Civilization II: Conflicts in Civilization

Sid Meier's Civilization II Scenarios: Conflicts in Civilization[1][2] is a single-player historical turn-based strategy game, and the first expansion pack to Civilization II.[3] It contains 20 new scenarios; 12 made by the expansion pack developers, and 8 "Best of the Net" scenarios created by series fans.[4][5] These were the fan-made scenarios that were "deemed the best by the developers".[6] The game was developed and published by MicroProse.[3][7] The game was "produced by the players and the development team, including some of the script and the 'new content'".[8] This content contained new worlds, new maps, units, an updated technology tree,[3] and new music.[6] The game also allowed players to create their own custom scenarios.[3] it was released November 25, 1996.[3]

Civilization II: Conflicts in Civilization
Developer(s)MicroProse
Publisher(s)MicroProse
Producer(s)Kerry Wilkinson
Designer(s)Mick Uhl
Programmer(s)Kerry Wilkinson
Artist(s)Michael O. Haire
Composer(s)Roland J. Rizzo
SeriesCivilization
Platform(s)Windows, Mac OS
Release1996
Genre(s)Turn-based strategy
Mode(s)Single player, multiplayer (with Multiplayer Gold Edition)

The game was included in the Civilization II Multiplayer Gold Edition[9][10] and the Sid Meier's Civilization Chronicles Box Set.[11][12][13][14] The latter was released for the 2006 Christmas and holiday season.[15] Ultimate Civ II, a multiplayer version of Civilization II, included both II and Conflicts in Civilization.[16] The game has been donated to the Strong National Museum of Play.[17]

The majority of battles in the scenarios are based on genuine historical events, such as the American Civil War, Alexander the Great's conquests, the Crusades and World War I. However, there are also a few fantasy scenarios including the stopping of an alien invasion, and surviving after a nuclear apocalypse.[6]

Production

While Civilization II included two predetermined gaming scenarios for players as an alternative to the randomly generated worlds of the standard games. However, it was relatively easy for players to make their own, and as a result a torrent of fan-made maps spread online. While Sid Meier and Brian Reynolds left Microprose over disagreements with new management, the company soon released this title as an official add-on. The game was released a mere 9 months after Civilization II.[18] Marc Cromer was the game's composer/sound designer.[19]

Shipment of the game was announced on November 5, 1996.[20]

Reception

Game Zone was dismayed that the game was essentially the same as its predecessor only with a few added scenarios, and also disliked how the Windows version was a bit more expensive too.[18] Wi-Fi.ru said "there is no weak link" in the Civilization series, including this game.[21] On the release of Multiplayer Civilization II: Gold Edition, GameSpot wrote: "despite the inclusion of the two previously released scenario packs...I can't help but think this game is too little, too late".[22] AllGame wrote that the inclusion of the expansion packs "improves upon the original game".[23]

gollark: I should install KSP on my laptop.
gollark: You always need boosters, that and struts.
gollark: I generally just include some backup solar panels for this sort of thing.
gollark: It might be a heat issue.
gollark: Radiators?

References

  1. "Sid Meier's Civilization II Scenarios: Conflicts in Civilization (1996) Windows box cover art". MobyGames. Blue Flame Labs. Retrieved 5 September 2016.
  2. "Civilization 6 Release Date". www.civilization6.net. Retrieved 2016-09-02.
  3. "What Are All the Games in the Civilizations Series of Strategy PC Games?". Retrieved 2016-09-02.
  4. "Sid Meier's Civilization II: Conflicts in Civilization - PC - GameSpy". pc.gamespy.com. Retrieved 2016-09-02.
  5. "Sid Meier's Civilization II: Conflicts in Civilization (PC)". IGN. Retrieved 2016-09-02.
  6. "Sid Meier's Civilization II: Conflicts in Civilization Scenarios - PC". Games Encyclopedia. Retrieved 2016-09-02.
  7. Winnerling, Tobias; Kerschbaumer, Florian (2014-06-26). Early Modernity and Video Games. Cambridge Scholars Publishing. ISBN 9781443862349.
  8. 网易. "教那群野蛮人什么叫文明!席德梅尔和他的《文明》_爱玩网". play.163.com. Retrieved 2016-09-02.
  9. "Sid Meier's Civilization II: Multiplayer Gold Edition - PC - GameSpy". pc.gamespy.com. Retrieved 2016-09-02.
  10. "Civilization II information and help". Retrieved 2016-09-02.
  11. "2K Gets Set to Release Sid Meier's Civilization Chronicles Box Set". 2006-09-07. Cite journal requires |journal= (help)
  12. "2K Rolls Out Sid Meier's Civilization Chronicles Box Set". 2006-10-25. Cite journal requires |journal= (help)
  13. "Take-Two Interactive Software - Investor Relations - Take-Two News Release". ir.take2games.com. Retrieved 2016-09-02.
  14. Stefanescu, Tudor. "Civilization Chronicles - Collector's Edition Available This Fall". Retrieved 2016-09-02.
  15. "2K Announces Sid Meier's Civilization Chronicles Box Set Now Available. - Free Online Library". www.thefreelibrary.com. Retrieved 2016-09-11.
  16. "MicroProse Announces Ultimate Civ II(TM), a Multiplayer Version of the Best-Selling, Award Winning Sid Meier's Civilization(TM) II - Free Online Library". www.thefreelibrary.com. Retrieved 2016-09-11.
  17. "109.14206: Sid Meier's Civilization II: Conflicts in Civilization Scenarios | video game | PC Games | Video Games | Online Collections | The Strong". www.museumofplay.org. Retrieved 2016-09-02.
  18. "Gamezone". translate.google.com.au. Retrieved 2016-09-02.
  19. "Mark Cromer". markcromer.name. Retrieved 2016-09-02.
  20. "MicroProse's New Expansion Disc Extends Strategic Gameplay With 20 New Challenges and Worlds to Conquer - Free Online Library". www.thefreelibrary.com. Retrieved 2016-09-11.
  21. "Google Translate". translate.google.com.au. Retrieved 2016-09-02.
  22. "Civilization II Multiplayer Gold Edition Review". 1999-02-11.
  23. "Civilization II: Multiplayer Gold Edition - Review - allgame". 2014-12-12. Archived from the original on 2014-12-12. Retrieved 2016-09-02.CS1 maint: BOT: original-url status unknown (link)

Further reading

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