Angel Leigh McCoy

Angel Leigh McCoy is a game designer and fiction writer based in Seattle, Washington.

Angel Leigh McCoy
Angel Leigh McCoy (right) with singer/songwriter S.J. Tucker, 2009
Born
Angela Leigh McCoy

(1962-12-13) December 13, 1962
Elgin, Illinois, United States
Occupationgame designer and fiction writer

Early life and education

Originally from the Midwest, Angel Leigh McCoy grew up delving into fantasy and horror novels and won her first essay contest in sixth grade. She studied French Literature at the University of Illinois in Champaign-Urbana.

Career

She is credited with published work in the role-playing games industry as far back as 1994.[1] Over the years, she has designed RPG material for companies such as White Wolf, Wizards of the Coast, FASA, and Pinnacle Entertainment Group. In 2001, she was writing in the video game industry for Microsoft Game Studios, writing articles as Xbox.com correspondent Wireless Angel. She transferred to ArenaNet in 2007, where she was part of a team effort to make the MMORPG Guild Wars 2.

Her side projects have included: founding and providing creative direction for an indie game team (Games Omniverse LLC);[2] short fiction writing; webmaster for the Horror Writers Association;[3] producing the Wily Writers Speculative Fiction Podcast;[4] and editing short story anthologies "Deep Cuts",[5] and "Another Dimension Anthology".[6]

Publications

Novella

  • Charlie Darwin, or the Trine of 1809 by Nevermet Press, 2011.[7]

Short fiction

McCoy has published short fiction in various anthologies and magazines, including:

  • Ravens in the Library by Quiet Thunder[8]
  • Vile Things: Extreme Deviations of Horror by Comet Press[9]
  • Masters of Horror Anthology by Triskaideka Books[10]
  • Cobalt City Christmas by Timid Pirates Productions.[11]
  • Fear of the Dark by HorrorBound [12]
  • Growing Dread: Biopunk Visions by Timid Pirate Publishing [13]
  • Tales for Canterbury by Random Static [14]
  • Necrotic Tissue, issue 14, Stygian Publications [15]

Computer game work

McCoy worked as a game reviewer and journalist for Microsoft Game Studios and Xbox.[16] She currently works for ArenaNet as lore and narrative designer on Guild Wars 2.[17]

Role-playing game work

McCoy's work in the role-playing game industry includes supplements for Wizards of the Coast's Forgotten Realms; FASA's Earthdawn; West End Games' World of Necroscope; Pinnacle Entertainment's Deadlands; and White Wolf's Mage: The Ascension, Vampire: The Masquerade, Hunter: The Reckoning and Changeling: The Dreaming.[1]

gollark: MUAHAHAHAHA. NONE are safe from principal component analysis.
gollark: Oh, palaiologos prëempted me.
gollark: But does it have the optimizations of GNU yes?
gollark: As such, you should keep it.
gollark: I checked on my "is this thing perfect and without flaw" detector, and it's perfect and without flaw, though?

References

  1. "Angel's Pen & Paper RPG Database entry". Archived from the original on February 19, 2005.
  2. About Page, GamesOmniverse.com
  3. "HWA Contact Page, Horror.org". Archived from the original on 2018-08-25. Retrieved 2016-10-01.
  4. "Head Editor Profile, WilyWriters.com". Archived from the original on 2010-02-26. Retrieved 2010-05-04.
  5. Deep Cuts Info Page, AngelMcCoy.com
  6. Another Dimension Info Page, anotherdimensionmag.com
  7. "Ravens in the Library page". Archived from the original on 2009-06-03. Retrieved 2009-07-02.
  8. "Comet Press website". Archived from the original on May 21, 2009.
  9. "Triskaideka Books". Archived from the original on May 24, 2010.
  10. Review of Cobalt City Christmas at the Seattle PI blog Shockroom
  11. "Archived copy". Archived from the original on 2011-03-04. Retrieved 2011-07-09.CS1 maint: archived copy as title (link)
  12. "Archived copy". Archived from the original on 2011-07-27. Retrieved 2011-07-09.CS1 maint: archived copy as title (link)
  13. Articles Listing on Xbox.com
  14. "Author bio at Comet Press website". Archived from the original on 2009-08-13. Retrieved 2009-07-02.
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