ClockStone
ClockStone Softwareentwicklung GmbH is an Austrian video game developer based in Innsbruck. The company was founded in July 2006 by Michael Schiestl and Matthias Hilke, after graduating from their studies on physics and mathematics, and literary science and linguistics, respectively.[1] ClockStone is best known for developing the Bridge Constructor series of games, published by Headup Games.[2]
Private | |
Industry | Video games |
Founded | July 25, 2006 |
Founders |
|
Headquarters | , |
Key people | Michael Schiestl (CEO) |
Products | Bridge Constructor |
Website | clockstone |
Games developed
Year | Title | Platform(s) | Publisher(s) | Notes |
---|---|---|---|---|
2007 | Avencast: Rise of the Mage | Microsoft Windows | Lighthouse Interactive, Meridian4 | N/A |
2008 | Super Fun Chess | Nintendo DS | White Park Bay Software | Co-developed with Elephant Games |
Project Halosis | Browser | Escape Velocity | Support developer for Escape Velocity | |
2009 | Small Game Hunting | Microsoft Windows | Heimschießkino, Simfire | N/A |
Bore Hunting | ||||
Greed: Black Border | Headup Games | |||
2010 | Dangerous Safari | Heimschießkino, Simfire | ||
Gray Matter | Microsoft Windows, Xbox 360 | DTP Entertainment, Viva Media | Support developer for Wizarbox | |
2011 | Bridge Constructor | Android, iOS, Linux, macOS, Microsoft Windows, PlayStation 4, PlayStation Vita, Windows Phone, Xbox One | Headup Games, ClockStone | N/A |
2012 | Mission Genesis | Browser | Kongregate | Support developer for Chimera Entertainment |
Bridge Constructor Playground | Android, iOS, Linux, macOS, Microsoft Windows, Wii U | Headup Games, Joindots | N/A | |
2013 | Bridge Constructor Medieval | Android, iOS, Linux, macOS, Microsoft Windows, Windows Phone | Headup Games | |
2014 | Slot Raiders | Android, iOS | ||
2015 | Bridge Constructor Stunts | Android, iOS, macOS, Linux, Microsoft Windows, PlayStation 4, Xbox One | ||
2017 | Bridge Constructor Portal | Android, iOS, macOS, Linux, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One |
gollark: It's not actually strings as much as arbitrary binary data.
gollark: Oh, there are cool and good reasons for that.
gollark: It manages packages on ARCH LINUX™™.
gollark: Btw I use arch.
gollark: Although of course you can mostly just pass programs `--yes` flags these days.
References
- Redaktion (11 July 2013). "Post Mortem Bridge Constructor". Making Games (in German). Retrieved 2 January 2018.
- Kidwell, Emma (6 December 2017). "Valve licenses Portal to Headup for new Bridge Constructor game". Gamasutra. Retrieved 2 January 2018.
External links
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.