Andria Hayday

Andria Hayday is a game designer who has worked primarily on role-playing games.

Andria Hayday
NationalityAmerican
OccupationGame designer

Career

Between 1983 and 1984, approximately 200 people left TSR as a result of multiple rounds of layoffs; as a result Andria Hayday joined CEO John Rickets, as well as Mark Acres, Gaye Goldsberry O'Keefe, Gali Sanchez, Garry Spiegle, Carl Smith, Stephen D. Sullivan and Michael Williams in forming the game company Pacesetter on January 23, 1984.[1]:197

Hayday and Bruce Nesmith designed the DragonStrike board game, which was published by TSR, Inc.[2] Hayday oversaw the artistic design of Jeff Grubb's 1992 Arabic setting Al-Qadim.[1]:26 Her D&D design work includes Monstrous Compendium Spelljammer Appendix (1990), Darklords (1991), Ravenloft Campaign Setting, 2nd Ed. (1994), Domains of Dread (1997).

gollark: It has hardware decode for H.264, H.265, and VP8, maybe VP9 too.
gollark: I don't know why they put the decoding block into all the GPUs but I guess it isn't that big and they don't want to annoy people for not much gain.
gollark: Technically it is in laptops.
gollark: It's nice on battery powered devices.
gollark: Up to at least 1440p.

References

  1. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  2. Swan, Rick (December 1993). "Role-playing Reviews". Dragon. Lake Geneva, Wisconsin: TSR (#200): 117–118.


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