Aleste

Aleste (アレスタ) is a 1988 shoot 'em up video game developed by Compile for the Master System and the MSX2.

Aleste
Developer(s)Compile
Publisher(s)Sega (MS)
CP Communications (MSX2)
D4Enterprise (WVC)
Square Enix Mobile (JM)
Director(s)Masamitsu Niitani
Designer(s)Koji Teramoto
Kazunari Komehika
Programmer(s)Takayuki Hirono (MSX)
Kenji Shintani (SMS)
Artist(s)Koji Teramoto
Hiromichi Sueyoshi (SMS)
Composer(s)Masamoto Miyamoto
Takeshi Santo
SeriesPower Strike 
Platform(s)Master System, MSX2, Wii Virtual Console, Java Midlet[1]
ReleaseMaster System
  • JP: February 29, 1988
  • NA: 1988
  • EU: 1988
MSX2
  • JP: July 23, 1988
Java Midlet
  • EU: July 8, 2004
Wii Virtual Console
  • JP: May 27, 2008
Genre(s)Vertical scrolling shooter
Mode(s)Single-player

Plot

The story of Aleste concerns the manmade supercomputer DIA 51, which has been infected by a hybrid virus that is spreading like wildfire, eventually leading DIA 51 to eliminate the human race. When Yuri, Ray's girlfriend, gets injured in DIA's assault, Raymond Waizen has all the reason in the world to get rid of DIA 51 once and for all in his Aleste fighter.[2]

Releases

The game was originally released for the Master System in February 1988. This version was released outside Japan, as Power Strike. The US release was initially a mail-only limited edition, however it did see some retail distribution at Toys R' Us. The European release was a normal retail package.

An MSX2 version was released in July of that year, featuring two new stages, lowered difficulty, and a series of cutscenes.

A version of the game has been released on phones by Square Enix, presumably based on the MSX2 version. The MSX2 version has been rereleased on Nintendo's Wii Virtual Console service in Japan. It along with Aleste 2 had also been rereleased through the now-defunct WOOMB service.

Aleste series

Aleste was followed by several sequels.

There is also a number of similar games, some of which various Aleste entries are based on; for example, Gunhed would inspire Super Aleste on the SNES. Zanac is the game that set down the template for the Aleste series and nearly all of Compile's future shooters.[3]

  • Zanac (MSX, FDS, NES, 1986)
  • The Guardian Legend (NES, 1988)
  • Gunhed (PC Engine, 1989)
  • Gun-Nac (NES, 1990)
  • Seirei Senshi Spriggan (PC Engine CD, 1991)
  • Spriggan mark2: Re-Terraform Project (PC Engine CD, 1992)
  • Power Strike II (Master System, 1993)
  • Sylphia (PC Engine CD, 1993)
  • Spriggan Powered (Super Famicom, 1996)

Finally, it is known that around 1993, various employees left Compile and joined Raizing, where they made some similar games.

gollark: They do have completely incompatible power systems with literally everything.
gollark: One example they gave was actually itemstacks and `null` changing in meaning for them or something ridiculous like that.
gollark: ```API Update 899 4 months ago Auxiliary Update 902 13 days ago Base Update 902 13 days ago Blocks Update 902 13 days ago Containers Update 890 5 months ago Entities Update 900 3 months ago GUIs Update 902 13 days ago Items Update 902 13 days ago ModInterface Update 900 3 months ago Models Update 878 - v19a a year ago Registry Update 899 4 months ago Renders Update 901 3 months ago Resources Update 899 4 months ago Sounds Update 871 ```Wonderfully descriptive commit messages, too.
gollark: Deliberately without necessary components, so not *really*.
gollark: https://github.com/ReikaKalseki/RotaryCraft

References

  1. "Square Enrix and Macrospace Team Up to launch mobile versions of Aleste, Actraiser and Drakengard in Europe". Midlet-review.com. 8 July 2004. Archived from the original on 16 November 2008. Retrieved 2009-02-28.
  2. Zanac USA Manual
  3. "Zanac". at Hardcore Gaming 101.


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