Chris Pierson

Chris Pierson is a computer game designer as well as an author of several books in the Dragonlance saga. He has created many books for the series.

Career

Chris Pierson was born in Canada.[1]

Chris first wanted to write novels for the Dragonlance saga at the age of 12, which is when he first picked up a copy of a Dragonlance book. He finished his first novel at 16, which he describes as dreadful. He received his big break when Margaret Weis (one of the most prestigious authors in the Dragonlance series) sent out an open call for submissions to an online site. The submissions, if accepted, would be used in an anthology of sorts. Chris had his first story accepted.

At the 1997 Gen Con game fair, TSR approached him about writing books for the Dragonlance series.[2] He wrote the Kingpriest Trilogy and the Taladas Trilogy.[1] His other Dragonlance novels are the Bridges of Time novels Spirit of the Wind and Dezra's Quest.[2]

As a computer game designer, Chris Pierson was one of four systems designers for the early MMORPG fantasy game Asheron's Call.[2] Pierson worked as a writer and designer on The Lord of the Rings Online.[1]

Pierson's short fiction has appeared in the anthologies Time Twisters, Pandora's Closet, Fellowship Fantastic, The Dimension Next Door, and Terribly Twisted Tales.[1]

Pierson lives in Boston, Massachusetts with his wife Rebekah and their children.[1]

Dragonlance novels

Bridges of Time series

The Kingpriest Trilogy

The Taladas Trilogy

gollark: What? I haven't heard of that.
gollark: So if it's before then and I don't lose a bunch of data it would obviously be possible to check such things.
gollark: I can check, I have a closed timelike curve connected to 2103.
gollark: The most interesting quantum thingy™ I'm aware of is Grover's algorithm, which seems to just magically be able to speed up some search-ish/brute-force things using magic.
gollark: Wait, so if I find a big prime number and use the `factor` command on it, I can actually say that my computer is outperforming leading-edge quantum computers at that task?

References

  1. Greenberg, Martin H.; Hughes, Kerrie, eds. (2009). Gamer Fantastic. NY, NY: Daw Books. p. 236. Retrieved August 4, 2014.
  2. "Chris Pierson". Archived from the original on February 24, 2009.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.