Comparison of handheld game consoles
This is a comparison of the features of various handheld game consoles.
General information
Manufacturer | First public release date | Product line | Launch price (USD) | Units sold | |
---|---|---|---|---|---|
Atari Lynx | Atari | 11 October 1989[1] | Atari Lynx | $189[1] | 3,000,000 |
Atari Lynx II | Atari | 1991 | Atari Lynx | $179 | 500,000[1] |
Dingoo A320 | Dingoo Digital Technology | 2009 | Dingoo | $82.80 | 1,000,000 |
Epoch Game Pocket Computer | Epoch Co. | 1984 | Epoch Game Pocket Computer | ||
Gamate | Bit Corporation | 1990 | Gamate | ||
GameKing | Timetop | 2003 | GameKing | $10–20 (depending on retailer's subsidies and special offers) | |
GameKing II | Timetop | 2004 | GameKing | $15–30 (depending on retailer's subsidies and special offers) | |
Game Boy | Nintendo | 21 April 1989 | Game Boy line | $89.99 [2] | 70,000,000 |
Game Boy Advance | Nintendo | 21 March 2001 | Game Boy line | $100 | 37,700,000[3] |
Game Boy Advance SP | Nintendo | 14 February 2003 | Game Boy line | $99.99 | 43,020,000[3] |
Game Boy Advance SP (backlit model) | Nintendo | 13 September 2005 | Game Boy line | $79 | |
Game Boy Color | Nintendo | 21 October 1998 | Game Boy line | $69.99[2] | 48,600,000 |
Game Boy Light | Nintendo | 1997 (Japan only) | Game Boy line | ||
Game Boy Micro | Nintendo | 13 September 2005 | Game Boy line | $99 | 2,500,000[1] |
Game Boy Pocket | Nintendo | 1996 | Game Boy line | $59[2] | |
Game.com | Tiger Electronics | September 1997[1] | Game.com | $59–69[4] | 300,000[1] |
GCW Zero | Game Consoles Worldwide | March 2013 | GCW | $150 | |
Gizmondo | Tiger Telematics | 2005[1] | Gizmondo | $229–400 (depending on advertising subsidies)[1] | 25,000[1] |
GP2X | GamePark Holdings | 9 November 2005 | GP2X | $185 | 60,000[5] (inc. GP2X F200 sales) |
GP2X F200 | GamePark Holdings | 30 October 2007[6] | GP2X | $169[5] | 60,000[5] (inc. original GP2X sales) |
GP2X Wiz | GamePark Holdings | 13 May 2009 | GP2X | $179 | |
GP2X Caanoo | GamePark Holdings | 16 August 2010[7] | GP2X | $150 | |
GP32 | Game Park | 23 November 2001 | GP32 | $239 | 30,000[8] |
GPD Win | GamePad Digital | October 2016 | GPD Win | $350–400[9] | |
GPD Win 2 | GamePad Digital | May 2018 | GPD Win | $649-899 (pre-order, and tentative release prices) | |
GPD XD | Gamepad Digital | 2015 | GPD XD | $194 | |
GPD XD Plus | Gamepad Digital | 2018 | GPD XD | $207 | |
Mega Duck/Cougar Boy | Creatonic, Videojet, and Timlex | 1993 | Mega Duck/Cougar Boy | $50 | |
Microvision | Milton Bradley Company | October 1979 | Microvision | $49.99 | |
Mi2 | Planet interactive | October 2009 | Pocket Dream Console | €70 | |
Neo Geo Pocket | SNK Playmore | 1998[1] | Neo Geo | $69[1][10] | |
Neo Geo Pocket Color | SNK Playmore | 16 March 1999[1] | Neo Geo | $69[10] | |
Neo Geo X | SNK Playmore | 18 December 2012[1] | Neo Geo | $199 | |
Nintendo DS | Nintendo | 21 November 2004 | Nintendo DS | $149.99 | 18,820,000[3] |
Nintendo DS Lite | Nintendo | 2 March 2006 | Nintendo DS | $129.99 | 84,490,000[3] |
Nintendo DSi | Nintendo | 1 November 2008[11] | Nintendo DS | $169[12] | 16,430,000[13] |
