Air Inferno

Air Inferno is a 1990 flight simulation arcade video game, developed and released by Taito, in Japan, North America, and the United Kingdom.[4]

Air Inferno
Air Inferno arcade flyer.
Developer(s)Taito
Publisher(s)Taito
Designer(s)Tsukasa Fujita
Toshiaki Tsukano[1]
Platform(s)Arcade
ReleaseJune 1990[1]
Genre(s)Flight Simulator
Mode(s)Playing simultaneously
CabinetStandard
Arcade systemTaito Air System
DisplayRaster, Horizontal,
512×400[2] to 1024×1024[3] resolution

Like its predecessor Top Landing (1988), Air Inferno used flat-shaded, 3D polygon graphics. Both games ran on the Taito Air System hardware, which used 68000 (12 MHz) and Z80 (4 MHz) microprocessors as CPU and a TMS320C25[2] (24 MHz) digital signal processor as GPU.[3]

Reception

In Japan, Game Machine listed Air Inferno on their August 1, 1990 issue as being the most-successful upright arcade unit of the year.[5]

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gollark: <@111569489971159040> That is misinterpreting my statement.
gollark: <:ack:436278437225955330>
gollark: As you said, Because.
gollark: No.

See also

References

  1. Air Inferno at Arcade History
  2. "System 16 - Taito Air System Hardware (Taito)". www.system16.com. Retrieved 2018-07-25.
  3. "Archived copy". Archived from the original on 2014-10-03. Retrieved 2014-10-01.CS1 maint: archived copy as title (link)
  4. Air Inferno at the Killer List of Videogames
  5. "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). No. 385. Amusement Press, Inc. 1 August 1990. p. 29.
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