Air Inferno
Air Inferno is a 1990 flight simulation arcade video game, developed and released by Taito, in Japan, North America, and the United Kingdom.[4]
Air Inferno | |
---|---|
Air Inferno arcade flyer. | |
Developer(s) | Taito |
Publisher(s) | Taito |
Designer(s) | Tsukasa Fujita Toshiaki Tsukano[1] |
Platform(s) | Arcade |
Release | June 1990[1] |
Genre(s) | Flight Simulator |
Mode(s) | Playing simultaneously |
Cabinet | Standard |
Arcade system | Taito Air System |
Display | Raster, Horizontal, 512×400[2] to 1024×1024[3] resolution |
Like its predecessor Top Landing (1988), Air Inferno used flat-shaded, 3D polygon graphics. Both games ran on the Taito Air System hardware, which used 68000 (12 MHz) and Z80 (4 MHz) microprocessors as CPU and a TMS320C25[2] (24 MHz) digital signal processor as GPU.[3]
Reception
In Japan, Game Machine listed Air Inferno on their August 1, 1990 issue as being the most-successful upright arcade unit of the year.[5]
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gollark: As you said, Because.
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See also
References
- Air Inferno at Arcade History
- "System 16 - Taito Air System Hardware (Taito)". www.system16.com. Retrieved 2018-07-25.
- "Archived copy". Archived from the original on 2014-10-03. Retrieved 2014-10-01.CS1 maint: archived copy as title (link)
- Air Inferno at the Killer List of Videogames
- "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). No. 385. Amusement Press, Inc. 1 August 1990. p. 29.
External links
- Air Inferno at Arcade History
- Air Inferno at the Killer List of Videogames
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