Nintendo 3DS | Nintendo | 26 February 2011[14] | Nintendo DS | $249.99[15] | 72,890,000 (as of June 2018)[16] |
Nintendo Switch | Nintendo | 3 March 2017 | Nintendo Switch | $299.99 | 49,570,000 (as of March 31, 2020)[17] |
Nintendo Switch Lite | Nintendo | 20 September 2019 | Nintendo Switch | $199.99 | 6,190,000 (as of March 31, 2020)[17] |
Nintendo 2DS | Nintendo | 12 October 2013 | Nintendo DS | $79.99 | |
Nintendo 2DS XL | Nintendo | June 15, 2017 | Nintendo DS | $149.99 | |
N-Gage | Nokia | 7 October 2003 | N-Gage | $299[1] | 3,000,000[1] |
N-Gage QD | Nokia | 27 July 2004 | N-Gage | $0–245 (depending on cell provider subsidies) | |
Pandora | OpenPandora | 22 May 2010 | Pandora | $349[18] (1st and 2nd batch) Rebirth edition: €370 (€440 incl. VAT) |
7,500[19] |
PlayStation Portable | Sony Computer Entertainment | 12 December 2004 | PlayStation | $249.99 | 51,260,000 |
PlayStation Portable Slim and Lite | Sony Computer Entertainment | 5 September 2007 | PlayStation | $199.99 | |
PlayStation Vita | Sony Computer Entertainment | 17 December 2011 | PlayStation | $299.99 Wi-Fi+3G $249.99 Wi-Fi Only |
4,000,000 (as of 2015) |
PocketFami | GameTech | 2004 | PocketFami | $80 | |
Sega Game Gear | Sega | 6 October 1990 | Sega Game Gear | $150[1] | 11,000,000[1] |
Sega Nomad | Sega | 1995[1] | Sega Nomad | $180[1] | 1,000,000[1] |
SwanCrystal | Bandai | 16 November 2002 | WonderSwan | $65 | |
Tapwave Zodiac | Tapwave | 1 November 2003 | Tapwave Zodiac | $300–400 (depending on configuration) | 200,000[1] |
TurboExpress | NEC | 1990[1] | TurboExpress | $349[1] | 1,500,000[1] |
VG Pocket | Pelican Accessories | August 2006 | VG Pocket | $39.99 | |
Watara Supervision | Watara | 1992 | Supervision | $50[20] | |
WonderSwan | Bandai | 4 March 1999[21] | WonderSwan | ||
WonderSwan Color | Bandai | 30 December 2000 | WonderSwan | $65 | |
Xperia PLAY | Sony Ericsson | April 1, 2011 | Xperia |
Specifications
Main processor | Clock speed | Main memory | Storage | Video memory | |
---|---|---|---|---|---|
Game Boy Micro | Sharp ARM7TDMI | 16.78 MHz | 32 KB (32 KiB), 256 KB external | None | 96 KB |
GPD Win | 64-bit Intel Atom x7-Z8750 | 1.60–2.56GHz max (with Turbo Boost) | 4GB LPDDR3 RAM | 64GB eMMC ROM MicroSD |
Intel HD 405 integrated |
GPD Win 2 | 64-bit Intel Core M3-7Y30 | 1.00 GHz/2.60 GHz max (with Turbo Boost) | 8GB LPDDR3 RAM | 128GB M.2 SSD MicroSD |
Intel HD 615 integrated |
Gizmondo | 32-bit ARM9 / 128-bit Nvidia GPU | 400 MHz | 64 MB (64 MiB) | 64 MB flash (shared with program stack), SD slot | 1204 KB |
PlayStation Portable | MIPS R4000 32-bit RISC | 1 – 333 MHz (variable clock speed) | 32 MB EDRAM (8 MB reserved for kernel) | Memory Stick Duo slot, Universal Media Disc | 2 MB EDRAM |
GCW Zero | 32-bit Ingenic JZ4770 (MIPS) | 1000 MHz | 512 MB DDR2 | internal 16GB microSD (replaceable), external microSD slot | ? |
Nintendo DS | ARM9 and ARM7TDMI | 67 MHz and 33 MHz | 4 MB SRAM | None | 656 KB |
N-Gage QD | ARM9 | 104 MHz | 3.4 MB | 4 MB flash, MMC slot | N/A |
Timetop Gameking 1 & 2 | 65C02 | 6 MHz | Unknown | None | N/A |
