2006 Kansas Jayhawks football team

The 2006 Kansas Jayhawks football team represented the University of Kansas during the 2006 NCAA Division I FBS football season. They participated as members of the Big 12 Conference in the North Division. The team played their home games at Memorial Stadium in Lawrence, Kansas. They were coached by Mark Mangino.

2006 Kansas Jayhawks football
ConferenceBig 12 Conference
DivisionNorth
2006 record6–6 (3–5 Big 12)
Head coachMark Mangino (5th season)
Offensive coordinatorNick Quartaro (5th season)
Defensive coordinatorBill Young (5th season)
Home stadiumMemorial Stadium
(Capacity: 50,071)
2006 Big 12 Conference football standings
Conf  Overall
Team W L    W L 
Northern Division
Nebraska x  6 2     9 5  
Missouri  4 4     8 5  
Kansas State  4 4     7 6  
Kansas  3 5     6 6  
Colorado  2 6     2 10  
Iowa State  1 7     4 8  
Southern Division
No. 11 Oklahoma x$  7 1     11 3  
No. 13 Texas  6 2     10 3  
Texas A&M  5 3     9 4  
Texas Tech  4 4     8 5  
Oklahoma State  3 5     7 6  
Baylor  3 5     4 8  
Championship: Oklahoma 21, Nebraska 7
  • $ BCS representative as conference champion
  • x Division champion/co-champions
Rankings from AP Poll

Schedule

DateTimeOpponentSiteTVResultAttendance
September 26:00 p.m.Northwestern State*
W 49–1844,025
September 96:00 p.m.Louisiana–Monroe*
  • Memorial Stadium
  • Lawrence, KS
W 21–1945,221
September 157:00 p.m.at Toledo*ESPN2L 31–37 2OT22,118
September 236:00 p.m.South Florida*
  • Memorial Stadium
  • Lawrence, KS
FSNW 13–740,933
September 306:00 p.m.at No. 21 NebraskaFSNL 32–39 OT85,069
October 711:00 a.m.Texas A&M
  • Memorial Stadium
  • Lawrence, KS
FSNL 18–2146,445
October 141:00 p.m.Oklahoma State
  • Memorial Stadium
  • Lawrence, KS
FSNL 32–4241,203
October 212:05 p.m.at BaylorL 35–3636,125
October 281:00 p.m.Colorado
  • Memorial Stadium
  • Lawrence, KS
W 20–1539,313
November 41:00 p.m.at Iowa StateW 41–1040,272
November 182:30 p.m.Kansas State
FSNW 39–2051,821
November 2511:00 a.m.at MissouriABCL 17–4255,614

Roster

gollark: Probably not, just add a rule talking about how the existing processing rules map to batch tasks.
gollark: What? No, probably not, you would just wait 150 minutes.
gollark: I mean more like being able to queue up batch operations on furnaces/mines or something, so you can say "process 10 clay into 10 brick" and your stuff will be busy for 150 minutes.
gollark: Hmm, perhaps. Maybe a thing where you can queue a bunch of actions to run in a batch?
gollark: Some offense, but this honestly seems like a bad mobile game where you have to constantly log in to collect resources and stuff, but you also have to manually handle the rules too.

References


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