80 Days (2014 video game)

80 Days is an interactive fiction game released by Inkle on iOS platforms on July 31, 2014 [1] and Android on December 16, 2014. It was released on Microsoft Windows and OS X on September 29, 2015.[2] It employs branching narrative storytelling, allowing the player to make choices that impact the plot.[3]

80 Days
App Store icon
Developer(s)Inkle
Publisher(s)Inkle
Director(s)Joseph Humfrey
Jon Ingold
Artist(s)Jaume Illustration
Joseph Humfrey
Alan Dukes
Writer(s)Meg Jayanth
Jon Ingold
Composer(s)Laurence Chapman
Platform(s)iOS, Android, Microsoft Windows, OS X, Nintendo Switch
ReleaseiOS
  • WW: July 31, 2014
Android
  • WW: December 16, 2014
Windows, OS X
  • WW: September 29, 2015
Nintendo Switch
  • WW: October 01, 2019
Genre(s)Interactive fiction
Mode(s)Single-player

Plot and gameplay

In 80 Days, players have to make choices that impact the direction the story takes.

The plot is loosely based on Jules Verne's 1873 novel Around the World in Eighty Days. The year is 1872 and Monsieur Phileas Fogg has placed a wager at the Reform Club that he can circumnavigate the world in eighty days or less. The game follows the course of this adventure, as narrated by Phileas Fogg's manservant Passepartout, whose actions and decisions are controlled by the player.

After leaving London on an underwater train to Paris or a mail carriage to Cambridge, the player can choose their own route around the world, travelling from city to city. Each city and journey contains unique narrative content. The developers estimate that on one complete circumnavigation of the globe players will see approximately 2% of the game's 750,000 words of textual content.[4][5]

In their role as valet, players must manage finances, their master's health, and time as well as buying and selling items in different markets around the globe. The choices made by the player in story sections can also have a large impact on how the journey proceeds.[6]

The game has several secrets, Easter Eggs and hidden endings, as well as several references to Verne's works, including Twenty Thousand Leagues Under the Sea and From the Earth to the Moon.[7] The game is also partly inspired by the steampunk genre, featuring such elements as sapient mechanical transport, hovercraft, submersibles and an entire city that walks on four gigantic legs.

Reception

Reception
Aggregate score
AggregatorScore
MetacriticiOS: 88/100[8]
PC: 84/100[9]
NS: 84/100[10]
Review score
PublicationScore
TouchArcade[11]

The game has a rating of 88/100 and 84/100 for iOS and PC respectively on Metacritic.[8][9] Phil Cameron of The Daily Telegraph described it as "one of the finest examples of branching narrative yet created".[6] AppleNApps said "The story is absolutely superb with the little twists, and nuances on the classic to keep you constantly engaged to press onwards."[12] PocketGamer said "It's rich with ideas, brilliantly written, and creates a world that you'll want to visit over and over again."[13] Gamezebo wrote "80 Days has a solid amount of depth to it, [and] a great story...It's a challenge – but an intelligent one."[14] GrabItMagazine said "the studio inkle deserves high praise for creating an accessible and, ultimately, fun way for people to experience Verne's classic work."[15]

It was named as Time's 2014 Game of the Year.[16] Despite being a game, The Telegraph newspaper also named it as "one of the best novels of 2014".[17] The lead writer, Meg Jayanth, won a UK Writer's Guild award for her work on the project.[18]

The game received four BAFTA nominations in 2015, for Best British Game, Best Story, Best Mobile Game and Game Innovation,[19] as well as three IGF nominations for 2014, for Excellence in Design, Excellence in Narrative and in the Grand Prize category.[20]

gollark: I fear that that would result in [DATA FILLED WITH BEES].
gollark: I may have to shut down the project.
gollark: Oh no, it must have triggered one of those consistency protection things, oops.
gollark: [REDACTED] agree, [REDACTED].
gollark: [REDACTED]

References

  1. "80 Days". App Store.
  2. "80 DAYS is coming to PC and Mac on Sep 29th". Inkle. Retrieved 2015-09-10.
  3. "To The Pole - And Bring a Robot!". Inkle. Retrieved 2014-12-17.
  4. "'80 Days': Jules Verne-inspired game brings a more global perspective - Hero Complex – movies, comics, pop culture – Los Angeles Times". Hero Complex - movies, comics, pop culture - Los Angeles Times. 30 August 2014.
  5. Blog, Inkle Studios. "New adventures in 80 DAYS!". Inkle Studios Blog. Retrieved 1 July 2016.
  6. Phill Cameron (18 August 2014). "80 Days review". Telegraph.co.uk. London.
  7. "Tips and Tricks". IGN.
  8. "80 Days for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved 8 June 2018.
  9. "80 Days (2015) for PC Reviews". Metacritic. CBS Interactive. Retrieved 8 June 2018.
  10. "80 DAYS for Switch Reviews". Metacritic. CBS Interactive. Retrieved 6 April 2020.
  11. Musgrave, Shaun (1 August 2014). "'80 Days' Review – This Adventure Is More Than Just Hot Air". TouchArcade. Retrieved 8 June 2018.
  12. "80 Days - Embarking On A Wonderful Adventure - AppleNApps". AppleNApps. Archived from the original on 2018-05-28. Retrieved 2014-08-27.
  13. "80 Days". Pocket Gamer. 31 July 2014.
  14. Dotson, Carter (July 31, 2014). "80 Days Review: We're Going on an Adventure!".
  15. "80 Days Review - Inkle Adapt Jules Verne's Around The World in 80 Days into a Digital Choose Your Own Adventure Classic". grabitmagazine.com.
  16. Matt Peckham. "Best Video Games 2014: Sunset Overdrive and Shovel Knight". TIME.com.
  17. Martin, Tim (23 November 2014). "Christmas Books 2014: best fiction to read". Telegraph.co.uk. London.
  18. Administrator. "Writers' Guild Awards: winners announced". Writers' Guild of Great Britain - WGGB. Archived from the original on 2015-01-21.
  19. "Nominees Announced for the British Academy Games Awards in 2015". bafta.org.
  20. "The 17th Annual Independent Games Festival". igf.com.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.