GP2X | ARM920T(host) and ARM940T(video) | 200 MHz default, overclockable in software (maximum varies) | 64 MB SDRAM, 64 MB NAND flash memory | SD memory cards, NAND flash (SDHC supported in F200 model) | Depends on program used, no dedicated 3D |
GP32 | ARM920T | 22–133 MHz default,[22] overclockable in software (maximum varies) | 8 MB SDRAM | SmartMedia 8–128 MB | ? |
Dingoo A320 | 32-bit Ingenic jz4740 (MIPS R3000 Clone) with XBurst SIMD | 336 MHz (Reliably clocks to 430 MHz) | 32 MB (32 MiB) | 4 GB flash, miniSD slot | N/A |
Pandora | ARM Cortex-A8 | 600 MHz + 430 MHz TMS320C64x+ Core (can be reliably overclocked to 900 MHz), 1 GHz model goes to 1.2 GHz | 256 MB / Rebirth edition: 512 MB | 512 MB onboard Flash, 2 SDHC cards: up to 2 times 512 GB (SDXC cards work, but only at SDHC speed , so 1 TB is possible) | ? |
Tapwave Zodiac | Motorola i. Mxi ARM9 | 200 MHz | 32 MB or 128 MB | 32 MB or 128 MB (shared with program stack), 2 SD slots | 8 MB |
N-Gage | ARM9 | 104 MHz | 3.4 MB, 32–128 MB external | 4 MB flash, MMC slot | N/A |
Game Boy Advance SP | Sharp ARM7TDMI and Z80 | 16.78 MHz and 4.194 MHz | 32 KB, 256 KB external | None | 96 KB |
Game Boy Advance | Sharp ARM7TDMI and Z80 | 16.78 MHz and 4.194 MHz | 32 KB, 256 KB external | None | 96 KB |
Swan Crystal | SPGY-1002 | 3.072 MHz | 512 KB | None | ? |
WonderSwan Color | SPGY-1002 | 3.072 MHz | 512 KB | None | ? |
WonderSwan | SPGY-1002 | 3.072 MHz | 512 KB | None | ? |
Game Boy Color | LR35902 | 4 MHz (single), 8 MHz (double) | 32 KB, 128 KB external | None | 16 KB |
Neo Geo Pocket Color | Toshiba TLCS900H | 6.144 MHz | 64 KB | None | 12 KB |
Neo Geo Pocket | Toshiba TLCS900H | 6.144 MHz | 64 KB | None | 12 KB |
Game.com | Sharp 8-bit CPU | ? | ? | None | ? |
Game Boy Light | LR35902 | 4.194 MHz | 8 KB | None | 8 KB |
Game Boy Pocket | LR35902 | 4.194 MHz | 8 KB | None | 8 KB |
Sega Nomad | Motorola M68000 & Zilog Z80 | 7.67 MHz & 4 MHz | 64 KB | None | 64 KB |
Mega Duck/Cougar Boy | unknown VLSI processor | 4.194304 MHz | 16 KB | ? | ? |
Watara Supervision | 8-bit 65C02 or M65C02 VLSI processor | 4 MHz | Varied by model[23] | ? | ? |
Atari Lynx II | Mikey & Suzy (2 16-bit custom CMOS chips) | 16 MHz & 16 MHz | 64 KB DRAM, 128–512 KB external | None | (uses main memory) |
Game Gear | Zilog Z80 (8-bit) | 3.58 MHz | 8 KB | 16 KB | |
TurboExpress | Hudson HuC6280 (8-bit) | 7.159090 MHz | 8 KB | None | 64 KB |
Game Boy | LR35902 | 4.194304 MHz | 8 KB internal, 256 KB – 8 MB external | None | 8 KB |
Atari Lynx | Mikey & Suzy (2 16-bit custom CMOS chips) | 16 MHz & 16 MHz | 64 KB DRAM, 128–512 KB External | None | (uses main memory) |
Game Pocket Computer | N/A | N/A | N/A | N/A | N/A |
Microvision | Intel 8021/TI TMS1100 (on cartridge) | 100 kHz | 16 bytes, integrated into CPU | N/A | N/A |
Mi2 | unknown 32-bit MIPS-based CPU | unknown | unknown | 16 GB of Flash + SD-card slot | unknown |
Xperia PLAY | Qualcomm Snapdragon S2 MSM8255 | 1 GHz | 512 MB | 400 MB + microSD card slot | Adreno 205 |
Specifications (continued)
Display | Resolution | Colors | Controller | Game media | Operating System | |
---|---|---|---|---|---|---|
