Black Tiger (video game)

Black Tiger, known in Japan as Black Dragon (Japanese: ブラックドラゴン, Hepburn: Burakku Doragon), is a 1987 platform game released for arcade by Capcom.

Black Tiger
Sales flyer of Black Tiger
Developer(s)Capcom
Publisher(s)Capcom
U.S. Gold (home ports)
Producer(s)Yoshiki Okamoto
Programmer(s)Masayuki Akahori
Composer(s)Tamayo Kawamoto
Platform(s)Arcade / Various
ReleaseAugust 1987
Genre(s)Hack and slash, Platform game
Mode(s)Single-player, Multiplayer (alternating turns)
CabinetUpright
CPUZ80
SoundSound CPU: Z80
Sound Chips: YM2203
DisplayRaster graphics, 256×224 pixels, 1024 colors

Plot

The land is under the cruel control of three evil demonic dragons, who descended on a kingdom to bring darkness and destruction. From the ruins emerged a barbarian hero, who seeks to slay the dragons and restore the kingdom to its former glory.

Gameplay

Gameplay of Black Tiger.

The player controls the barbarian hero to navigate through eight levels infested with enemies and destroying the levels bosses. The player can find a number of "wise men" who give rewards when rescued. Though the wise man rewards often consist of self-evident "advice", most come in the form of "Zenny coins", currency that allows the player to buy various items, such as an upgrade to their weapons and armour, keys for treasure chests, and anti-poisoning potions. Hidden special items that reveal coins, grant upgraded armour, full vitality, extra lives, extra time, or simply bonus points may be found by attacking certain walls. The player's vitality bar will also increase up to four times as a reward for reaching score benchmarks. The player can also find hidden dungeons in the level for extra points and items.

The Japanese version has a few changes that makes it more challenging than its American counterpart:

  • Several of the "falling rock" obstacles are added
  • The prices of many items are higher
  • More points are needed to increase maximum vitality
  • It is not possible to avoid taking damage from bosses by crouching under them

Development

"Black Tiger" was planned for released around October 1986, but programming placement difficulties delayed it.[1] During conversion, the game was one of ten games included in a $2,000,000 deal between U.S. Gold and some Japanese coin-op specialists.[2]

Ports

Reception

Reception
Aggregate score
AggregatorScore
Metacritic67.50% (Arcade)[4]
Review scores
PublicationScore
CVG86% (Atari ST)[5]
IGN7.5/10 (Wii)[6]
The Games Machine84% (Atari ST)
80% (ZX Spectrum)[7]

Black Tiger received a number of positive reviews. In Japan, Game Machine listed the game on their October 15, 1987 issue as being the sixth most-successful table arcade unit of the year.[8] Computer and Video Games put the Atari ST, Amiga and Commodore 64 ports as among the top 20 games of the respective computers of 1990.[9][10]

gollark: Actually, better idea, just remove the doors.
gollark: It might interact badly with doors, for one thing.
gollark: Just buy really long Ethernet cables, run them everywhere on the floors, and constantly trip over them.
gollark: Don't do wireless, kids.
gollark: Yes, since it uses 60GHz instead of 2.4 or 5.

References

  1. "Striding On". The Games Machine. No. 29. Newsfield Publications. June 1989. p. 25.
  2. "Ready, Steady, Go! - Black Tiger". Computer and Video Games. No. 80. Future Publishing. June 1988. p. 84.
  3. "Black Tiger Wii". www.nintendo.com. Retrieved April 26, 2018.
  4. "Black Tiger reviews at Metacritic.com". Metacritic. Retrieved December 14, 2018.
  5. "Black Tiger by US Gold". Computer and Video Games. No. 93. Future Publishing. July 1989. p. 55.
  6. Lucas M. Thomas (February 4, 2011). "Black Tiger Wii Review". IGN. Ziff Davis LLC. Retrieved December 14, 2018.
  7. Caswell, Mark (April 1990). "Get a tiger in your computer". The Games Machine. No. 29. Newsfield Publications. p. 37.
  8. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 318. Amusement Press, Inc. 15 October 1987. p. 27.
  9. "The C+VG Charts - 103". Computer and Video Games. No. 103. Future Publishing. May 1990. pp. 62-63.
  10. "The C+VG Charts - 104". Computer and Video Games. No. 104. Future Publishing. June 1990. pp. 58-59.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.