than you sold Pandoras?"". OpenPandora Youtube channel. Retrieved August 3, 2018.
  20. Game Boy Competitors: Part 2 ::: Kombo.com – Video Games, News, Zelda, Halo 3, Grand Theft Auto, Mario, Super Smash Bros. Brawl
  21. Bandai's WonderSwan. Destroy Tokyo. Accessed on: September 15, 2008.
  22. GP32 Devfaqs. Retrieved March 24, 2008.
  23. Advanced Media Network ::: GameCube Advanced – Super Mario 128, Geist, Battalion Wars, Mario Baseball, Mario Soccer
  24. "Lynx History". AtariAge. Retrieved October 22, 2012.
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