GP2X | 3.5" Backlit TFT LCD | 320 × 240 | 262,144 colors (F100) ; 16.77 million colors (F200) | Eight-Directional Digital Stick | Secure Digital Memory Cards | |
GPD Win | 5.5" backlit H-IPS touchscreen | 1280 × 720 | 2x analog sticks, D-pad, 4 face buttons, 4 shoulder buttons, 67-button QWERTY keyboard, touchscreen | Various, incl. but not limited to: Digital download, video game ROM .ISO image, MicroSD card | Windows 10 | |
GPD Win 2 | 6" backlit H-IPS touchscreen (w/wireless Miracast and Intel WiDi support) | 1280 × 720 (w/4K video support, 4096x2304 max) | 2x analog sticks, D-pad, 4 face buttons, 6 shoulder buttons, 80-button QWERTY keyboard, touchscreen | Various, incl. but not limited to: Digital download, video game ROM .ISO image, MicroSD card | Windows 10 | |
Pandora | 4.3" Backlit LCD touchscreen | 800 × 480 | 16,777,216 colours | Two analogue nubs, 4-Way D-pad, 2 shoulder buttons, 46 key qwerty keyboard, touchscreen | SD, SDHC and SDXC | |
Game Boy Micro | 2 in. LCD | 240 × 160 | 32,768 colors | D-pad | Proprietary solid-state cartridge | |
Gizmondo | 2.8 in. LCD | 240 × 320 | 65,536 colors | Four-directional digital pad | SD card or downloadable | Windows CE |
PlayStation Portable | 4.3 in. LCD | 480 × 272 | 16,777,216 colours | Four-directional digital pad, analog thumbstick | UMD or memory stick | |
GCW Zero | 3.5" Backlit TFT LCD | 320 × 240 | 262,144 colors | 8-directional digital pad, analog joystick, L/R shoulder buttons, ABXY action buttons, start & select buttons, power slider | micro SDHC and micro SDXC | |
Nintendo DS | Two 3 in. LCDs | 256 × 192 (×2) | 262,144 colors | D-pad, stylus-driven touchscreen | Proprietary matrix memory cards | |
N-Gage QD | 2.1 in. LCD | 176 × 208 | 4,096 colors | Four-directional digital pad | MMC or downloadable | |
Timetop Gameking 1 & 2 | 2.1 in. Reflective LCD (Backlit in Gameking 2). | 48 × 32 | 4 shades of gray | Four-directional digital pad | Proprietary solid-state cartridge | |
GP32 | 3.5 in. TFT | 320 × 240 | 65,536 colors | Four-directional digital stick | Rewritable SmartMedia | |
Dingoo A320 | 2.8 in. LCD | 240 × 320 | 65,536 colors | Four-directional digital pad, shoulder buttons, action buttons, start & select buttons | Built-in, miniSD card or downloadable | μC/uOS-II |
Tapwave Zodiac | 3.8 in. LCD | 480 × 320 | 65,536 colors | 8-directional analog thumbstick, stylus-driven touchscreen | SD card or downloadable | |
N-Gage | 2.1 in. LCD | 176 × 208 | 4,096 colors | Four-directional digital pad | MMC N-Gage Arena | Symbian OS 6.1
(Series 60) |
Game Boy Advance SP | 2.9 in. LCD | 240 × 160 | 32,768 colors | D-Pad | Proprietary solid-state cartridge | |
Game Boy Advance | 2.9 in. LCD | 240 × 160 | 32,768 colors | D-Pad | Proprietary solid-state cartridge | |
Swan Crystal | 2.8 in. TFT LCD | 224 × 144 | 4,096 colors, 241 simultaneous | Four-directional digital pad | Proprietary solid-state cartridge | |
WonderSwan Color | 2.8 in. FSTN reflective LCD | 224 × 144 | 4,096 colors, 241 simultaneous | Four-directional digital pad | Proprietary solid-state cartridge | |
