Civilization III: Conquests

Civilization III: Conquests is the second and final expansion pack for the video game Civilization III (2001), first released in 2003. Like the first expansion pack, Play the World, it added eight more playable civilizations, introduced new gameplay concepts, and added two new types of government.

Civilization III: Conquests
Developer(s)BreakAway Games
Firaxis Games
Publisher(s)Atari
SeriesCivilization
Platform(s)Microsoft Windows
ReleaseNovember 4, 2003
Genre(s)Turn-based strategy
Mode(s)Single player, multiplayer

List of features and concepts

  • Eight new civilizations: Byzantines, the Dutch, the Hittites, the Incans, the Mayans, the Portuguese and the Sumerians. The total number of playable civilizations rose to 31 total, the maximum supported by the game engine.
  • Two special "civilization traits" were added: seafaring and agricultural. Some of the original civilizations had their traits changed for this release; the English were changed from Expansionist/Commercial to Seafaring/Commercial.
  • Two new government types were added: Feudalism and Fascism
  • New bonus resources, types of terrain, and buildings (Wonders of the World) were added.

A new feature introduced was called scenarios, which were intended for multiplayer gaming. The scenarios are shorter than the main game, take less time to finish, and mainly focus on a specific period in history.

Nine "Conquests," or scenarios, were added to this game. They were: Mesopotamia, the Rise of Rome, the Fall of Rome, the Middle Ages in Europe, Mesoamerica, the Age of Discovery, the Napoleonic Wars, the Sengoku period in Japan, and the Pacific Theater of World War II.

Conquests was the second and final expansion. In 2004, Civilization III: Complete was released, compiling the base game and both expansions into one package.

Reception

Civilization III: Conquests was a runner-up for Computer Games Magazine's "Expansion of the Year" award, which ultimately went to EverQuest: Lost Dungeons of Norrath.[1]

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gollark: Your idea of "run the thing backward" is quite obvious to anyone who looks at the problem. There have been many people looking at the problem. So if it worked someone would have proved collatz now.
gollark: <@!714406501346967572> 0.4 offense, but if you could easily prove the Collatz conjecture with relatively simple maths someone already would have,
gollark: I assume the 0/1/infinite solution thing is from something something linear algebra.
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References

  1. Staff (March 2004). "Best of 2003; The 13th Annual Awards". Computer Games Magazine (160): 58–62.
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