After the War (video game)

After The War is a video game published in 1989 by Dinamic Software, in which the player controls a character through a post-apocalyptic city, probably after a nuclear war. Released and unreleased artworks by Luis Royo and Alfonso Azpiri reveals that the city should be a post-nuclear version of New York City.

After The War
Spanish ZX Spectrum cover
Developer(s)Dinamic Software
Publisher(s)Dinamic Software
Platform(s)Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, MSX, ZX Spectrum, Arcade
Release
Genre(s)Action
Mode(s)Single-player

Gameplay

The game consists of two separate parts; the second half of the game is made accessible by successfully completing part one, whereupon the player is given a password (94656981).

First part is localized in the streets of the city, and is just a sequence of fights with minor enemies and some big bosses; target is to find the entry to the city underground transport, that is in the opposed part of the map.

Second part is localized in the railways and stations of the city underground transport. Some enemies are bigger than in the first load, and more complex in design.

Character movements are slightly different in both parts: common movements were to move left and right, to jump and to duck. While in first part the only way of fighting is using fists and legs, the second part gives the character the ability to use some kind of futuristic gun. Both loads featured some parts with two levels.

Development

Versions

Some 16-bit versions featured digitized voices. Some ports featured tricky graphical effects (e.g., the Amstrad CPC version included both mode 0 and mode 1 graphics at a time). After The War featured two of the classical "FX" brands of Dinamic, the FX double load (consisting on two separate parts to get advantage of computer memory) and FX giant sprites, that made use of very big sprites that can be even ¾ of the total play area height. Note that those "FX" brands are simply commercial names that Dinamic used to name some features of its games.

The "giant sprites" trick was that sprites were composed by a set of small parts that allowed reusing of those parts in different characters (e.g., a lot of enemies share the same trousers and leg movements). In some ports, a problem with the vertical sync of the monitor lets the player to easily see this trick (sometimes characters got rendered divided in two clearly different slices).

A few computer magazines published notes about a coin-op version of the game that was never released outside Spain, although a coin-op of the game could be played many years ago in the Parque de Atracciones de Madrid, graphically identical to the 16-bit computers counterpart.

Cover art

Original, unused box art by Alfonso Azpiri

The cover artwork for After the War was created by artist Luis Royo. At the time development began, Spanish comic book author Alfonso Azpiri was a collaborator with Dinamic for the creation of the box art for their games. Azpiri, whose brother Jorge Azpiri contributed some of the graphics for the Amstrad CPC version of After the War,[1] drew an initial version of the intended cover artwork for the game. However, due to its protracted development schedule, by the time the game was completed Azpiri had ended his collaboration with Dinamic to work with software company Topo Soft.[2] After the War was then released with new cover art commissioned to Royo.

Legacy

In 2011, nearly two decades since the dissolution of Dinamic, some of its founding members acquired the rights to distribute the Windows game Collapse in Spain and Italy under their new software company FX Interactive. The game was rebranded as After the War and marketed as belonging to the same fictional universe as the original 1989 game.[3]

gollark: Oh, we're doing bee eugenics.
gollark: Maths stuff is objectively-true-given-some-axioms.
gollark: Personally, I completely support forced (subsidized) genetic engineering on children, once the technology matures.
gollark: r-strategy versus k-strategy or something maybe.
gollark: Well, you don't control people's preferences and actually it seems to work the other way round.

References

  1. "After The War" (in French). CPC-Power. 2015-02-09. Retrieved 2015-10-13.
  2. "Retro: The ten greatest front covers by Alfonso Azpiri" (in Spanish). IGN España. 2013-07-01. Retrieved 2015-09-26.
  3. "After the War, the new FX Interactive release, in stores next week" (in Spanish). Vandal. 2011-09-17. Retrieved 2015-09-25.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.