WonderSwan | 2.49 in. FSTN Reflection LCD | 224 × 144 | Four-directional digital pad | Proprietary solid-state cartridge | ||
Game Boy Color | TFT LCD | 160 × 144 | 32,768 colors; 10, 32 or 56 simultaneous | Four-directional digital pad | Proprietary solid-state cartridge | |
Neo Geo Pocket Color | TFT LCD | 160 × 152 | 4,096 colors, 146 simultaneous | 8-directional digital thumbstick | Proprietary solid-state cartridge | |
Neo Geo Pocket | TFT LCD | 160 × 152 | 16 palettes per plane? | 8-directional digital thumbstick | Proprietary solid-state cartridge | |
game.com | 3.9 in. LCD | 200 × 160 | 4 | Four-directional digital pad, touchscreen | Proprietary solid-state cartridge | |
Game Boy Light | Backlit Reflective LCD | 160 × 144 | 4 | D-Pad | Proprietary solid-state cartridge | |
Game Boy Pocket | Reflective LCD | 160 × 144 | 4 | D-Pad | Proprietary solid-state cartridge | |
Sega Nomad | 3 in. LCD | 320 × 224 | 512 available, 64 simultaneous | Four-directional digital pad | Proprietary solid-state cartridge (compatible with Sega Genesis) | |
Mega Duck/Cougar Boy | 2.7" (48 (h) x 51 (w) mm) STN dot matriix | 160 × 144 | 4 monochrome green shades | Four-directional digital pad | Proprietary solid-state cartridge | |
Watara Supervision | 3.4", 61 mm x 61 mm (2.37" x 2.37") LCD SuperVision FAQ | 160 × 160 pixel display | 4 monochrome green shades | Four-directional digital pad | Proprietary solid-state cartridge | |
Atari Lynx II | 3.5" LCD | 160 × 102 | 4096 (12-bit), 16 per scanline | Four-directional digital pad | Proprietary solid-state cartridge | |
Game Gear | 3.2 in. LCD | 160 × 144 | 4,096 available, 32 simultaneous | Four-directional digital pad | Proprietary solid-state cartridge | |
TurboExpress | 2.6 in. TFT LCD | 256 × 256 | 512 | Four-directional digital pad | Proprietary solid-state cartridge (compatible with TurboGrafx-16) | |
Game Boy | Reflective LCD | 160 × 144 | 4 | D-Pad | Proprietary solid-state cartridge | |
Atari Lynx | 3.5" LCD (diagonal); 3.25" x 1.88"[24] |
160 × 102 | 4096 (12-bit), 16 per scanline | Four-directional digital pad | Proprietary solid-state cartridge | |
Game Pocket Computer | LCD | 75 × 64 | 2 | Four-directional control pad | Proprietary solid-state cartridge | |
Microvision | LCD | 16 × 16 | 4 | 12 button keypad, one paddle | Proprietary solid-state cartridge | |
Mi2 console | 3.5 in. LCD | 240 × 320 | "full color" | Four-directional digital pad, shoulder buttons, action buttons, menu buttons, touch-screen, camera and motion sense | built in, SD card or downloadable | |
Xperia PLAY | 4" | 854 × 480 | 16M colors | Touchscreen
20× buttons |
Google Play | Android 2.3.7
(Unofficial 5.1) |
gollark: > Rust shills stop being rust shills the second they write their first Rust code :^)I have written Rust code. It's not as easy/nice as Python or something, but way better than C.
gollark: For kernelly stuff Zig is neat.
gollark: Not really kernels or whatever, yet.
gollark: Actually, it's that Rust is a good C replacement in applications/many libraries.
gollark: C is technically not TC, but it's... practically good enough that it can, theoretically, do anything another language can.
