Burnout Legends

Burnout Legends is a racing video game developed by Criterion Games and published by Electronic Arts for PlayStation Portable. The game features many of the tracks and gameplay modes from the first three Burnout games, but repackaged for the handheld format. Many of the gameplay modes are similar to Burnout 3: Takedown using a mixture of old and new tracks. The Nintendo DS port was developed by Visual Impact.[1]

Burnout Legends
Developer(s)Criterion Games[lower-alpha 1]
Publisher(s)Electronic Arts
SeriesBurnout
EngineRenderWare
Platform(s)PlayStation Portable
Nintendo DS
ReleasePlayStation Portable
  • NA: 13 September 2005
  • EU: 16 September 2005
Nintendo DS
  • NA: 29 November 2005
  • EU: 9 December 2005
Genre(s)Racing
Mode(s)Single-player, multiplayer

Legends received mixed reviews, according to review aggregator Metacritic.

Gameplay

An in-game screenshot of Burnout Legends on the Nintendo DS.

In the game, players will compete in a series of racing modes to unlock returning tracks, cars and events. The following list includes the 9 main types of modes in the game:

  • World Tour: Compete against other cars in different varieties of modes (see below). The tour is divided by car types. Get a medal (Gold: 1st place, Silver: 2nd place, Bronze: 3rd Place) in a series to unlock Grand Prix. Finish gold in the GP to unlock next World Tour series. World Tour is the primary way to unlock cars.
  • Race: Race against up to four cars (World Tour default is 4) in a 3 lap race on any track.
  • Eliminator: (Only accessible in World Tour) Same as a race, only on each lap the lowest ranking car is eliminated. Race goes until one winner is left.
  • Face-Off: Race against a legend car to win it.[2]
  • Time Attack: Race against the clock. The goal is to complete a lap as fast as possible.[3] The player can do as many laps as they like.
  • Burning Lap: World Tour version of time attack. Try to complete a lap by the medal time (Example: Finish before gold medal time 1:00:00 to earn gold medal).
  • Road Rage: Make other cars crash to earn Takedowns. In World Tour, the player has a limited amount of time. The event will be finished if they run out of time or "total" their car.
  • Pursuit: Be the cop and try to take out one or more racers before time runs out or the racer(s) get(s) away. All new boss challenge pursuit events. Final event is Total Pursuit. Get Gold in Total Pursuit to unlock Legend Series.
  • Crash: Compete in crash events to unlock returning cars and crash junctions (featured in both World Tour and Single Player).

Vehicles

There are a total of 95 cars to unlock through the various classes – these are Compact, Muscle, Coupe, Sports, and Super.[4] There is also the Race Special and Heavyweight classes. Some cars can also be unlocked by completing conditions. The cars featured in the game are from Burnout 2 and 3.

The game also has Collector's cars. There are five collector cars for each class,[5] however the player only starts out with just one. To get the other four, the player has to challenge another player on a Wi-Fi battle mode, betting their collector car against theirs and win their car in the challenge (the Collector's cars are exclusive for the PSP version).

Reception

Reception
Review scores
PublicationScore
DSPSP
EdgeN/A7/10[6]
EGMN/A8.83/10[7]
EurogamerN/A9/10[8]
Game InformerN/A8/10[9]
GameProN/A[10]
GameRevolutionN/AB+[11]
GameSpot4/10[12]9/10[13]
GameSpy[14][15]
GameZoneN/A9/10[16]
IGN3.5/10[17]8.5/10[18]
Nintendo Life[19]N/A
OPM (US)N/A[20]
The TimesN/A[21]
Aggregate score
Metacritic38/100[22]86/100[23]

Burnout: Legends received generally mixed reviews. The PSP version received "favorable" reviews, while the DS version received "unfavorable" reviews, according to video game review aggregator Metacritic.[22][23]

Notes

  1. Ported to Nintendo DS by Visual Impact
gollark: Theory: any sufficiently complex configuration system ends up implementing its own poorly designed programming language.
gollark: I suspect it may not be TC as there is seemingly no way to get unlimited memory.
gollark: Well, yes, but uncool?
gollark: It can definitely do infinite loops, but weirdly enough it looks like it doesn't have a way to push to arrays?
gollark: Can we prove Turing completeness?

References

  1. "Burnout Legends - DS". Nintendo Life. 2011-03-24. Retrieved 25 June 2018.
  2. https://www.eurogamer.net/articles/r_burnoutlegends_psp
  3. http://www.nintendolife.com/reviews/2006/08/burnout_legends_ds
  4. http://www.nintendolife.com/reviews/2006/08/burnout_legends_ds
  5. https://www.ign.com/articles/2005/09/14/burnout-legends-2
  6. Edge staff (November 2005). "Burnout Legends (PSP)". Edge (155): 111.
  7. EGM staff (November 2005). "Burnout Legends (PSP)". Electronic Gaming Monthly (197): 154.
  8. Gibson, Ellie (4 October 2005). "Burnout Legends (PSP)". Eurogamer. Retrieved 13 September 2014.
  9. "Burnout Legends (PSP)". Game Informer (150): 152. October 2005.
  10. Mr. Marbles (14 September 2005). "Burnout Legends Review for PSP on GamePro.com". GamePro. Archived from the original on 4 January 2006. Retrieved 13 September 2014.
  11. Colin (30 September 2005). "Burnout Legends Review (PSP)". Game Revolution. Retrieved 14 September 2014.
  12. Navarro, Alex (7 December 2005). "Burnout Legends Review (DS)". GameSpot. Retrieved 13 September 2014.
  13. Navarro, Alex (9 September 2005). "Burnout Legends Review (PSP)". GameSpot. Retrieved 13 September 2014.
  14. Leahy, Dan (20 December 2005). "GameSpy: Burnout Legends (NDS)". GameSpy. Archived from the original on 19 August 2006. Retrieved 14 September 2014.
  15. McGarvey, Sterling (14 September 2005). "GameSpy: Burnout Legends (PSP)". GameSpy. Retrieved 14 September 2014.
  16. Zacarias, Eduardo (11 December 2005). "Burnout Legends - PSP - Review". GameZone. Archived from the original on 4 February 2009. Retrieved 13 September 2014.
  17. Harris, Craig (1 December 2005). "Burnout Legends (NDS)". IGN. Retrieved 13 September 2014.
  18. Roper, Chris (13 September 2005). "Burnout Legends (PSP)". IGN. Retrieved 13 September 2014.
  19. Dickens, Anthony (21 August 2006). "Burnout Legends (DS) Review". NintendoLife. Retrieved 14 September 2014.
  20. Rybicki, Joe (November 2005). "Burnout Legends". Official U.S. PlayStation Magazine: 120. Archived from the original on 30 September 2015. Retrieved 13 September 2014.
  21. "Burnout Legends (PSP)". The Times. 15 October 2005. Retrieved 13 September 2014.(subscription required)
  22. "Burnout Legends for DS Reviews". Metacritic. Retrieved 4 May 2013.
  23. "Burnout Legends for PSP Reviews". Metacritic. Retrieved 4 May 2013.
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