References
- Blake Snow (July 30, 2007). "The 10 Worst-Selling Handhelds of All Time". GamePro.com. Archived from the original on October 12, 2007. Retrieved January 17, 2008.
- Moriarty, Colin (October 15, 2013). "The Real Cost of Gaming: Inflation, Time, and Purchasing Power". IGN. San Francisco, CA. Retrieved June 15, 2016.
- "Consolidated Financial Highlights" (PDF). Nintendo. January 24, 2007. p. 8. Retrieved January 24, 2007.
- Game Boy Competitors: Part 2 ::: Kombo.com – Video Games, News, Zelda, Halo 3, Grand Theft Auto, Mario, Super Smash Bros. Brawl
- Mrozek, Michael (official German distributor posting as "EvilDragon". Source: ). Post on GP32x.com forum Archived March 3, 2016, at the Wayback Machine. August 31, 2008. Accessed on: September 5, 2008.
- Martin, Joe. Gamepark GP2X F200 released at last. Bit-tech. October 30, 2007. Accessed on: September 15, 2008.
- "Buy GP2X Wiz Game System". Play-Asia.com. May 13, 2009. Retrieved October 22, 2012.
- GP2X Q&A, With Craig Rothwell. Clockerz. Retrieved March 24, 2008.
- "[US Stock] GPD Win Aluminum Shell Version 5.5 inch Gamepad Tablet PC Intel Atom X7 Z8750 Windows 10 OS 4GB/64GB Game Console Quad Core 2.56GHz Gorilla Glass Touch Screen 1280*720 Type-C - Black". Newegg. Retrieved January 21, 2018.
- Game Boy Competitors: Part 2 ::: Kombo.com – Video Games, News, Zelda, Halo 3, Grand Theft Auto, Mario, Super Smash Bros. Brawl
- David Jenkins (October 31, 2008). "Iwata: DSi Western Launch Before Autumn 2009". Gamasutra. Retrieved January 1, 2009.
- "Nintendo DSi launches April 5 in the United States". Nintendo of America. Redmond, Washington: Nintendo. February 18, 2009. Archived from the original on October 5, 2016. Retrieved February 18, 2009.
- Luke Plunkett (December 22, 2008). "Here, Your Lifetime Japanese DS Sales Figures (With Bonus DSi Numbers!)". Kotaku. Retrieved January 1, 2009.
- Harris, Craig (September 28, 2010). "Nintendo Conference 2010 Details". IGN.
- Kaluszka, Aaron (January 19, 2011). "3DS North American Price, Date, Colors Set". Nintendo World Report.
- "Dedicated Video Game SalesUnits" (PDF). Nintendo. July 31, 2018. Retrieved February 7, 2019.
- "Consolidated Financial Statements - March 31, 2020" (PDF). Nintendo. May 5, 2020. Retrieved July 20, 2020.
- "Production Timeline". Pandora Wiki. Archived from the original on July 27, 2011. Retrieved October 22, 2012.
- "Ask the Dragon! (Q+A with Michael Mrozek, 52:07 in video - "Do you expect to sell more or less Pyras than you sold Pandoras?"". OpenPandora Youtube channel. Retrieved August 3, 2018.
- Game Boy Competitors: Part 2 ::: Kombo.com – Video Games, News, Zelda, Halo 3, Grand Theft Auto, Mario, Super Smash Bros. Brawl
- Bandai's WonderSwan. Destroy Tokyo. Accessed on: September 15, 2008.
- GP32 Devfaqs. Retrieved March 24, 2008.
- Advanced Media Network ::: GameCube Advanced – Super Mario 128, Geist, Battalion Wars, Mario Baseball, Mario Soccer
- "Lynx History". AtariAge. Retrieved October 22, 2012.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.